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		<title><![CDATA[Maratis forum - General]]></title>
		<link>http://forum.maratis3d.com/index.php</link>
		<description><![CDATA[The most recent topics at Maratis forum.]]></description>
		<lastBuildDate>Sat, 09 Sep 2017 21:38:42 +0000</lastBuildDate>
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			<title><![CDATA[3dsmax exporter - physics mesh VS graphics mesh aligment issue.]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=1275&amp;action=new</link>
			<description><![CDATA[<p>Hi,<br />I&#039;m currently updating my 3dsmax exporter for maratis, and I&#039;ve run into a slight issue.<br />It seems as if the physics mesh is not overlapping the graphics mesh the way I want.</p><p>Let&#039;s take a box as example (in 3dsmax) -<br />the default pivot point of a 3dsmax box is at the lower end of the box.<br />But it seems as if maratis expects the &#039;pivot&#039; to be in the center of the box?</p><p>So I guess my question now is:<br />How does maratis create the physics box? is it created from the &#039;center&#039; and out?<br />What parameters does it use from the graphics mesh to get the proper size it should be? (bounding box?).<br />And is there a way to see the physics mesh for debugging?</p><p>Right now it&#039;s pretty hard to &#039;see&#039; whats going on when all you see is physics shapes going into other shapes.<br />For example spheres goes half into the floor, when they should be on top, the sphere is fine if I set the pivot on the box floor to be in the center,&nbsp; so it seems as if it&#039;s the issue.</p><p>All though it&#039;s not ideal in any way - because I would like to move my pivot freely and then also align the physics with the graphics - regardless of where the pivot is located in 3dsmax. I&#039;m sure I can fix it somehow on my end, but it&#039;s just a bit unclear to me how it works.</p><p>If it&#039;s unclear I can upload a scene, one where the pivot\graphics\physics is wrong, and one where it&#039;s aligned.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sat, 09 Sep 2017 21:38:42 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=1275&amp;action=new</guid>
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			<title><![CDATA[Dead links!]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=1173&amp;action=new</link>
			<description><![CDATA[<p>Hi everybody!</p><p>I found this little engine today and I wanted to play around with it a bit. But the links are dead on the download page for me. So could anyone link me to a working download or could you fix the links. I don&#039;t really want to compile the code, but I might do if I must.</p><p>Anyway, this engine looks great! I like that it has an editor</p><p>Thanks,</p><p>Jacob</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Mon, 29 Aug 2016 19:23:04 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=1173&amp;action=new</guid>
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			<title><![CDATA[Is Maratis3d Dead?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=1172&amp;action=new</link>
			<description><![CDATA[<p>Hey all im back! </p><p>Me and my team decided to work with unity3d as some of the things we needed to do where a little difficult with Maratis3D. </p><p>Anyway i just wanted to know. Is Maratis3D dead? the same version has been out for some time now with no changes. </p><p>Also if at all possible does anyone know where to get the source for Maratis i clicked the link on the home page how ever it lead me to a error page.</p>]]></description>
			<author><![CDATA[dummy@example.com (ShadowDragon)]]></author>
			<pubDate>Thu, 25 Aug 2016 01:33:57 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=1172&amp;action=new</guid>
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			<title><![CDATA[Contibute]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=1168&amp;action=new</link>
			<description><![CDATA[<p>I want to contribute in the development of maratis..<br />Maybe tutorials or Docs..<br />How to ?</p>]]></description>
			<author><![CDATA[dummy@example.com (Ryuutakahashi_09)]]></author>
			<pubDate>Sun, 24 Jul 2016 15:30:03 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=1168&amp;action=new</guid>
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			<title><![CDATA[Cannot see my bump map/normal map on model in maratis editor]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=1166&amp;action=new</link>
			<description><![CDATA[<p>the problem is as stated above, but my diffuse is seen but no bumps at all</p><p>how to do this?</p>]]></description>
			<author><![CDATA[dummy@example.com (Ryuutakahashi_09)]]></author>
			<pubDate>Thu, 14 Jul 2016 19:17:14 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=1166&amp;action=new</guid>
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			<title><![CDATA[Maratis Not Rendering (Anything Really)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=1154&amp;action=new</link>
			<description><![CDATA[<p>I don&#039;t know whats going on, I&#039;ve installed maratis and none of the samples or my own models seems to render, they&#039;re all invisible &gt; &lt;</p>]]></description>
			<author><![CDATA[dummy@example.com (ant0n)]]></author>
			<pubDate>Thu, 19 Nov 2015 14:11:29 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=1154&amp;action=new</guid>
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			<title><![CDATA[When i insert a .obj model they do not have a texture.]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=1152&amp;action=new</link>
			<description><![CDATA[<p>I do what title says, but my .obj models that i insert do not have textures. When i downloaded them, they had texture, but when i insert them they are plain black!</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Mon, 26 Oct 2015 08:34:13 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=1152&amp;action=new</guid>
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			<title><![CDATA[.max model not inserting!]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=1151&amp;action=new</link>
