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		<title><![CDATA[Maratis forum - External Tools]]></title>
		<link>http://forum.maratis3d.com/index.php</link>
		<description><![CDATA[The most recent topics at Maratis forum.]]></description>
		<lastBuildDate>Fri, 22 Sep 2017 18:57:02 +0000</lastBuildDate>
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			<title><![CDATA[3dsmax exporter updated]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=1276&amp;action=new</link>
			<description><![CDATA[<p>I resumed the development of the maratis exporter for 3dsmax.<br />I have uploaded the first version of the new plugin.<br />There is still some bugs, so consider it a early test version.</p><p>I have compiled it for 3dsmax 2018.</p><p><a href="https://stigatle.no/index.php/maratis-3dsmax-exporter/">https://stigatle.no/index.php/maratis-3dsmax-exporter/</a></p><p>I have created a video tutorial, a basic manual can be downloaded from my website,<br />as well as the test scene used in the video tutorial.</p><p>It does already support a lot of features:<br />Animated meshes with bones.<br />Static meshes.<br />Diffuse texture and such<br />onmi\spot light<br />free\target camera (with FOV \ perspective \ orthographic settings)<br />Layers exports as &#039;scenes&#039; in maratis.</p><p>Check the video if you want.<br />The current bug is with the physics, I have created a modifier and such for it, but there is still some remaining issues I need to fix, a updated release is to be expected soon.</p><p>If anything is unclear or could be explained better- then feel free to let me know.<br />I have tried to make it as easy as possible to get things up and running.</p>]]></description>
			<author><![CDATA[dummy@example.com (hedphelym)]]></author>
			<pubDate>Fri, 22 Sep 2017 18:57:02 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=1276&amp;action=new</guid>
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			<title><![CDATA[New Maratis scene editor based on the FLTK toolkit]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=1014&amp;action=new</link>
			<description><![CDATA[<p>Hey community!</p><p>If you visited my Maratis git repository on GitHub you may have noticed that I mostly worked on a new editor based on the FLTK toolkit (<a href="http://www.fltk.org/index.php">http://www.fltk.org/index.php</a>). In the making I made some changes which break binary compatibility&nbsp; so you have to recompile your game plugin with the new SDK headers included in the package.</p><p>I want to release a version 0.1 in the near future but want it to be as stable as possible.<br />Please download, install and test my program if you have time.<br />Report all issues on the GitHub page : <a href="https://github.com/Sponk/Maratis-1/issues">https://github.com/Sponk/Maratis-1/issues</a></p><p>The editor is licensed under the terms and conditions of the GNU General Public License and uses code from the official editor/player.</p><p>You should backup your project before testing the software since it is not completely stable yet and could destroy your project. (It never happened to me but safe is safe <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" />)</p><p>There are some changes in the usage of the shadow blur value. In this version suitable values are &gt; 1. Experiment with it a little.</p><p>The play feature is not embedded into the editor since FLTK does not allow realtime updates which are fast enough. It will start the player executable instead so you have to use the &quot;Project=&gt;Update player&quot; menu before launching.<br />It will copy all files to run the player to your project directory.</p><p>You can find the source code here: <a href="https://github.com/Sponk/Maratis-1">https://github.com/Sponk/Maratis-1</a></p><p>There is no Mac version available since I don&#039;t own a Mac. I don&#039;t even know if it builds on OS X.