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	<title type="html"><![CDATA[Maratis forum - Feature Requests (Engine Only)]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=111&amp;type=atom"/>
	<updated>2014-08-14T15:01:18Z</updated>
	<generator>PunBB</generator>
	<id>http://forum.maratis3d.com/viewtopic.php?id=111</id>
		<entry>
			<title type="html"><![CDATA[Re: Feature Requests (Engine Only)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7157#p7157"/>
			<content type="html"><![CDATA[<p>Yeah, that would be nice!</p>]]></content>
			<author>
				<name><![CDATA[Akira_san]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2764</uri>
			</author>
			<updated>2014-08-14T15:01:18Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7157#p7157</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Feature Requests (Engine Only)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7156#p7156"/>
			<content type="html"><![CDATA[<p>+1 with better engine render features <br />and as it was suggested before, multi plugin / editor plugin features so we could add stuff to the default editor<br />everyone could make plugins and we could have a big plugin library</p>]]></content>
			<author>
				<name><![CDATA[ulbex]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2754</uri>
			</author>
			<updated>2014-08-13T22:35:01Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7156#p7156</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Feature Requests (Engine Only)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7122#p7122"/>
			<content type="html"><![CDATA[<p>Some more features:<br />Show Profile, the idea is to display on screen information about debug and performance, like show fps, draw-calls, objects on screen, triangles, etc... Perhaps some lua api could be added to display the info in-game. Example here -&gt; <a href="http://wiki.blender.org/index.php/Doc:2.6/manual/Game_Engine/Performance/Display/Framerate_and_Profile">http://wiki.blender.org/index.php/Doc:2 &#133; nd_Profile</a></p><p>Editor: View shading-&gt;Wireframe, Shaded, Textured.<br />Editor: Snap to grid.</p><p>Engine render: Object Batching-&gt;static/Dynamic. Useful for scene optimization. Example-&gt; <a href="https://www.youtube.com/watch?v=iWD5CvGLrt4&amp;list=UUpA-X92rxM0OuywdVcir9mA">https://www.youtube.com/watch?v=iWD5CvG &#133; ywdVcir9mA</a></p><p>Build-in image filters: Bloom, Glow... Bloom as a start would be nice. Example-&gt; <a href="https://www.youtube.com/watch?v=buTJMln8rq4">https://www.youtube.com/watch?v=buTJMln8rq4</a></p><p>Offscreen Rendering: An optimization for the image filters, example here-&gt; <a href="http://www.shivaengine.com/developer/wiki/index.php?title=Offscreen_Rendering">http://www.shivaengine.com/developer/wi &#133; _Rendering</a></p><p>New Behavior: Camera shake.<br />New Behavior: Navmesh and Steering for enemy AI.</p>]]></content>
			<author>
				<name><![CDATA[Akira_san]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2764</uri>
			</author>
			<updated>2014-08-04T19:40:44Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7122#p7122</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Feature Requests (Engine Only)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7055#p7055"/>
			<content type="html"><![CDATA[<p>New Behavior: Animated Textures. The idea comes from the BGE( link: <a href="http://www.tutorialsforblender3d.com/GameDoc/Texture-Animate/Animate_GLSL_Step_4.html">http://www.tutorialsforblender3d.com/Ga &#133; tep_4.html</a> ) This can be used as a fake particle, but its static. With some api like isVisible = true/false, startAnimation =&nbsp; true/false. I believe this is quite useful.</p>]]></content>
			<author>
				<name><![CDATA[Akira_san]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2764</uri>
			</author>
			<updated>2014-07-30T13:45:11Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7055#p7055</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Feature Requests (Engine Only)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5952#p5952"/>
			<content type="html"><![CDATA[<p>More control over the window size, and the ability to call these functions from within the application (if the user wants to switch between windowed and full-screen modes, for instance).</p>]]></content>
			<author>
				<name><![CDATA[sunnystormy]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2708</uri>
			</author>
			<updated>2013-11-12T17:48:31Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5952#p5952</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Feature Requests (Engine Only)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=4190#p4190"/>
			<content type="html"><![CDATA[<p>Hi,</p><p>first I want to say that Maratis can be a really great engine, but currently it lacks in some important things that I list below:</p><p>1.First of all Maratis needs an easy way to create new objects beside the editor, I mean how should I create for example a lot of enemies that comes in waves while the game is running ? I mean placing every enemy in the editor just cost ram and it don&#039;t allow specific things.<br />2.A scenegraph, because as far I can tell Maratis use only frustum culling ? This reduce the gpu a little, but it will still render objects that are behind a wall etc. so it need occlusion culling to render larger scenes. <br />3.A propered way of collision detection, because in the current way I need to check for every object if it collide with another one, but that shouldn&#039;t be necessary since Bullet already makes collision checks in order to avoid intersections with them, so it would be great if the game class get an collision callback so I can grab the desired collision out of this function.</p><p>Ps: I used Maratis a while ago so maybe some of these things are already done <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" />.</p>]]></content>
			<author>
				<name><![CDATA[Taz]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=295</uri>
			</author>
			<updated>2013-05-20T10:57:40Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=4190#p4190</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Feature Requests (Engine Only)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3840#p3840"/>