			<description><![CDATA[<p>So i inserted a .max file model, i clicked import, it didn&#039;t show up any errors at all, but it didnt show up in workspace too! What is the problem? Are .max files not supported, or i got something wrong?</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Fri, 23 Oct 2015 20:53:03 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=1151&amp;action=new</guid>
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			<title><![CDATA[Yo Frankie Demo Assets Help]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=1135&amp;action=new</link>
			<description><![CDATA[<p>Hi All,</p><p>So as I try to figure out what I would like to do and where to get started first with Maratis, I was thinking of expanding the Yo Frankie demo included and add more assets. I see you&#039;ve successfully exported those assets from the original Blender source files and I was curious to know the export pipeline/process and what are the steps to get this done.</p><p>Thanks.</p>]]></description>
			<author><![CDATA[dummy@example.com (wini)]]></author>
			<pubDate>Sat, 08 Aug 2015 20:26:54 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=1135&amp;action=new</guid>
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			<title><![CDATA[MULTIPLE ANIMATIONS]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=1136&amp;action=new</link>
			<description><![CDATA[<p>Hi,<br />I&#039;ve an fbx file with a character and a bunch of animations attached to. So I&#039;ve imported this file into Blender (2.74 version), chose Maratis as &quot;Engine to rendering&quot; in the tool bar, pushed on the &quot;+&quot; signs for each animations and setted up the start and end frame for each one.<br />But, once exported in Maratis, I can only saw just one of the animations which initially were into the fbx file.<br />What&#039;s wrong? Could you please explain me how I can use all the animations?<br />Thanks and goodbye!</p>]]></description>
			<author><![CDATA[dummy@example.com (cosmo)]]></author>
			<pubDate>Mon, 03 Aug 2015 18:01:51 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=1136&amp;action=new</guid>
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			<title><![CDATA[Definitive Android Build Guide]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=1133&amp;action=new</link>
			<description><![CDATA[<p>Hi,</p><p>I&#039;m just new to Maratis and I would like to try out deploying my project to Android. I read that there are somehow posts that mentioned that it is support but I can&#039;t find a definitive guide. Can someone please point out how to create those demos in Android build?</p><p>Thanks.</p>]]></description>
			<author><![CDATA[dummy@example.com (wini)]]></author>
			<pubDate>Fri, 31 Jul 2015 05:04:05 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=1133&amp;action=new</guid>
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		<item>
			<title><![CDATA[New user here!]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=1134&amp;action=new</link>
			<description><![CDATA[<p>Hi, I&#039;m totally new to this site and to Maratis 3d engine, and I want to ask few question for a project I&#039;m trying to achieve. </p><p>1) Does have Maratis new releases? when, how often?<br />2) Can I make an executable?<br />3) What&#039;s the difference between Editor and SDK?<br />4) Does Maratis support Terrain, water, ocean or large terrain sets?<br />5) Do I need to learn a programming language? I read that LUA is used as a interface. </p><p>I&#039;m trying to accomplish a project by mixing the graphics and playability of homeworld 2 and the scenarios and history of Fleet Command. Not a programmer but I have 3d knowledge and modeling and texturing (3d Studio Max, Blender). I was thinking of start using unity but the lack of Linux Editor drove me to find alternatives free and open source and the flexibility of porting.&nbsp; </p><p>Anyway, I&#039;d just discovered you and wanted some clarifications and expertise. </p><p>Thanks &amp; Regards.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Thu, 30 Jul 2015 20:27:49 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=1134&amp;action=new</guid>
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			<title><![CDATA[{Request} Advice Needed.]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=1129&amp;action=new</link>
			<description><![CDATA[<p>Hello all! I&#039;ve been lurking around here for a while now, although just now creating an account to post, and decided I should consult a mass of people who have a general idea of what they&#039;re doing. I&#039;d dabbled with LUA before in some other programs, and suddenly find myself kinda at a standstill. I&#039;m am looking for advice on how to create space environments within Maratis, is it possible to create expansive planes for objects to travel within? Still learning this program and love 3D modeling, though many models I create are generally low poly, sci-fi vehicles are my specialty, and I am just searching for a way to implement them.</p>]]></description>
			<author><![CDATA[dummy@example.com (-=Th=- Azure Falcon)]]></author>
			<pubDate>Tue, 23 Jun 2015 08:05:43 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=1129&amp;action=new</guid>
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			<title><![CDATA[How to slow down framerate?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=1124&amp;action=new</link>
			<description><![CDATA[<p>Any way to slow framerate down in maratis with lua?</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Tue, 28 Apr 2015 12:54:41 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=1124&amp;action=new</guid>
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			<title><![CDATA[How to apply a gravitational force to an object?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=1121&amp;action=new</link>
			<description><![CDATA[<p>How to apply a gravitational force to an object? i want to make a sphere and the player walk 360 around it?</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sun, 26 Apr 2015 17:39:52 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=1121&amp;action=new</guid>
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