</p><p>Download links:</p><p>Windows setup: <a href="http://scary-squid.de/downloads/maratis-editor/Maratis-3.21.0-win32.exe">http://scary-squid.de/downloads/maratis &#133; -win32.exe</a><br />Windows zip: <a href="http://scary-squid.de/downloads/maratis-editor/Maratis-3.21.0-win32.zip">http://scary-squid.de/downloads/maratis &#133; -win32.zip</a></p><p>Linux RPM: <a href="http://scary-squid.de/downloads/maratis-editor/Maratis-3.21.0-Linux.rpm">http://scary-squid.de/downloads/maratis &#133; -Linux.rpm</a><br />Linux DEB: <a href="http://scary-squid.de/downloads/maratis-editor/Maratis-3.21.0-Linux.deb">http://scary-squid.de/downloads/maratis &#133; -Linux.deb</a><br />Linux *.tar.gz: <a href="http://scary-squid.de/downloads/maratis-editor/Maratis-3.21.0-Linux.tar.gz">http://scary-squid.de/downloads/maratis &#133; nux.tar.gz</a><br />Linux SH: <a href="http://scary-squid.de/downloads/maratis-editor/Maratis-3.21.0-Linux.sh">http://scary-squid.de/downloads/maratis &#133; 0-Linux.sh</a></p><p>Wordpress page (I just wanted to experiment with WP a little <img src="http://forum.maratis3d.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />) : <a href="http://scary-squid.de/wordpress/">http://scary-squid.de/wordpress/</a></p><p>Have fun with it!<br />Sponk</p>]]></description>
			<author><![CDATA[dummy@example.com (Sponk)]]></author>
			<pubDate>Tue, 28 Jul 2015 09:05:08 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=1014&amp;action=new</guid>
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			<title><![CDATA[Normal Maps from Images (Windows,Linux)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=1111&amp;action=new</link>
			<description><![CDATA[<p>I have posted about Insane Bump:<br /><a href="http://blenderartists.org/forum/showthread.php?317041-Insane-Bump-2-0-overhauled-Crazy-bump-alternative">http://blenderartists.org/forum/showthr &#133; lternative</a></p><p>And there is another program based off of this called AwesomeBump. <br /><a href="https://www.youtube.com/watch?v=N27NLYaZi_A">https://www.youtube.com/watch?v=N27NLYaZi_A</a></p><p>Looks like a good tool.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Fri, 02 Jan 2015 01:50:31 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=1111&amp;action=new</guid>
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			<title><![CDATA[Texture Map Generator for Gimp (Free)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=1071&amp;action=new</link>
			<description><![CDATA[<p>If you use gimp and are looking for a free alternative to Crazybump you can use Insanebump found here <a href="https://code.google.com/p/gimp-plugin-insanebump/">https://code.google.com/p/gimp-plugin-insanebump/</a></p><p><span class="postimg"><img src="https://lh3.googleusercontent.com/-S4aLNGdRn7s/VBOH9lGJXSI/AAAAAAAACt4/UfOS9XCdkk4/w637-h649-no/Untitled.jpeg" alt="https://lh3.googleusercontent.com/-S4aLNGdRn7s/VBOH9lGJXSI/AAAAAAAACt4/UfOS9XCdkk4/w637-h649-no/Untitled.jpeg" /></span></p><p>Here are the Insanebump results.<br /><span class="postimg"><img src="https://lh6.googleusercontent.com/-qYc-R_j20qA/VBOHw_krauI/AAAAAAAACtw/VUePzoTntUs/w730-h540-no/Screenshot.png" alt="https://lh6.googleusercontent.com/-qYc-R_j20qA/VBOHw_krauI/AAAAAAAACtw/VUePzoTntUs/w730-h540-no/Screenshot.png" /></span></p><br /><p>Insanebump works on Linux and Windows, I have only tested it on Linux. For those who only have a Mac computer the Crazybump Beta is Free.<br /><a href="http://crazybump.com/mac/">http://crazybump.com/mac/</a></p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Thu, 18 Sep 2014 18:29:50 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=1071&amp;action=new</guid>
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			<title><![CDATA[Sketchup Plugins]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=1053&amp;action=new</link>
			<description><![CDATA[<p>I like to use sketchup for modeling. I have just found a great app for exporting UV unwrapped OBJs from sketchup. I will also post a list of other useful plugins later:</p><p>SketchUV:<br /><a href="http://extensions.sketchup.com/en/content/sketchuv">http://extensions.sketchup.com/en/content/sketchuv</a></p><p>SketchUV Review:<br />After using this plugin a few times, I have to say it is a must! Topology is not triangulated as with the standard collada export. It also works for &quot;Pre Trimble&quot; versions of Sketchup. Applied Sketchup materials transfer over perfectly as well.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Wed, 13 Aug 2014 14:45:16 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=1053&amp;action=new</guid>
