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		<title><![CDATA[Maratis forum - Combining LuaSocket and Maratis?]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=1079</link>
		<description><![CDATA[The most recent posts in Combining LuaSocket and Maratis?.]]></description>
		<lastBuildDate>Fri, 31 Oct 2014 10:45:32 +0000</lastBuildDate>
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			<title><![CDATA[Re: Combining LuaSocket and Maratis?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7348#p7348</link>
			<description><![CDATA[<p>Right now you can use a third party library called from a maratis c++ game plugin,<br />for example knet : <a href="http://forum.maratis3d.com/viewtopic.php?id=640">http://forum.maratis3d.com/viewtopic.php?id=640</a></p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Fri, 31 Oct 2014 10:45:32 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7348#p7348</guid>
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			<title><![CDATA[Combining LuaSocket and Maratis?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7345#p7345</link>
			<description><![CDATA[<p>I discovered this engine a few days ago and it looked pretty neat, but as far as I know it does not have any networking capability.</p><p>Would it be easy to add this to Maratis? If so, how would I go about doing it?</p>]]></description>
			<author><![CDATA[dummy@example.com (MuffinTastic)]]></author>
			<pubDate>Thu, 30 Oct 2014 21:11:04 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7345#p7345</guid>
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