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		<title><![CDATA[Maratis forum - Texturing large terrain]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=1070</link>
		<description><![CDATA[The most recent posts in Texturing large terrain.]]></description>
		<lastBuildDate>Thu, 11 Sep 2014 08:25:29 +0000</lastBuildDate>
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			<title><![CDATA[Re: Texturing large terrain]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7310#p7310</link>
			<description><![CDATA[<p>cool <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> you are welcome,<br />enjoy.</p><p>Let me know how your project goes.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Thu, 11 Sep 2014 08:25:29 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7310#p7310</guid>
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			<title><![CDATA[Re: Texturing large terrain]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7309#p7309</link>
			<description><![CDATA[<p>Thank you so much anael! for the time being, it is working great in 2.67, where i had been working in 2.71.</p>]]></description>
			<author><![CDATA[dummy@example.com (cygorx)]]></author>
			<pubDate>Thu, 11 Sep 2014 00:23:18 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7309#p7309</guid>
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			<title><![CDATA[Re: Texturing large terrain]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7308#p7308</link>
			<description><![CDATA[<p>You should definitively make a bug report to Blender and send your file with it :<br /><a href="https://developer.blender.org/maniphest/project/2/type/Bug/">https://developer.blender.org/maniphest &#133; /type/Bug/</a></p><p>Now, I&#039;ll suggest you try an older version of Blender in case it&#039;s a new bug.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Wed, 10 Sep 2014 08:34:32 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7308#p7308</guid>
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		<item>
			<title><![CDATA[Re: Texturing large terrain]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7307#p7307</link>
			<description><![CDATA[<p>Hmm, care to share the file to try and see how its going to behave with ati video? Also you could try to ask for help on the blenderartists forum.</p>]]></description>
			<author><![CDATA[dummy@example.com (Akira_san)]]></author>
			<pubDate>Wed, 10 Sep 2014 01:41:24 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7307#p7307</guid>
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		<item>
			<title><![CDATA[Re: Texturing large terrain]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7306#p7306</link>
			<description><![CDATA[<p>I desperately need a new solution, I open blender, put down my brush, and it crashes.</p>]]></description>
			<author><![CDATA[dummy@example.com (cygorx)]]></author>
			<pubDate>Wed, 10 Sep 2014 00:21:23 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7306#p7306</guid>
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		<item>
			<title><![CDATA[Re: Texturing large terrain]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7305#p7305</link>
			<description><![CDATA[<p>Alrights, so this sort of works, but i have to restart blender every 30 seconds and just texture bit by bit. I still have a long ways to go on this project and i can&#039;t go forward like this. Anyone else know a better way? Or maybe a good external texturing program that i can just export my map from to blender when i&#039;m done?</p>]]></description>
			<author><![CDATA[dummy@example.com (cygorx)]]></author>
			<pubDate>Wed, 10 Sep 2014 00:03:45 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7305#p7305</guid>
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			<title><![CDATA[Re: Texturing large terrain]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7301#p7301</link>
			<description><![CDATA[<p>Thanks anael, It was a matter of the extra objects in memory, i appended the single object i was working on from the full terrain scene into another blend file and textured it there and saved the UV map from that file.</p>]]></description>
			<author><![CDATA[dummy@example.com (cygorx)]]></author>
			<pubDate>Mon, 08 Sep 2014 22:54:02 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7301#p7301</guid>
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			<title><![CDATA[Re: Texturing large terrain]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7299#p7299</link>
			<description><![CDATA[<p>Hi,</p><p>4 textures of 512x512 + 1 texture of 4096x4096 is not so enormous,<br />are you sure your Blender scene is clean of other textures in memory ?</p><p>It could be a memory issue with Blender, try 2 things :<br />- After working for a while, if it starts slowing, stop painting and save your file, close Blender and re-open it.<br />- Try changing the preferences of Blender : File &gt; User Preferences &gt; Editing &gt; &quot;Undo&quot; : set the &quot;Memory Limit&quot; and reduce &quot;Steps&quot;</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Mon, 08 Sep 2014 07:32:34 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7299#p7299</guid>
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			<title><![CDATA[Texturing large terrain]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7298#p7298</link>
			<description><![CDATA[<p>Hey guys, I need help. So i&#039;m making a large terrain for my game, i&#039;ll link images. it is 8 rooms, each a separate mesh. I began texturing the first room and unsure of how to make the texture high-res enough for the large mesh I&#039;ve been working as follows:<br />I have 5 UV maps, 4 of which are something like 525 by 525, with the UV&#039;s scaled up really big so the image tiles over the whole room small enough to not pixelate on the mesh. Each of these 4 maps has a different image(one with sand,rock,gravel,etc.). Then i have one large 4096x4096 image With the UV fit to the image so each part of the mesh can be painted specifically. Then i&#039;m going through the room and clone painting from each of the 4 tiled textures onto the 4096 base image. This worked well for a while but it got more and more slow and laggy until i was about halfway done with the first and now i can&#039;t work at all. I open up blender and try to start painting and it will run fine until the second i start trying to paint, blender will freeze and crash. I know there has to be a better way to texture the terrain without having such an enormous UV texture, i would assume that is what is causing blender to crash. I really don&#039;t know and i am pretty new to this but please tell me how to fix this. I really hope there is a way to get it running correctly again and not have to start over texturing using a completely new method as i am already very far behind and have deadlines for this project. Thanks in advanced.<br /><a href="http://imgur.com/vuqpaPm">http://imgur.com/vuqpaPm</a><br /><a href="http://imgur.com/hMUptJS">http://imgur.com/hMUptJS</a></p>]]></description>
			<author><![CDATA[dummy@example.com (cygorx)]]></author>
			<pubDate>Mon, 08 Sep 2014 02:22:27 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7298#p7298</guid>
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