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		<title><![CDATA[Maratis forum - Call for contribution : we need you !]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=1034</link>
		<description><![CDATA[The most recent posts in Call for contribution : we need you !.]]></description>
		<lastBuildDate>Fri, 08 Dec 2017 14:36:39 +0000</lastBuildDate>
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			<title><![CDATA[Re: Call for contribution : we need you !]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=8172#p8172</link>
			<description><![CDATA[<p>I installed &quot;Visual Studio 2012 Express for Windows Desktop&quot; and I tried to compile Maratis for Windows x64, but the build was unsuccessful, and I was terrified of the compilation warnings. I researched the errors, but I couldn&#039;t comprehend the advice that I found because I don&#039;t know how to modify the source code to convert some of the parts to x64.</p><p>I&#039;ll abandon that pursuit and use the 32-bit version that I compiled for Windows to finally start designing my game.</p><p>As a consolation, I compiled the 32-bit version for Linux! I quickly opened it with Lubuntu 14.04 for i386 and it worked after I installed a package called &quot;libopenal1&quot; with Synaptic Package Manager.</p><p>Get it here:<br /><a href="https://drive.google.com/drive/folders/1vr68Ub5D2w6dE18P5e2D5r-52RMB6hgD?usp=sharing">https://drive.google.com/drive/folders/ &#133; sp=sharing</a></p>]]></description>
			<author><![CDATA[dummy@example.com (wild master)]]></author>
			<pubDate>Fri, 08 Dec 2017 14:36:39 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=8172#p8172</guid>
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			<title><![CDATA[Re: Call for contribution : we need you !]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=8171#p8171</link>
			<description><![CDATA[<p>I don&#039;t support Maratis3x sources anymore but here I updated the project for visual studio 2012:<br /><a href="http://www.maratis3d.org/code/VisualStudio2012.zip">http://www.maratis3d.org/code/VisualStudio2012.zip</a></p><p>Still x86 but it should not be hard to compile in x86-64 mode.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Wed, 06 Dec 2017 17:46:04 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=8171#p8171</guid>
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			<title><![CDATA[Re: Call for contribution : we need you !]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=8170#p8170</link>
			<description><![CDATA[<p>I also tried to set the &quot;TARGET_ARCH&quot; of SCons to &quot;amd64” and I receive the same error that says &quot; <strong>&#039;CL&#039; is not recognized as an internal or external command, operable program or batch file</strong>&quot;. That error doesn&#039;t happen if I set the &quot;TARGET_ARCH&quot; back to &quot;i386&quot;. I wonder if more complex changes must be done to the SCons files before it can compile a 64-bit version of Maratis. I searched for that error on google and many people said the location of the &quot;cl.exe&quot; file must be added to the system PATH environment variable in the SCons files, but I don&#039;t know how to do that. The official documentation for SCons is very confusing.</p><p>After that, I noticed that a project file for Visual Studio 2010 is included in the source files of Maratis, so I decided to try it, even though a text file says it might not be up to date.</p><p>Visual Studio 2010 doesn&#039;t include a 64-bit compiler in the Express version, but a free SDK enables 64-bit compilation, so I installed it. Then I opened the project file for Visual Studio 2010, and I fixed many of the compilation errors, but the last few are bothering me.</p><p>In Vusual Studio 2010, the part called &quot;MCore&quot; compiles successfully, but when compiling the part called &quot;MEngine&quot;, it says a file called &quot;MLog&quot; is missing.</p><p>In the Solution Explorer, I see a file called &quot;MLog&quot; and a file called &quot;MLog.h&quot;. With a normal file manager, I checked all directories for a file called &quot;MLog&quot; without a file extension, but it doesn&#039;t exist. Since this seems like a user error, I deleted &quot;MLog&quot; from the Solution Explorer and added &quot;MLog.cpp&quot; in the same place (and with the same properties) that the &quot;MLog&quot; item had.</p><p>Then, I tried compiling MEngine again, and I see this error:</p><div class="codebox"><pre><code>MLog.cpp
..\..\MSDK\MEngine\Sources\MLog.cpp : fatal error C1033: cannot open program database &#039;c:\maratisvs2010\trunk\dev\projects\visualstudio2010\release\vc100.pdb&#039;</code></pre></div><p>(I wasn&#039;t lazy. Visual Studio displays the file location with all lowercase letters.)</p><p>Microsoft&#039;s documentation says that error C1033 might be a file disk error, possibly related to multi-byte characters in the directory path:<br /><a href="https://msdn.microsoft.com/en-us/library/4ks5fw35(v=vs.100).aspx">https://msdn.microsoft.com/en-us/librar &#133; .100).aspx</a><br /><a href="https://docs.microsoft.com/en-us/cpp/error-messages/compiler-errors-1/fatal-error-c1033">https://docs.microsoft.com/en-us/cpp/er &#133; rror-c1033</a></p><p>The &quot;Maratis&quot; and &quot;MaratisPlayer&quot; parts of the project almost compile correctly. Only two errors appear for each of them, and they are the same for both: It complains of one missing file called &quot;Bullet-C-API.cpp&quot; that actually doesn&#039;t exist in Anaël&#039;s source files, and it shows this error about a file named MWin32Window.cpp:</p><div class="codebox"><pre><code>..\..\MSDK\MGui\Sources\WIN32\MWin32Window.cpp(961): warning C4090: &#039;=&#039; : different &#039;__unaligned&#039; qualifiers</code></pre></div><p>Do any of you have advice for fixing these few errors?</p><p>Is my assumption about the &quot;MLog&quot; file correct, or is a file called &quot;MLog&quot; without a file extension actually supposed to be in the source files?</p>]]></description>
