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		<title><![CDATA[Maratis forum - Important LUA Scripts needed.]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=1015</link>
		<description><![CDATA[The most recent posts in Important LUA Scripts needed..]]></description>
		<lastBuildDate>Sun, 06 Jul 2014 17:00:57 +0000</lastBuildDate>
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			<title><![CDATA[Important LUA Scripts needed.]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6955#p6955</link>
			<description><![CDATA[<p><em>I have been away for a while learning another piece of software to help me make game design documents for my game ideas.</em> </p><p>A few lua scripts that I had been working on, because I felt they were a must for starting with Maratis, were:</p><p>1) Control Schemes<br />2) Animation Class<br />3) Artificial Intelligence Class</p><p>Pretty much I think it would be nice to have a few libraries for Maratis that are easy to understand, adaptable, and efficient. </p><p>Starting from pure scratch in Maratis every time I have a new idea takes a toll on my workflow. </p><p>We already have two control Schemes via the Jules Demo, and the Sponza level. I tried to make them adaptable (Jules level requires certain geometry to have certain settings, while parented to certain other gemoetry), but I haven&#039;t find a nice way to do it yet. </p><p>Many of Vegas&#039;s scripts are very adaptable with a few edits. </p><p>My Maratis Starter Pack was an attempt at collecting assets in one place to be re-used, but it got sorta chaotic. So, I am going to have to work on libraries. </p><p>I can&#039;t think of other important lua scripts right now, but I will update the list soon.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Sun, 06 Jul 2014 17:00:57 +0000</pubDate>
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