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		<title><![CDATA[Maratis forum - Why getClone, but no deleting of created object?]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=1039</link>
		<description><![CDATA[The most recent posts in Why getClone, but no deleting of created object?.]]></description>
		<lastBuildDate>Wed, 20 Aug 2014 19:50:44 +0000</lastBuildDate>
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			<title><![CDATA[Re: Why getClone, but no deleting of created object?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7209#p7209</link>
			<description><![CDATA[<p>Yeah, i know what you mean. All the programmers hate writing docs. <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> Ops, sorry should of ask the question on the other thread.</p>]]></description>
			<author><![CDATA[dummy@example.com (Akira_san)]]></author>
			<pubDate>Wed, 20 Aug 2014 19:50:44 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7209#p7209</guid>
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			<title><![CDATA[Re: Why getClone, but no deleting of created object?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7208#p7208</link>
			<description><![CDATA[<p>Well, I _should_ write docs. But you know, I always find something more interesting to do <img src="http://forum.maratis3d.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>I will upload a first set of Android publishing binaries as soon as I get all graphics features to work with OpenGLES. The particle system does not render correctly under some circumstances.<br />But that&#039;s quite off-topic here <img src="http://forum.maratis3d.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>Sponk</p>]]></description>
			<author><![CDATA[dummy@example.com (Sponk)]]></author>
			<pubDate>Wed, 20 Aug 2014 19:32:43 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7208#p7208</guid>
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			<title><![CDATA[Re: Why getClone, but no deleting of created object?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7207#p7207</link>
			<description><![CDATA[<p>I see, you should also document them. As a side note im waiting for the Android publishing to test. <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Akira_san)]]></author>
			<pubDate>Wed, 20 Aug 2014 18:38:09 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7207#p7207</guid>
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		<item>
			<title><![CDATA[Re: Why getClone, but no deleting of created object?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7206#p7206</link>
			<description><![CDATA[<p>Well, I implemented most of those creation/deletion functions in my own repository.<br />Maybe this helps to add them faster to the engine since they are already tested to some degree.</p><p>File: <a href="https://github.com/Sponk/NeoEditor/blob/master/Maratis/Common/MScript/MScript.cpp">https://github.com/Sponk/NeoEditor/blob &#133; Script.cpp</a></p><p>Sponk</p>]]></description>
			<author><![CDATA[dummy@example.com (Sponk)]]></author>
			<pubDate>Wed, 20 Aug 2014 17:28:50 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7206#p7206</guid>
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			<title><![CDATA[Re: Why getClone, but no deleting of created object?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7205#p7205</link>
			<description><![CDATA[<p>Thanks, Sponk.<br />Yeah, anael, should add this features to the engine side since its a needed one!</p>]]></description>
			<author><![CDATA[dummy@example.com (Akira_san)]]></author>
			<pubDate>Wed, 20 Aug 2014 15:50:54 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7205#p7205</guid>
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		<item>
			<title><![CDATA[Re: Why getClone, but no deleting of created object?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7204#p7204</link>
			<description><![CDATA[<p>Hey Akira_san!</p><p>I don&#039;t think you can do that with Maratis right now without creating a C++ game plugin or modifying the engine.<br />This feature is quite essential so it _should_ be included by default (just like functions to load meshes or add lights etc.).</p><p>Sponk</p>]]></description>
			<author><![CDATA[dummy@example.com (Sponk)]]></author>
			<pubDate>Wed, 20 Aug 2014 15:35:00 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7204#p7204</guid>
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			<title><![CDATA[Re: Why getClone, but no deleting of created object?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7203#p7203</link>
			<description><![CDATA[<p>I still would like to have an answer to the question?</p>]]></description>
			<author><![CDATA[dummy@example.com (Akira_san)]]></author>
			<pubDate>Wed, 20 Aug 2014 14:55:51 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7203#p7203</guid>
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			<title><![CDATA[Why getClone, but no deleting of created object?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7076#p7076</link>
			<description><![CDATA[<p>There is a getClone(object), but no destroyClone() or deleteClone(). What if i want to delete the clone object? The idea is first you make a clone for the bullet or etc.. And then after you hit the target the clone gets deleted from memory.</p>]]></description>
			<author><![CDATA[dummy@example.com (Akira_san)]]></author>
			<pubDate>Thu, 31 Jul 2014 10:59:02 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7076#p7076</guid>
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