			<content type="html"><![CDATA[<p>I know this is a 3d game engine but You still might want to have a way to display images (png, jpeg, gif) the current way is mapping to a plane but occasionally that has some weird results </p><p>(Uses Menus and other UI Mainly Probably some backdrops)</p><br /><p>EDIT:<br /></p><div class="quotebox"><cite>Almighty Laxz wrote:</cite><blockquote><p>EDIT: Oh and I would like it if I was able to set the icon and title of the window of the published project.</p></blockquote></div><p>Use XN Resource Editor for the Icon but Im not sure how to change title (Yet)</p>]]></content>
			<author>
				<name><![CDATA[Rapdorian]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1309</uri>
			</author>
			<updated>2013-03-10T19:48:21Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3840#p3840</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Feature Requests (Engine Only)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3816#p3816"/>
			<content type="html"><![CDATA[<p>what do you think about adding parallel lights (sunlight)?</p>]]></content>
			<author>
				<name><![CDATA[Lamberto]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1345</uri>
			</author>
			<updated>2013-03-02T08:05:47Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3816#p3816</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Feature Requests (Engine Only)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3093#p3093"/>
			<content type="html"><![CDATA[<p>3dcat : Yes, at some point a material editor will be necessary.</p><p>For now, Blender cannot preview shaders for Maratis, but once your model is exported from Blender and displayed in Maratis open your shader with a text editor, when you save the shader it will update automatically in Maratis.</p><p>Linking the shaders in Blender :<br /><span class="postimg"><img src="http://www.maratis3d.com/wp-content/uploads/2011/01/05.jpg" alt="http://www.maratis3d.com/wp-content/uploads/2011/01/05.jpg" /></span></p><p>Look at &quot;Custom shaders&quot; example to see how to write GLSL shaders for Maratis : <a href="http://www.maratis3d.org/?page_id=53">http://www.maratis3d.org/?page_id=53</a></p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-12-26T14:24:51Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3093#p3093</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Feature Requests (Engine Only)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3088#p3088"/>
			<content type="html"><![CDATA[<p>I dont understand well the way for export from Blender a mesh with a GLSL shader (i can´t see the shader working before export to Maratis), i try with very basic vertex and fragment codes but i fail,&nbsp; i would be like a shader editor in Maratis.</p>]]></content>
			<author>
				<name><![CDATA[3dcat]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=198</uri>
			</author>
			<updated>2012-12-25T17:59:03Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3088#p3088</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Feature Requests (Engine Only)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3084#p3084"/>
			<content type="html"><![CDATA[<p>It would be nice to be able to hide the console for the published version of a project to make the game look cleaner.<br />EDIT: Oh and I would like it if I was able to set the icon and title of the window of the published project.</p>]]></content>
			<author>
				<name><![CDATA[Almighty Laxz]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1037</uri>
			</author>
			<updated>2012-12-24T08:23:08Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3084#p3084</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Feature Requests (Engine Only)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3026#p3026"/>
			<content type="html"><![CDATA[<p>hello, i work with maratis3D some time ago and would be like some basic features and very usefull for the most of game projects, a terrain, water and sky system (my favorite water and sky plugins are hydrax and skyx for ogre, very powerfull and the fps in runtime are incredibly more high that some comercial engines) if this take many dev time then i would be like a file with a basic sample with terrain+water+sky that i can be reuse in my projects, thanks.</p>]]></content>
			<author>
				<name><![CDATA[3dcat]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=198</uri>
			</author>
			<updated>2012-12-09T16:23:31Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3026#p3026</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Feature Requests (Engine Only)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3024#p3024"/>
			<content type="html"><![CDATA[<p>thank you i had no clue about that now just ..... camera.aspect <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Crucio777]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1176</uri>
			</author>
			<updated>2012-12-08T16:30:55Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3024#p3024</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Feature Requests (Engine Only)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3021#p3021"/>
			<content type="html"><![CDATA[<p>All that is good folks, thanks, continue to note ideas, we&#039;ll check this forum when improving on the code.</p><p>beaterator : there is occlusion culling when using the standard renderer (not in the fixed renderer as it uses a hardware feature), but it&#039;s totally automatic unlike blender so it&#039;s not mentioned in the editor.</p><p>Crucio : all the maths functions are there by default in c/c++ : <a href="http://en.wikipedia.org/wiki/C_mathematical_functions">http://en.wikipedia.org/wiki/C_mathematical_functions</a></p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-12-08T11:30:34Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3021#p3021</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Feature Requests (Engine Only)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=3006#p3006"/>
			<content type="html"><![CDATA[<p>Occlusion culling,or manual occluder(like blender game engine).</p>]]></content>
			<author>
				<name><![CDATA[beaterator]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1229</uri>
			</author>
			<updated>2012-12-06T09:03:29Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=3006#p3006</id>
		</entry>
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