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	<title type="html"><![CDATA[Maratis forum - XML to binary... (is possible?)]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=102&amp;type=atom"/>
	<updated>2012-09-13T06:16:59Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=102</id>
		<entry>
			<title type="html"><![CDATA[Re: XML to binary... (is possible?)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2596#p2596"/>
			<content type="html"><![CDATA[<p>Thank you<br />libfreetype.a in project is compiled for Simulator. Can you include sources of thta lib in project or provide versions for iOS devices in project please?</p><p>I&#039;m sorry, I found sources of the lib in the project.</p>]]></content>
			<author>
				<name><![CDATA[Petr]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1081</uri>
			</author>
			<updated>2012-09-13T06:16:59Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2596#p2596</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: XML to binary... (is possible?)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2595#p2595"/>
			<content type="html"><![CDATA[<p>I updated the ios example to allow npk.<br />It can load xml files as before or it can load a npk file transparently.</p><p>For using npk, you will need the mproj file and the npk file with the same name in the same folder<br />ex : MyGame.mproj and MyGame.npk</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-09-12T15:27:13Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2595#p2595</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: XML to binary... (is possible?)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2585#p2585"/>
			<content type="html"><![CDATA[<p>THank you</p>]]></content>
			<author>
				<name><![CDATA[Petr]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1081</uri>
			</author>
			<updated>2012-09-12T08:04:04Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2585#p2585</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: XML to binary... (is possible?)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2584#p2584"/>
			<content type="html"><![CDATA[<p>I&#039;m seeing what I can do, there is some small problem on iOS,<br />continue working with the mesh xml, later you will just have to replace the xml by the bin, it&#039;s transparent,<br />I&#039;ll let you know.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-09-12T08:00:05Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2584#p2584</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: XML to binary... (is possible?)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2583#p2583"/>
			<content type="html"><![CDATA[<p>Are there any examples of loading .npk with SDK?&nbsp; What is the correct way to add loading from package to iOS project?</p>]]></content>
			<author>
				<name><![CDATA[Petr]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1081</uri>
			</author>
			<updated>2012-09-12T07:02:35Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2583#p2583</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: XML to binary... (is possible?)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2579#p2579"/>
			<content type="html"><![CDATA[<p>Cool<br />Thank you.</p>]]></content>
			<author>
				<name><![CDATA[Petr]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1081</uri>
			</author>
			<updated>2012-09-11T13:50:37Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2579#p2579</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: XML to binary... (is possible?)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2578#p2578"/>
			<content type="html"><![CDATA[<p>Hi, in fact xml mesh are transform to binary when the project is published and packed to a npk file.</p><p>But we didn&#039;t update the ios example to load from npk, you remind me.</p><p>To read npk it needs :</p><p>- MFileManager/MPackageManagerNPK<br />- MLoaders/MBinMeshLoader</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-09-11T13:46:48Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2578#p2578</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: XML to binary... (is possible?)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2575#p2575"/>
			<content type="html"><![CDATA[<p>I found that loading meshes from xml .mesh files take a very long time in my project.<br />Is there any possibility in maratis to store meshes in binary format and load them with SDK from that format?</p>]]></content>
			<author>
				<name><![CDATA[Petr]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1081</uri>
			</author>
			<updated>2012-09-11T12:31:50Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2575#p2575</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: XML to binary... (is possible?)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=401#p401"/>
			<content type="html"><![CDATA[<p>Hi,</p><p>yes, all the working data is xml to able manual correction an team working<br />(text files can be merged using svn when multiple people are working in the same project).</p><p>Xml to binary as a publishing process is planned, but not finished yet (only font text is done), as you imagine, it&#039;s not easy to build a huge tool like that without budget. We are searching for contributors, do you know c++ programming by any chance ? You can help us adding this feature.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2011-06-20T08:17:32Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=401#p401</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[XML to binary... (is possible?)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=391#p391"/>
			<content type="html"><![CDATA[<p>hello im new here.</p><p>Im just looking around at this engine,<br />and I noticed Files like: *.level, *.mesh, *.scripts, *.shaders,<br />everything is readable and i can everything change.</p><p>is there any conversion tool,</p><p>where *.level xml will convert to *.level binary version.<br />same like with<br />*.mesh xml to *.mesh binary.<br />and also with scripts lua binary.</p><p>If exist this tool then, how and where ?</p><p>i dont really like if someone can change my level when i publish my game somewhere <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" />.</p><p>thanx.</p>]]></content>
			<author>
				<name><![CDATA[zxcv]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=108</uri>
			</author>
			<updated>2011-06-18T22:09:04Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=391#p391</id>
		</entry>
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