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		<title><![CDATA[Maratis forum - Better way to do Jumping.]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=1028</link>
		<description><![CDATA[The most recent posts in Better way to do Jumping..]]></description>
		<lastBuildDate>Sat, 19 Jul 2014 12:43:44 +0000</lastBuildDate>
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			<title><![CDATA[Better way to do Jumping.]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7008#p7008</link>
			<description><![CDATA[<p>Just created an example demonstrating a better way to do jumping than the method used for the sponza level. Instead of using a dummy object that is connected to the player to detect collision with the floor, I used a dummy object as a floor, and detect collision of the object with it. I made it a ghost also. </p><p>Download (9mb):<br /><a href="https://sites.google.com/site/maratisfiles/files/Puller.zip">https://sites.google.com/site/maratisfi &#133; Puller.zip</a></p><p>A sample of the script:</p><div class="codebox"><pre><code>if onKeyDown(&quot;ENTER&quot;) and isCollisionBetween(box,ground) then
        addCentralForce(box,{0,0,force},&quot;local&quot;)
    end</code></pre></div><p>The method I use to play a sound once is just a quick and dirty (very dirty) method.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Sat, 19 Jul 2014 12:43:44 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7008#p7008</guid>
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