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		<title><![CDATA[Maratis forum - New user here!]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=1134</link>
		<description><![CDATA[The most recent posts in New user here!.]]></description>
		<lastBuildDate>Thu, 30 Jul 2015 20:27:49 +0000</lastBuildDate>
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			<title><![CDATA[Re: New user here!]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7578#p7578</link>
			<description><![CDATA[<p>Hi, and welcome to the forum.<br />I&#039;m Anaël, I&#039;ll try to reply best to your questions :</p><p>1: there was no new release for a long time, partially because a major code rewriting of Maratis Core and Editor is going on.<br />You can follow the development here : <a href="https://github.com/anael-seghezzi/Maratis-4">https://github.com/anael-seghezzi/Maratis-4</a></p><p>2: Yes, there is a &quot;publish&quot; button that compact your game files and embed it with a player executable.</p><p>3: Maratis Editor is the toolset that allow you to level design and test your game in realtime. Maratis Engine is the 3d engine itself (it&#039;s possible to make a game without using the editor) and when publishing, the player only uses the engine. Maratis SDK is only an interface to Maratis Engine (in c++).</p><p>4: Yes and No. There is no terrain engine, but you can export a terrain mesh from a 3d software. It means you&#039;ll have to optimize the visibility yourself if you want to handle large terrain. Or to extend a custom plugin in c++ to draw terrain the way you want. Water and Ocean can be created with GLSL shaders, but again not by default.</p><p>5: Lua is used for game logic programming. C++ is used to create custom plugin, mainly to do things that need fast computing (custom pipeline, rendering, complex AI...).</p><p>You need programming to make a game, but depending of the game it&#039;s more or less difficult.<br />Lua is a very simple language to learn. C++ is much more complex (easy to learn but years to masters).<br />I suggest to start simple and up the complexity step by step, while following a solid structure.</p><p>Bests</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Thu, 30 Jul 2015 20:27:49 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7578#p7578</guid>
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			<title><![CDATA[New user here!]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7577#p7577</link>
			<description><![CDATA[<p>Hi, I&#039;m totally new to this site and to Maratis 3d engine, and I want to ask few question for a project I&#039;m trying to achieve. </p><p>1) Does have Maratis new releases? when, how often?<br />2) Can I make an executable?<br />3) What&#039;s the difference between Editor and SDK?<br />4) Does Maratis support Terrain, water, ocean or large terrain sets?<br />5) Do I need to learn a programming language? I read that LUA is used as a interface. </p><p>I&#039;m trying to accomplish a project by mixing the graphics and playability of homeworld 2 and the scenarios and history of Fleet Command. Not a programmer but I have 3d knowledge and modeling and texturing (3d Studio Max, Blender). I was thinking of start using unity but the lack of Linux Editor drove me to find alternatives free and open source and the flexibility of porting.&nbsp; </p><p>Anyway, I&#039;d just discovered you and wanted some clarifications and expertise. </p><p>Thanks &amp; Regards.</p>]]></description>
			<author><![CDATA[dummy@example.com (gmilitel)]]></author>
			<pubDate>Thu, 30 Jul 2015 18:19:43 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7577#p7577</guid>
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