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			<title><![CDATA[RakNet open-sourced by Oculus]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=1016&amp;action=new</link>
			<description><![CDATA[<p>RakNet is a cross platform, open source, C++ networking engine for game programmer :<br /><a href="https://github.com/OculusVR/RakNet">https://github.com/OculusVR/RakNet</a></p><p>Apparently one of the leading networking engine in the game industry,<br />and now in BSD License.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Mon, 07 Jul 2014 15:01:57 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=1016&amp;action=new</guid>
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			<title><![CDATA[blender mesh with animation(changing alpha)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=1002&amp;action=new</link>
			<description><![CDATA[<p>Hey guys!<br />I need fade in\out effect, so i think the easiest way is to do black plane in blender with animation, in each frame we change alpha value. I&#039;ve tried to do it, but i don&#039;t understand exactly how to release it in blender.&nbsp; so could you help?</p>]]></description>
			<author><![CDATA[dummy@example.com (hog)]]></author>
			<pubDate>Fri, 06 Jun 2014 12:18:54 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=1002&amp;action=new</guid>
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			<title><![CDATA[Blender Plugins]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=812&amp;action=new</link>
			<description><![CDATA[<p>I will be posting here of cool Blender plugins to help you in making games in Maratis. Of course you know about the Maratis Exporter, and perhaps about the makehuman importer, but here are a few more:</p><p>Easy Rig animation: (BEPUIK)<br /><a href="http://blenderartists.org/forum/showthread.php?279052-BEPUik-Full-Body-Inverse-Kinematics">http://blenderartists.org/forum/showthr &#133; Kinematics</a></p><p>UV unwrap entire scene: (Texture Atlas)<br /><a href="http://www.blendernation.com/2012/09/13/textureatlas-add-on-baking-entire-scenes/">http://www.blendernation.com/2012/09/13 &#133; re-scenes/</a></p><p>UV unwrap box and planar easy!<br /><a href="http://blenderartists.org/forum/showthread.php?236631-Addon-Simple-Box-UVW-Map-Modifier">http://blenderartists.org/forum/showthr &#133; p-Modifier</a></p><p>Motion Capture(paid):<br /><a href="https://www.youtube.com/watch?v=u0Y9EAMlF8E">https://www.youtube.com/watch?v=u0Y9EAMlF8E</a></p><p>Projection Painting:<br /><a href="https://www.youtube.com/watch?v=JJgNCxtgSb4">https://www.youtube.com/watch?v=JJgNCxtgSb4</a></p><p>Real Time Animation(Now Free!):<br /><a href="https://www.youtube.com/watch?v=JVIdlfNFlro">https://www.youtube.com/watch?v=JVIdlfNFlro</a></p><p>Easy Car Rig:<br /><a href="https://www.youtube.com/watch?v=xPSmmmuokgY">https://www.youtube.com/watch?v=xPSmmmuokgY</a></p><p>Automatic Face Rigging and Animation Blending:<br /><a href="https://www.youtube.com/watch?v=OuqYPJoBnT4">https://www.youtube.com/watch?v=OuqYPJoBnT4</a><br /><a href="https://sites.google.com/site/khuuyjblend/home/blender/script">https://sites.google.com/site/khuuyjble &#133; der/script</a></p><p>Faster poly modeling: (F2 Addon)<br /><a href="https://www.youtube.com/watch?v=ImSNOuvkKsw">https://www.youtube.com/watch?v=ImSNOuvkKsw</a></p><p>Icon tools(I gotta get this one!):<br /><a href="https://www.youtube.com/watch?v=0YYsA7NvS48">https://www.youtube.com/watch?v=0YYsA7NvS48</a></p><p>Dynamic SpaceBar Menu(inluded already):<br /><a href="http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/3D_interaction/Dynamic_Spacebar_Menu">http://wiki.blender.org/index.php/Exten &#133; cebar_Menu</a></p><p>Create HTML DOCUMENT from .blend file(Account needed):<br /><a href="https://www.youtube.com/watch?v=neN2esmQf50">https://www.youtube.com/watch?v=neN2esmQf50</a></p><p>Garment Maker:<br /><a href="http://blenderartists.org/forum/showthread.php?258004-Patch-for-Sewing-Clothes-in-blender">http://blenderartists.org/forum/showthr &#133; in-blender</a></p><p>Animate UVs:<br /><a href="http://www.blendernation.com/2011/11/12/animating-uv-textures/">http://www.blendernation.com/2011/11/12 &#133; -textures/</a><br />(this is included but must be activated)</p><p>Model using grease pencil: (DrawMesh and BSurfaces<br /><a href="http://www.youtube.com/watch?v=YUOhCFrfeN8">http://www.youtube.com/watch?v=YUOhCFrfeN8</a></p><p>Muscle animation:<br /><a href="https://www.youtube.com/watch?v=Ki4IVZFzLuA">https://www.youtube.com/watch?v=Ki4IVZFzLuA</a><br />(Will Update periodically)</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Fri, 23 May 2014 02:34:23 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=812&amp;action=new</guid>