			<author><![CDATA[dummy@example.com (wild master)]]></author>
			<pubDate>Wed, 06 Dec 2017 14:07:00 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=8170#p8170</guid>
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			<title><![CDATA[Re: Call for contribution : we need you !]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=8168#p8168</link>
			<description><![CDATA[<p>I compiled a version for Windows 32-bit. It&#039;s based on the most recent version of Maratis from the archive on Google Code (<a href="https://code.google.com/archive/p/maratis/source/default/commits">Commit 243</a>):</p><p>You can download it here:<br /><a href="https://drive.google.com/drive/folders/1vr68Ub5D2w6dE18P5e2D5r-52RMB6hgD?usp=sharing">https://drive.google.com/drive/folders/ &#133; sp=sharing</a></p><p>I haven&#039;t had time to test it thoroughly.</p><p>I compiled it on Windows 10 Pro 64-bit with a 64-bit processor, but the &quot;SCons&quot; tool still decided to compile the 32-bit version!</p><p>I spent all day trying to compile a 64-bit version for Windows, but I must admit my inadequacies by sleeping now. Hahaha. I will try again tomorrow.</p><p>I have these versions of Visual Studio installed:</p><p>1: Visual Studio 2010 Express (I read that the &quot;Express&quot; versions cannot compile 64-bit programs unless the SDK is used, and I don&#039;t know if the automatic process of SCons can use the SDK.)<br />2: Visual Studio 2013 Community<br />3: Visual Studio 2017 Community</p><p>I tried many ideas, like editing the SCons files to search for MSVC 12.0 (version 12.0 is actually Visual Studio 2013), and SCons always says that version 12.0 isn&#039;t installed! Version 11.0 is detected as installed, even though that number is for Visual Studio 2012 and I DON&#039;T have that installed. As a test, I set the MSVC section of the SCons file to &quot;11.0&quot;, and then I changed the option that said &quot;x86&quot; to &quot;x86_64&quot;, and the compilation always showed an error similar to &quot;CL not found&quot;.</p><p>This is the order of my actions:</p><p>1. I only had Visual Studio 2017 installed and I couldn&#039;t compile it.</p><p>2. Then, I installed Visual Studio 2010, and it compiled during the first try.</p><p>3. Then, I installed Visual Studio 2013 because I read that the Express versions cannot normally compile 64-bit files, and since Visual Studio 2017 wasn&#039;t working (even though it&#039;s not an Express version), I needed to move to an older version that can compile 64-bit files with their free versions. Those are called &quot;Community&quot;, and the oldest community version is for Visual Studio 2013, so I installed it. I haven&#039;t tried to compile a 32-bit version again, so I don&#039;t know if installing VS 2013 ruined that process.</p>]]></description>
			<author><![CDATA[dummy@example.com (wild master)]]></author>
			<pubDate>Mon, 04 Dec 2017 05:36:16 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=8168#p8168</guid>
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			<title><![CDATA[Re: Call for contribution : we need you !]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7626#p7626</link>
			<description><![CDATA[<p>I did for <a href="https://drive.google.com/file/d/0Bwpmlaud0h0KWE9lT0xIUXJpcXM/view?usp=sharing">Linux x64</a> because the other links do not work.</p>]]></description>
			<author><![CDATA[dummy@example.com (ant0n)]]></author>
			<pubDate>Wed, 16 Mar 2016 11:44:25 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7626#p7626</guid>
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			<title><![CDATA[Re: Call for contribution : we need you !]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7559#p7559</link>
			<description><![CDATA[<p>Actually, the last Maratis-3x is still there : <a href="https://code.google.com/p/maratis/source/checkout">https://code.google.com/p/maratis/source/checkout</a></p><p>The link given by damvcool is for Maratis-4x (experimental and in-progress)</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Fri, 10 Jul 2015 12:14:21 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7559#p7559</guid>
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			<title><![CDATA[Re: Call for contribution : we need you !]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7558#p7558</link>
			<description><![CDATA[<p>ant0n you can try using building it by following the instruction and getting the latest release</p><p><a href="https://github.com/anael-seghezzi/Maratis-4">https://github.com/anael-seghezzi/Maratis-4</a></p>]]></description>
			<author><![CDATA[dummy@example.com (damvcoool)]]></author>
			<pubDate>Thu, 09 Jul 2015 17:14:10 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7558#p7558</guid>
