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	<title type="html"><![CDATA[Maratis forum - Armature plugin issue]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=1131&amp;type=atom"/>
	<updated>2015-07-21T19:42:20Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=1131</id>
		<entry>
			<title type="html"><![CDATA[Re: Armature plugin issue]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7564#p7564"/>
			<content type="html"><![CDATA[<p>animation will overwrite any bones transformation you are doing,<br />you have to remove the keyframes of the bones you want to transform (by editing your mesh file manually for example)</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2015-07-21T19:42:20Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7564#p7564</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Armature plugin issue]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7563#p7563"/>
			<content type="html"><![CDATA[<p>I have already done animation to my model and its works correctly in Maratis.<br />I also use &quot;armature manipulation plugin&quot; and its works fine too.</p><p>Problem is when I try to use both (animation and plugin) in the same time. The plugin is no longer affects on model that has animation.</p>]]></content>
			<author>
				<name><![CDATA[fallout152]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2868</uri>
			</author>
			<updated>2015-07-21T15:50:02Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7563#p7563</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Armature plugin issue]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7562#p7562"/>
			<content type="html"><![CDATA[<p>Hi,<br />did you read this documentation ? <a href="http://www.maratis3d.org/?p=277">http://www.maratis3d.org/?p=277</a></p><p>Animation is only supported by Armatures, in case you animate objects directly.</p><p>Also, don&#039;t forget to setup this :<br /><span class="postimg"><img src="http://www.maratis3d.com/wp-content/uploads/2011/01/12.jpg" alt="http://www.maratis3d.com/wp-content/uploads/2011/01/12.jpg" /></span></p><p>You can also look at this tutorial : <a href="http://forum.maratis3d.com/viewtopic.php?id=59">http://forum.maratis3d.com/viewtopic.php?id=59</a></p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2015-07-19T09:12:42Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7562#p7562</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Armature plugin issue]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7561#p7561"/>
			<content type="html"><![CDATA[<p>So I have got armature plugin from here:<br /><a href="http://www.maratis3d.org/?page_id=53">http://www.maratis3d.org/?page_id=53</a></p><p>It works fine with model without animation, but it has no effect on model with animation.</p><p>I need a man model, who can walk and aim weapon same time.</p>]]></content>
			<author>
				<name><![CDATA[fallout152]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2868</uri>
			</author>
			<updated>2015-07-15T19:08:56Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7561#p7561</id>
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