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		<title><![CDATA[Maratis forum - Multiple shaders (custom + maratis)?]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=1094</link>
		<description><![CDATA[The most recent posts in Multiple shaders (custom + maratis)?.]]></description>
		<lastBuildDate>Sat, 22 Nov 2014 22:17:28 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: Multiple shaders (custom + maratis)?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7413#p7413</link>
			<description><![CDATA[<p>That means there is no way to combine my shader with shadow-mapping without making shadow-mapping manually (again), right? So, what about multi-pass rendering for shadow-mapping that is being used for hdr/bloom effects? If it is posibble, maratis will make shadow-mapping without our custom shader (re-inverting)!</p>]]></description>
			<author><![CDATA[dummy@example.com (freaka61)]]></author>
			<pubDate>Sat, 22 Nov 2014 22:17:28 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7413#p7413</guid>
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			<title><![CDATA[Re: Multiple shaders (custom + maratis)?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7412#p7412</link>
			<description><![CDATA[<p>The one with support for shadow is &quot;standardDSEN&quot;.<br />Search for &quot;computeShadow&quot; in &quot;standardDSEN.frag&quot; &gt; that&#039;s how shadow mapping works in Maratis.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Fri, 21 Nov 2014 08:51:22 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7412#p7412</guid>
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		<item>
			<title><![CDATA[Re: Multiple shaders (custom + maratis)?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7411#p7411</link>
			<description><![CDATA[<p>Oh, which one? I see there is a standart shader but it has lighting too?<br />I want to make a shading like Unity&#039;s Directional Light + Materials.<br />(or maybe I just missed something in the example?)</p>]]></description>
			<author><![CDATA[dummy@example.com (freaka61)]]></author>
			<pubDate>Thu, 20 Nov 2014 14:35:01 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7411#p7411</guid>
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		<item>
			<title><![CDATA[Re: Multiple shaders (custom + maratis)?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7410#p7410</link>
			<description><![CDATA[<p>Yes,<br />in this example, there is one shader with shadow support : <a href="http://www.maratis3d.org/?p=548">http://www.maratis3d.org/?p=548</a><br />(You can look a the shader code to see how it is implemented)</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Thu, 20 Nov 2014 08:40:11 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7410#p7410</guid>
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		<item>
			<title><![CDATA[Multiple shaders (custom + maratis)?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7409#p7409</link>
			<description><![CDATA[<p>Hey,<br />First of all, is it posibble to make a scene similar this:<br />&gt; There is a spotlight that uses shadows.<br />&gt; There is a cube that uses my special shader.<br />&gt; Cube casts/receives shadows and my shader makes texturing.<br />I saw</p>]]></description>
			<author><![CDATA[dummy@example.com (freaka61)]]></author>
			<pubDate>Wed, 19 Nov 2014 18:35:09 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7409#p7409</guid>
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