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			<title><![CDATA[Know any good GUI makers?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=878&amp;action=new</link>
			<description><![CDATA[<p>I found a GUI maker called Smart GUI. I am on a mission to find a gui maker that I can use for Maratis (making it from scratch will take too long). If you know of any, post them here. And if you know of a way to get this particular GUI maker working in Maratis (I am not that tech savvy) then please tell me how. hehe. </p><p>Smart GUI:<br /><a href="http://www.autohotkey.com/board/topic/738-smartgui-creator/">http://www.autohotkey.com/board/topic/7 &#133; i-creator/</a></p>]]></description>
			<author><![CDATA[dummy@example.com (255)]]></author>
			<pubDate>Mon, 18 Nov 2013 10:19:30 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=878&amp;action=new</guid>
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			<title><![CDATA[Video Texture not showing up in Maratis(help)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=858&amp;action=new</link>
			<description><![CDATA[<p>I applied a video texture to a plane, and it shows up and animates in Blender, but it does not show up in Maratis. </p><p>It could be that I haven&#039;t somehow actually rendered the video to a texture or something (Blender is starting to really annoy me) and I can&#039;t find the right help online.</p><p>Had anyone done this with Maratis yet? Or know how? It just shows up as BLACK.</p>]]></description>
			<author><![CDATA[dummy@example.com (com3D)]]></author>
			<pubDate>Tue, 29 Oct 2013 06:38:10 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=858&amp;action=new</guid>
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			<title><![CDATA[Make Your Own Trees To use with Maratis]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=857&amp;action=new</link>
			<description><![CDATA[<p>These trees were generated using the TREE SKETCH 3.0 app for iPad. ITS FREE!</p><p>These files come with an obj and mtl file of the full tree, png files for the textures used for the tree, and an svg file. This app can even export armatures. wow. </p><p>RED BOW (Not mine, but I have some coming):<br /><span class="postimg"><img src="https://sites.google.com/site/aasfsfasasdfew/files/Redbow.png" alt="PunBB bbcode test" /></span><br />Download(9mb):<br /><a href="https://sites.google.com/site/aasfsfasasdfew/files/Redbow.zip">https://sites.google.com/site/aasfsfasa &#133; Redbow.zip</a></p><p>Christmas(nm):<br /><span class="postimg"><img src="https://sites.google.com/site/aasfsfasasdfew/files/Christmas%20.png" alt="PunBB bbcode test" /></span><br />Download(13mb):<br /><a href="https://sites.google.com/site/aasfsfasasdfew/files/Christmas%20.zip">https://sites.google.com/site/aasfsfasa &#133; mas%20.zip</a></p><p>RainForest<br /><span class="postimg"><img src="https://sites.google.com/site/aasfsfasasdfew/files/Rainforest.png" alt="PunBB bbcode test" /></span><br />Download(13mb):<br /><a href="https://sites.google.com/site/aasfsfasasdfew/files/Rainforest.zip">https://sites.google.com/site/aasfsfasa &#133; forest.zip</a></p><p>These files get pretty big, so that is all I can upload right now. hehe. I might have to switch to PNG files only, but they can go as high as 2048x2048</p><p>Here is one in maratis. I used the IMAGE AS PLANES plugin to get it into Blender. I then exported with a NONE blend mode. Made sure under TRANSPARENCY alpha was set to 1<br /><span class="postimg"><img src="https://sites.google.com/site/aasfsfasasdfew/files/Screenshot%20%28827%29.png" alt="PunBB bbcode test" /></span></p><br /><p>I just found a software for PC that is pretty good for generating 3d trees:<br /><a href="http://www.frecle.net/index.php?show=treed.about">http://www.frecle.net/index.php?show=treed.about</a></p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Fri, 25 Oct 2013 15:52:38 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=857&amp;action=new</guid>
