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		<title><![CDATA[Maratis forum - Animation]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=1064</link>
		<description><![CDATA[The most recent posts in Animation.]]></description>
		<lastBuildDate>Thu, 21 Aug 2014 20:59:00 +0000</lastBuildDate>
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			<title><![CDATA[Re: Animation]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7226#p7226</link>
			<description><![CDATA[<div class="quotebox"><cite>Tutorial Doctor wrote:</cite><blockquote><p>Hmm, I guess I am not going to be able to do that lumadare thing.</p></blockquote></div><p>Ah too bad. but you know apparently graphics is only 1 over the 8 ratings</p><p>- Overall<br />- Innovation<br />- Coolness<br />- Fun<br />- Theme<br />- Humor<br />- Mood<br />- Graphics</p><p>So it might not be dramatic if you can&#039;t get perfect animations <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>But yeah good idea for the starter pack, i think there was way too much stuff in the first pack, better focus on movement &amp; camera placement before anything else.</p>]]></description>
			<author><![CDATA[dummy@example.com (Vegas)]]></author>
			<pubDate>Thu, 21 Aug 2014 20:59:00 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7226#p7226</guid>
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			<title><![CDATA[Re: Animation]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7221#p7221</link>
			<description><![CDATA[<p>Hmm, I guess I am not going to be able to do that lumadare thing. I am just getting back to Maratis myself. I have been learning python elsewhere. I just now posted a small edit to the Sponza level to help with 1st person camera movement.</p><p>I am thinking about re-doing the Maratis Starter pack to re-organize the scripts. </p><p>I will have a main.lua file that includes other lua files for specific tasks such as animation:</p><p>Something like:<br /></p><div class="codebox"><pre><code>--Main.lua

dofile(&quot;Constants_Animation&quot;)
dofile(&quot;Constants_Movement&quot;)
dofile(&quot;Constants_Particle&quot;)

dofile(&quot;Variables_Animation&quot;)
dofile(&quot;Variables_Movement&quot;)
dofile(&quot;Variables_Particle&quot;)

dofile(&quot;Functions_Animation.lua&quot;)
dofile(&quot;Functions_Movement.lua&quot;)
dofile(&quot;Functions_Particle&quot;)</code></pre></div>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Thu, 21 Aug 2014 19:43:14 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7221#p7221</guid>
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			<title><![CDATA[Re: Animation]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7218#p7218</link>
			<description><![CDATA[<p>I&#039;m doing this in my 2d games projects, it&#039;s amazing because you have total control of every single frames with no need to re-export from blender everytime. and it seems very reliable. But yes you need alot more scripts than if you were just exporting animations.</p><p>Note i&#039;m doing this because i&#039;m animating spritesheets so i can&#039;t use the blender NLA editor for this.<br />but for 3d skeletal animations you can use it so i&#039;m not sure it&#039;s a good idea to go without animations. but i dont know. honestly i never tried to go single animation with 3D stuff. I can just say it is working great for animating UVoffsets.</p><p>By the way setting-up animations is tedious indeed, eventually you can use <a href="https://dl.dropboxusercontent.com/u/19970067/Maratis/Blender_Scripts/MaratisAnimations.py">this script</a> to semi-automate the process. Edit it, set your frames then simply run it from blender. Hope it helps</p>]]></description>
			<author><![CDATA[dummy@example.com (Vegas)]]></author>
			<pubDate>Thu, 21 Aug 2014 19:36:07 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7218#p7218</guid>
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			<title><![CDATA[Animation]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7213#p7213</link>
			<description><![CDATA[<p>Okay, It gets tedious breaking up an animation into groups of frames. Think I should just export one animation and control which part plays with code? </p><p>There are some much needed functions for animation in the Lua API, so I will have to make my own.</p><p>Things like:</p><p>Looping a group of frames<br />Blending animations (for transitions)</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Thu, 21 Aug 2014 16:49:31 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7213#p7213</guid>
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