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		<title><![CDATA[Maratis forum - Activate, Deactivate, IsVisible, IsActive?]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=1038</link>
		<description><![CDATA[The most recent posts in Activate, Deactivate, IsVisible, IsActive?.]]></description>
		<lastBuildDate>Thu, 31 Jul 2014 10:50:47 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: Activate, Deactivate, IsVisible, IsActive?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7075#p7075</link>
			<description><![CDATA[<p>Thank you, that helps. I think, that explanation should go to the wiki too. <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Akira_san)]]></author>
			<pubDate>Thu, 31 Jul 2014 10:50:47 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7075#p7075</guid>
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		<item>
			<title><![CDATA[Re: Activate, Deactivate, IsVisible, IsActive?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7073#p7073</link>
			<description><![CDATA[<p>activate/deactivate = Turn the object visibility and physics detection on/off<br />IsVisible = if the object is within the active camera view<br />IsActive = if the object is active on the scene (so, not deactivated)</p><p>Hope it helps</p>]]></description>
			<author><![CDATA[dummy@example.com (Vegas)]]></author>
			<pubDate>Thu, 31 Jul 2014 08:41:24 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7073#p7073</guid>
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		<item>
			<title><![CDATA[Activate, Deactivate, IsVisible, IsActive?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7068#p7068</link>
			<description><![CDATA[<p>What is the difference between Activate, Deactivate, IsVisible, IsActive?</p>]]></description>
			<author><![CDATA[dummy@example.com (Akira_san)]]></author>
			<pubDate>Wed, 30 Jul 2014 23:15:14 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7068#p7068</guid>
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