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			<title><![CDATA[Conversion Factors]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=799&amp;action=new</link>
			<description><![CDATA[<p>I typically use 3 programs to model:</p><p>Sketchup<br />Blender<br />Wings 3D</p><p>I found out the conversion factors for the units from Sketchup to Blender. It turns out that it is the same from Sketchup to Wings3D, which means that if something is one size in Wings3D it will be the same size in Blender. </p><p>1 foot in Sketchup is about .3 Blender units.</p><p>That means that 1 blender unit is about 3.3 Sketchup units(ft)</p><p>Also, 1 Blender unit is 1 Wings3D unit (scale is the same)</p><p>The exact measurements are below:</p><p>1[SUU(ft)] = .30480[BU]</p><p>1[BU] = 3.28083[SUU(ft)]</p><p>1[BU] = 1[WU]</p><p>Below is a 1ft Sketchup Cube imported into Blender next to a 3.28083ft cube imported into Blender. <br />Note: The default size of a Blender cube added from the ADD MESH menu is 2 blender units or 6.56166ft<br /><span class="postimg"><img src="https://sites.google.com/site/aasfsfasasdfew/files/Screenshot%20%28732%29.png" alt="PunBB bbcode test" /></span></p><p>I don&#039;t know how to figure out the conversion into Maratis</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Sat, 05 Oct 2013 22:29:25 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=799&amp;action=new</guid>
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			<title><![CDATA[Simple blender scripts to help you]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=800&amp;action=new</link>
			<description><![CDATA[<p>Hello ! i made some scripts to automate some tiring tasks in blender.</p><p>Most of them were done with the try-fail-repeat method and some parts taken from other tutorials about scripting<br />mostly found on BlenderArtists forums</p><p>To use them, you must load them in a blender text editor window, then press right click -&gt; run script (or press Alt+P on top of the text window)</p><p>Compatible with <span style="color: red">2.68</span></p><p>———————————————————————————————————————</p><p>• <a href="https://dl.dropboxusercontent.com/u/19970067/Maratis/Blender_Scripts/CustomMat.py">Add Material</a></p><p>Adds a 4 slotted material to the object in focus.<br />The slots are 1- Diffuse / 2- Specular / 3- Normals / 4- Emit, to match maratis specs.<br />All slots settings *should* be fine (neutral settings).<br /><span style="color: purple">-&gt; I deactivated Texture Interpolation in this script</span><br /><span style="color: purple">-&gt; Premultiply Alpha name has changed, and i didn&#039;t enabled it in the script</span></p><p>———————————————————————————————————————</p><p>• <a href="https://dl.dropboxusercontent.com/u/19970067/Maratis/Blender_Scripts/InsertTextureToMaterial.py">Insert a texture to an already existing material</a></p><p>Adds a texture to the material of the object you have in focus<br />Unfortunately i was unable to choose the slot where the texture is added.<br /><span style="color: purple">-&gt; The texture must already be &quot;loaded&quot; in the current blender scene before using the script or it won&#039;t work</span></p><p>———————————————————————————————————————</p><p>• <a href="https://dl.dropboxusercontent.com/u/19970067/Maratis/Blender_Scripts/AddAlphaTExture.py">Single Slot Material + Alpha Texture</a></p><p>Sometimes i need a quick material with an alpha texture, this scripts add a<br />quick one-slotted material and loads a texture on it.