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	<title type="html"><![CDATA[Maratis forum - Multiple shaders (custom + maratis)?]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=1094&amp;type=atom"/>
	<updated>2014-11-22T22:17:28Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=1094</id>
		<entry>
			<title type="html"><![CDATA[Re: Multiple shaders (custom + maratis)?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7413#p7413"/>
			<content type="html"><![CDATA[<p>That means there is no way to combine my shader with shadow-mapping without making shadow-mapping manually (again), right? So, what about multi-pass rendering for shadow-mapping that is being used for hdr/bloom effects? If it is posibble, maratis will make shadow-mapping without our custom shader (re-inverting)!</p>]]></content>
			<author>
				<name><![CDATA[freaka61]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=591</uri>
			</author>
			<updated>2014-11-22T22:17:28Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7413#p7413</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Multiple shaders (custom + maratis)?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7412#p7412"/>
			<content type="html"><![CDATA[<p>The one with support for shadow is &quot;standardDSEN&quot;.<br />Search for &quot;computeShadow&quot; in &quot;standardDSEN.frag&quot; &gt; that&#039;s how shadow mapping works in Maratis.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2014-11-21T08:51:22Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7412#p7412</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Multiple shaders (custom + maratis)?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7411#p7411"/>
			<content type="html"><![CDATA[<p>Oh, which one? I see there is a standart shader but it has lighting too?<br />I want to make a shading like Unity&#039;s Directional Light + Materials.<br />(or maybe I just missed something in the example?)</p>]]></content>
			<author>
				<name><![CDATA[freaka61]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=591</uri>
			</author>
			<updated>2014-11-20T14:35:01Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7411#p7411</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Multiple shaders (custom + maratis)?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7410#p7410"/>
			<content type="html"><![CDATA[<p>Yes,<br />in this example, there is one shader with shadow support : <a href="http://www.maratis3d.org/?p=548">http://www.maratis3d.org/?p=548</a><br />(You can look a the shader code to see how it is implemented)</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2014-11-20T08:40:11Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7410#p7410</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Multiple shaders (custom + maratis)?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7409#p7409"/>
			<content type="html"><![CDATA[<p>Hey,<br />First of all, is it posibble to make a scene similar this:<br />&gt; There is a spotlight that uses shadows.<br />&gt; There is a cube that uses my special shader.<br />&gt; Cube casts/receives shadows and my shader makes texturing.<br />I saw</p>]]></content>
			<author>
				<name><![CDATA[freaka61]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=591</uri>
			</author>
			<updated>2014-11-19T18:35:09Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7409#p7409</id>
		</entry>
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