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	<title type="html"><![CDATA[Maratis forum - 2 objects in 1]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=1081&amp;type=atom"/>
	<updated>2014-11-04T11:52:19Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=1081</id>
		<entry>
			<title type="html"><![CDATA[Re: 2 objects in 1]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7363#p7363"/>
			<content type="html"><![CDATA[<p>Oh now it&#039;s okay... i had very big objects. Now it&#039;s fine.</p>]]></content>
			<author>
				<name><![CDATA[SMALERS]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2857</uri>
			</author>
			<updated>2014-11-04T11:52:19Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7363#p7363</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2 objects in 1]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7362#p7362"/>
			<content type="html"><![CDATA[<p>Are you using the bounding box of the human for collision, or do you have the human parented to a primitive, and are you using that for collision?</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2014-11-03T20:39:51Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7362#p7362</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2 objects in 1]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7359#p7359"/>
			<content type="html"><![CDATA[<p>I create my own city, i put the buildings, the streets etc. So the city is not only one object.</p>]]></content>
			<author>
				<name><![CDATA[SMALERS]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2857</uri>
			</author>
			<updated>2014-11-03T07:26:13Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7359#p7359</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2 objects in 1]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7357#p7357"/>
			<content type="html"><![CDATA[<p>Smallers, are you using the city object as a floor? It&#039;d be best to use a simple plane as a separate object.</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2014-11-03T05:45:59Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7357#p7357</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2 objects in 1]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7356#p7356"/>
			<content type="html"><![CDATA[<p>Oh and just another problem emerged. I want to create in my game a city and until now i have made up almost half of it. Before reaching 100 entities the game was fine and the human was walking in the city. But after 100 entities and when i pressed the button &quot;play game&quot;, the human was falling in the blue vacuum. Is there any problem in maratis after 100 entities or it is my mistake?</p>]]></content>
			<author>
				<name><![CDATA[SMALERS]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2857</uri>
			</author>
			<updated>2014-11-02T18:42:02Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7356#p7356</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2 objects in 1]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7355#p7355"/>
			<content type="html"><![CDATA[<p>1) how can i mix them?<br />2) how can i copy the keyframes of one model?</p>]]></content>
			<author>
				<name><![CDATA[SMALERS]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2857</uri>
			</author>
			<updated>2014-11-02T12:12:28Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7355#p7355</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2 objects in 1]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7354#p7354"/>
			<content type="html"><![CDATA[<p>hi smallers,<br />you can mix the animations in Blender if the models share the same armature.</p><p>The simplest way is to copy the keyframes of one model and paste it into the timeline of the other model.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2014-11-02T11:57:24Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7354#p7354</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[2 objects in 1]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7352#p7352"/>
			<content type="html"><![CDATA[<p><a href="https://plus.google.com/u/0/110463816557744225920/posts/eKUX298RdAj?pid=6077065783217761714&amp;oid=110463816557744225920">https://plus.google.com/u/0/11046381655 &#133; 7744225920</a><br />The last two months i have been creating a game in maratis. But i don&#039;t know much about programming and so i decided to download almost every object. But the animations, that i downloaded from mixamo are seperate and i can&#039;t link/combine them into only one object. It is one human walking(1) and one human running(2). So can i link them in blender or can i make invisible the (2) while the human is walking and then make invisible the (1) whie the human is running?</p>]]></content>
			<author>
				<name><![CDATA[SMALERS]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2857</uri>
			</author>
			<updated>2014-11-02T11:08:52Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7352#p7352</id>
		</entry>
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