<br /><span style="color: purple">-&gt; You must edit the script and set your own path to your texture</span></p><p>———————————————————————————————————————</p><p>• <a href="https://dl.dropboxusercontent.com/u/19970067/Maratis/Blender_Scripts/ApplyTransforms.py">Apply Transformations</a></p><p>Apply all transformations at once (location, rotation, scale)</p><p>———————————————————————————————————————</p><p>• <a href="https://dl.dropboxusercontent.com/u/19970067/Maratis/Blender_Scripts/Mod_Enable_Bevel.py">Enable Modifier to all objects in selection</a><br />• <a href="https://dl.dropboxusercontent.com/u/19970067/Maratis/Blender_Scripts/Mod_Apply_Bevel.py">Apply Modifier to all objects in selection</a></p><p>This one is not pretty at all : i forgot how to enable + apply them in the same script.<br />I choose Array in this script but of course you can do the same with any available modifier, <br />you just need to change the modifier name</p><p>———————————————————————————————————————</p><p>• <a href="https://dl.dropboxusercontent.com/u/19970067/Maratis/Blender_Scripts/OriginToGeo_Multi.py">Origin to geometry for all objects in selection</a></p><p>That&#039;s it</p><p>———————————————————————————————————————</p><p>• <a href="https://dl.dropboxusercontent.com/u/19970067/Maratis/Blender_Scripts/Solidifier.py">Solidifier</a></p><p>Example of usage : Make walls out of a single plane,<br />make borders out of a wall<br /><span style="color: purple">-&gt; Gonna add a screenshot or two later on, guess it&#039;s pretty unclear atm =p</span></p><p>———————————————————————————————————————</p><p>• <a href="https://dl.dropboxusercontent.com/u/19970067/Maratis/Blender_Scripts/MaratisAnimations.py">Set-up Maratis Animations</a></p><p>Set Maratis animations by script instead of manually (thanks anael for this <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" />)<br /><span style="color: purple">-&gt; Script is just an example, you obviously need to edit and set your own values</span></p><p>———————————————————————————————————————</p><p>• <a href="https://dl.dropboxusercontent.com/u/19970067/Maratis/Blender_Scripts/Texture_Anim_Scroll.py">Texture Anim (Simple Scrolling)</a></p><p>You just have to set the path to your texture,in &quot;realpath = os.path.expanduser(&#039;C:/Path/To/YourTexture.png&#039;)&quot;&nbsp; <br /><span style="color: purple">-&gt; Important : use &quot;/&quot; instead of &quot;\&quot;</span></p><br /><p>▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀<br /><strong>To come</strong> (already made but i must verify them)</p><p>• Texture animation (spritesheet animation)</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Fri, 04 Oct 2013 21:03:28 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=800&amp;action=new</guid>
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			<title><![CDATA[Export Deform bones only]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=719&amp;action=new</link>
			<description><![CDATA[<p>Using the Blender export addon, is there a way to restrict the export to Deform bones only?</p>]]></description>
			<author><![CDATA[dummy@example.com (com3D)]]></author>
			<pubDate>Sat, 24 Aug 2013 16:45:52 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=719&amp;action=new</guid>
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			<title><![CDATA[Sketchup To Blender To Maratis]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?id=733&amp;action=new</link>
			<description><![CDATA[<p>I finally found a way to get my sketchup model into Blender with textures and faces intact. It uses the OBJ EXPORTER plugin:</p><p><a href="http://www.needformadness.com/developer/forum/viewtopic.php?t=360">http://www.needformadness.com/developer &#133; .php?t=360</a></p><p>You will also need the Maratis Plugin for Blender:</p><p><a href="http://www.maratis3d.org/?p=277">http://www.maratis3d.org/?p=277</a></p><p>This is what i get:</p><p><span class="postimg"><img src="http://tutorialdoctor.weebly.com/uploads/5/2/4/8/5248400/5503843_orig.png" alt="PunBB bbcode test" /></span></p><p>Note: The sketchup plugin will show up under the PLUGINS window in sketchup.</p><p>Note: For now I have to import the obj into Blender, then export it back out as an obj from there, then back in, and back out to a Maratis MESH file (as I keep getting some tracking error), but you may not have to.</p>]]></description>
			<author><![CDATA[dummy@example.com (Vegas)]]></author>
			<pubDate>Tue, 20 Aug 2013 10:17:07 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?id=733&amp;action=new</guid>
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