<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[Maratis forum - New user here!]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=1134&amp;type=atom"/>
	<updated>2015-07-30T20:27:49Z</updated>
	<generator>PunBB</generator>
	<id>http://forum.maratis3d.com/viewtopic.php?id=1134</id>
		<entry>
			<title type="html"><![CDATA[Re: New user here!]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7578#p7578"/>
			<content type="html"><![CDATA[<p>Hi, and welcome to the forum.<br />I&#039;m Anaël, I&#039;ll try to reply best to your questions :</p><p>1: there was no new release for a long time, partially because a major code rewriting of Maratis Core and Editor is going on.<br />You can follow the development here : <a href="https://github.com/anael-seghezzi/Maratis-4">https://github.com/anael-seghezzi/Maratis-4</a></p><p>2: Yes, there is a &quot;publish&quot; button that compact your game files and embed it with a player executable.</p><p>3: Maratis Editor is the toolset that allow you to level design and test your game in realtime. Maratis Engine is the 3d engine itself (it&#039;s possible to make a game without using the editor) and when publishing, the player only uses the engine. Maratis SDK is only an interface to Maratis Engine (in c++).</p><p>4: Yes and No. There is no terrain engine, but you can export a terrain mesh from a 3d software. It means you&#039;ll have to optimize the visibility yourself if you want to handle large terrain. Or to extend a custom plugin in c++ to draw terrain the way you want. Water and Ocean can be created with GLSL shaders, but again not by default.</p><p>5: Lua is used for game logic programming. C++ is used to create custom plugin, mainly to do things that need fast computing (custom pipeline, rendering, complex AI...).</p><p>You need programming to make a game, but depending of the game it&#039;s more or less difficult.<br />Lua is a very simple language to learn. C++ is much more complex (easy to learn but years to masters).<br />I suggest to start simple and up the complexity step by step, while following a solid structure.</p><p>Bests</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2015-07-30T20:27:49Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7578#p7578</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[New user here!]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7577#p7577"/>
			<content type="html"><![CDATA[<p>Hi, I&#039;m totally new to this site and to Maratis 3d engine, and I want to ask few question for a project I&#039;m trying to achieve. </p><p>1) Does have Maratis new releases? when, how often?<br />2) Can I make an executable?<br />3) What&#039;s the difference between Editor and SDK?<br />4) Does Maratis support Terrain, water, ocean or large terrain sets?<br />5) Do I need to learn a programming language? I read that LUA is used as a interface. </p><p>I&#039;m trying to accomplish a project by mixing the graphics and playability of homeworld 2 and the scenarios and history of Fleet Command. Not a programmer but I have 3d knowledge and modeling and texturing (3d Studio Max, Blender). I was thinking of start using unity but the lack of Linux Editor drove me to find alternatives free and open source and the flexibility of porting.&nbsp; </p><p>Anyway, I&#039;d just discovered you and wanted some clarifications and expertise. </p><p>Thanks &amp; Regards.</p>]]></content>
			<author>
				<name><![CDATA[gmilitel]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2951</uri>
			</author>
			<updated>2015-07-30T18:19:43Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7577#p7577</id>
		</entry>
</feed>