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			<title><![CDATA[Re: Call for contribution : we need you !]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7431#p7431</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>Linux 64 : bryce : link</p></blockquote></div><p> &nbsp; &nbsp; &nbsp; &nbsp; <br />The link does not work, <img src="http://forum.maratis3d.com/img/smilies/sad.png" width="15" height="15" alt="sad" />&nbsp; where can I download it?</p>]]></description>
			<author><![CDATA[dummy@example.com (ant0n)]]></author>
			<pubDate>Wed, 03 Dec 2014 16:26:57 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7431#p7431</guid>
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			<title><![CDATA[Re: Call for contribution : we need you !]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7322#p7322</link>
			<description><![CDATA[<p>Thank you zester and Vegas !</p><p>Vegas :<br /></p><div class="quotebox"><blockquote><p>Tweaking the object mass in the editor : doesn&#039;t change anything, the object always fall at the same speed in game</p></blockquote></div><p>It&#039;s normal, in reality all objects fall at the same speed, they are just slowed down by air friction depending on their shape, not their mass. That&#039;s why in the moon (no air) an iron ball and a feather hit the ground at the same time.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sun, 14 Sep 2014 08:37:32 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7322#p7322</guid>
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			<title><![CDATA[Re: Call for contribution : we need you !]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7319#p7319</link>
			<description><![CDATA[<p>some tests for the win32 version :</p><p>Set parent to 0 = Ok</p><p>Performance = Very big improvement on the loading time, on previous versions i had to wait about 15secs (sometimes even more) for maratis to load, now it is about 4sec and in some cases, it instant-load. thumbs up !</p><p>Light Color tweaking = Ok<br />Text Color tweaking = Ok</p><p>Gravity&nbsp; :<br />Tweaking the gravity in the editor = Ok<br />Tweaking the object mass in the editor : doesn&#039;t change anything, the object always fall at the same speed in game</p>]]></description>
			<author><![CDATA[dummy@example.com (Vegas)]]></author>
			<pubDate>Sat, 13 Sep 2014 22:18:03 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7319#p7319</guid>
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			<title><![CDATA[Re: Call for contribution : we need you !]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7317#p7317</link>
			<description><![CDATA[<div class="quotebox"><cite>anael wrote:</cite><blockquote><p>Thanks zester, did it run ?</p></blockquote></div><p>Yes it ran and worked just fine. I didn&#039;t test running any scripts just played with the editor(Models, Lights, ...). This machine is new to me and only has 1GB of RAM, I need to upgrade to 6GB RAM and do a triple boot Mac, Linux, Windows. Hoping it will be able to function as a build bot for all platforms.</p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Sat, 13 Sep 2014 20:05:09 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7317#p7317</guid>
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			<title><![CDATA[Re: Call for contribution : we need you !]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7315#p7315</link>
			<description><![CDATA[<p>Thanks zester, did it run ?</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sat, 13 Sep 2014 13:08:37 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7315#p7315</guid>
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			<title><![CDATA[Re: Call for contribution : we need you !]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7313#p7313</link>
			<description><![CDATA[<p>I tested the latest version of Maratis on Mac OS X 10.6 Snow Leopard on a IMac Aluminum 7,1 has a ATI Radeon HD 2400 XT chipset.</p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Fri, 12 Sep 2014 22:12:04 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7313#p7313</guid>
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			<title><![CDATA[Re: Call for contribution : we need you !]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7140#p7140</link>
			<description><![CDATA[<p>i&#039;m testing the new version for windows x64<br />edit: so it&#039;s apparently the same&nbsp; as win32 , and i don&#039;t see a need&nbsp; for uploading a new version</p>]]></description>
			<author><![CDATA[dummy@example.com (ulbex)]]></author>
			<pubDate>Wed, 06 Aug 2014 17:18:40 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7140#p7140</guid>
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			<title><![CDATA[Re: Call for contribution : we need you !]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7132#p7132</link>
			<description><![CDATA[<p>Maybe the compiler need to be set to compile for all platforms, i dunno. Made some new vid: <a href="https://www.youtube.com/watch?v=VQmmNcMYJGY&amp;feature=youtu.be">https://www.youtube.com/watch?v=VQmmNcM &#133; e=youtu.be</a></p>]]></description>
			<author><![CDATA[dummy@example.com (Akira_san)]]></author>
			<pubDate>Tue, 05 Aug 2014 18:40:14 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7132#p7132</guid>
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