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		<title><![CDATA[Maratis forum - Probably simple, but a few questions..]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=101</link>
		<description><![CDATA[The most recent posts in Probably simple, but a few questions...]]></description>
		<lastBuildDate>Sun, 19 Jun 2011 18:27:37 +0000</lastBuildDate>
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			<title><![CDATA[Re: Probably simple, but a few questions..]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=396#p396</link>
			<description><![CDATA[<p>Thanks..</p><p>I would have never thought of looking for it there..</p>]]></description>
			<author><![CDATA[dummy@example.com (Little Stain)]]></author>
			<pubDate>Sun, 19 Jun 2011 18:27:37 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=396#p396</guid>
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			<title><![CDATA[Re: Probably simple, but a few questions..]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=394#p394</link>
			<description><![CDATA[<div class="quotebox"><cite>Little Stain wrote:</cite><blockquote><p>Why does the mesh follow the player object?</p></blockquote></div><p>Hello, in Yofrankie for example, Player, Sheep and Feet are linked together that&#039;s why everything is following when you move &quot;player&quot;</p><p>&quot;Link Selection&quot; is on the Edit button, top left of maratis (took me some time to figure it out too <img src="http://forum.maratis3d.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" />)<br /><span class="postimg"><img src="http://dl.dropbox.com/u/19970067/MaratisShots/screenshot.1.png" alt="PunBB bbcode test" /></span></p><p>Hope it helps</p>]]></description>
			<author><![CDATA[dummy@example.com (Vegas)]]></author>
			<pubDate>Sun, 19 Jun 2011 17:46:26 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=394#p394</guid>
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			<title><![CDATA[Re: Probably simple, but a few questions..]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=392#p392</link>
			<description><![CDATA[<p>The Multiple-Camera&#039;s-and-changing-between-them-question I managed to figure out myself this morning, I knew it would be easy..</p><p>The whole moving through adding force thing still is a problem.<br />I have managed to move my mesh by direct translating command, but the player and feet object will need som further investigation.</p>]]></description>
			<author><![CDATA[dummy@example.com (Little Stain)]]></author>
			<pubDate>Sun, 19 Jun 2011 10:01:41 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=392#p392</guid>
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		<item>
			<title><![CDATA[Probably simple, but a few questions..]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=390#p390</link>
			<description><![CDATA[<p>I like the look and feel of this engine,<br />And I&#039;ve got many ideas I&#039;d like to work on, but I miss the knowledge for now..<br />I&#039;m a graphic designer trying to cross over into game design, 3d and 2d.</p><p>Looking at your examples it should be easy to make a character that&#039;s being followed and looked at like in Maratis Demos and YoFrankie, but when I try it myself, it doesn&#039;t go as planned.</p><p>Why does the mesh follow the player object?<br />Where does the feet-box come in play? (I understand the collision-detection part)<br />Are multiple camera&#039;s and switching between them possible?<br />I&#039;m probably missing some logic here, but that&#039;s what this forum is for, right?</p><p>If I get the hang of this engine and some real understanding of the logic behind and in it, I would love to help write easy to follow tutorials explaining the working of among other things your example files, so people like me can have a go at this..</p><p>thanks in advance,</p><p>L.S.</p>]]></description>
			<author><![CDATA[dummy@example.com (Little Stain)]]></author>
			<pubDate>Sat, 18 Jun 2011 20:30:05 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=390#p390</guid>
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