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	<title type="html"><![CDATA[Maratis forum - Ghost contour?]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=1052&amp;type=atom"/>
	<updated>2014-08-15T12:58:26Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=1052</id>
		<entry>
			<title type="html"><![CDATA[Re: Ghost contour?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7180#p7180"/>
			<content type="html"><![CDATA[<p>A convex hull is a simplified gemoetry,<br />it create a pure convex&nbsp; volume.</p><p>You read about it here :<br /><a href="http://www.digitalrune.com/Support/Blog/tabid/719/EntryId/46/Convex-Hull-Creation-and-Simplification.aspx">http://www.digitalrune.com/Support/Blog &#133; ation.aspx</a></p><p>For a precise Ghost, you can use &quot;Triangles&quot; but it&#039;s slower than convex hull.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2014-08-15T12:58:26Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7180#p7180</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ghost contour?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7164#p7164"/>
			<content type="html"><![CDATA[<p>Ok, i see.</p>]]></content>
			<author>
				<name><![CDATA[Akira_san]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2764</uri>
			</author>
			<updated>2014-08-14T18:51:45Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7164#p7164</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ghost contour?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7160#p7160"/>
			<content type="html"><![CDATA[<p>No. I just want to detect collision with the contours of a character mesh, without physics calculations.</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2014-08-14T16:47:45Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7160#p7160</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Ghost contour?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7158#p7158"/>
			<content type="html"><![CDATA[<p>Thats glow when mouse on top or object selected?</p>]]></content>
			<author>
				<name><![CDATA[Akira_san]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2764</uri>
			</author>
			<updated>2014-08-14T15:07:12Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7158#p7158</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Ghost contour?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7154#p7154"/>
			<content type="html"><![CDATA[<p>Will making an object a convex hull and setting it to ghost (if it is a character with complex geometry) give the effect of a ghost outline (a collision zone based on the contours of the mesh, and not the bounding box) ?</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2014-08-13T14:24:12Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7154#p7154</id>
		</entry>
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