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	<title type="html"><![CDATA[Maratis forum - MULTIPLE ANIMATIONS]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=1136&amp;type=atom"/>
	<updated>2015-08-03T18:01:51Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=1136</id>
		<entry>
			<title type="html"><![CDATA[Re: MULTIPLE ANIMATIONS]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7587#p7587"/>
			<content type="html"><![CDATA[<p>Thanks, your advice has been very useful to discovering my mistake!<br />My .fbx file (character + anims) comes from Autodesk Motion Builder. When it is imported in Blender, it&#039;s necessary to <br />&quot;(re)manipulate/timing&quot; every animation through NLE editor-&gt;Add Action Strip, in a manner similar to as explained in Tutorial/Example section, &quot;MERGING BVH&#039;s TOGETHER&quot; by Vegas.<br />After that, it&#039;s possible to set up the start/end frame for every anims (Ex. Idle 1-20; Walk 21-30 and so on) and export all data in .mesh format into the game engine.<br />And does it work very fine in Maratis!<br />Goodbye!</p>]]></content>
			<author>
				<name><![CDATA[cosmo]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2952</uri>
			</author>
			<updated>2015-08-03T18:01:51Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7587#p7587</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: MULTIPLE ANIMATIONS]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7586#p7586"/>
			<content type="html"><![CDATA[<p>Basically,<br />in Blender, all the animations need to follow each other in the timeline.<br />Then you indicate the range (start and end) of each sub-animation when you export.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2015-08-01T20:08:58Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7586#p7586</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: MULTIPLE ANIMATIONS]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7585#p7585"/>
			<content type="html"><![CDATA[<p>thanks,<br />ok so your animations should not all start at frame 2,<br />all animation should all follow each other, then each animation is in a different time range.</p><p>it should look more something like this :</p><div class="codebox"><pre><code>Anims num=&quot;4&quot;&gt;
        &lt;anim id=&quot;0&quot; name=&quot;&quot; start=&quot;2&quot; end=&quot;27&quot; loops=&quot;-1&quot; /&gt;
        &lt;anim id=&quot;0&quot; name=&quot;&quot; start=&quot;28&quot; end=&quot;72&quot; loops=&quot;-1&quot; /&gt;
        &lt;anim id=&quot;0&quot; name=&quot;&quot; start=&quot;73&quot; end=&quot;86&quot; loops=&quot;-1&quot; /&gt;
        &lt;anim id=&quot;0&quot; name=&quot;&quot; start=&quot;87&quot; end=&quot;120&quot; loops=&quot;-1&quot; /&gt;
&lt;/Anims&gt;</code></pre></div><p>You can fix it in Blender or with a text editor (to try) &gt; when you save the mesh file it will update automatically in Maratis if you already imported it in the scene.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2015-08-01T20:06:54Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7585#p7585</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: MULTIPLE ANIMATIONS]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7584#p7584"/>
			<content type="html"><![CDATA[<p>Hi Anael,<br />nice to meet you and thanks for your quick reply!<br />As you suggested,&nbsp; below I copied the first lines of the .mesh file<br /></p><div class="quotebox"><blockquote><p>&lt;Maratis&gt;</p><p>&lt;Mesh&gt;</p><p>&lt;Animation&gt;<br />&nbsp; &nbsp; &lt;ArmatureAnim file=&quot;MyCharAnims.maa&quot; /&gt;<br />&nbsp; &nbsp; &lt;MaterialAnim file=&quot;MyCharAnims.mma&quot; /&gt;<br />&nbsp; &nbsp; &lt;TextureAnim file=&quot;MyCharAnims.mta&quot; /&gt;<br />&nbsp; &nbsp; &lt;Anims num=&quot;4&quot;&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;anim id=&quot;0&quot; name=&quot;&quot; start=&quot;2&quot; end=&quot;72&quot; loops=&quot;-1&quot; /&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;anim id=&quot;0&quot; name=&quot;&quot; start=&quot;2&quot; end=&quot;27&quot; loops=&quot;-1&quot; /&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;anim id=&quot;0&quot; name=&quot;&quot; start=&quot;2&quot; end=&quot;86&quot; loops=&quot;-1&quot; /&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;anim id=&quot;0&quot; name=&quot;&quot; start=&quot;2&quot; end=&quot;120&quot; loops=&quot;-1&quot; /&gt;<br />&nbsp; &nbsp; &lt;/Anims&gt;<br />&lt;/Animation&gt;</p></blockquote></div><p>For some reason, It seems to be only one Id and no name for, instead, different animations...<br />Yes, I already gone in the entity properties in Maratis, trying to &quot;switch&quot; between the animations, but I got only the same animation at different start/end frame.<br />Thanks for your help!</p>]]></content>
			<author>
				<name><![CDATA[cosmo]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2952</uri>
			</author>
			<updated>2015-08-01T11:04:50Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7584#p7584</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: MULTIPLE ANIMATIONS]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7583#p7583"/>
			<content type="html"><![CDATA[<p>Can you open the .mesh file exported from blender with a text editor and copy the first lines here so I can see ?<br />It&#039;s xml, there is a block called &lt;Animation&gt; that deal with the multi-anim.</p><p>Ex:<br /></p><div class="codebox"><pre><code>&lt;Animation&gt;
    &lt;ArmatureAnim file=&quot;sheep.maa&quot; /&gt;
    &lt;Anims num=&quot;2&quot;&gt;
        &lt;anim id=&quot;0&quot; name=&quot;&quot; start=&quot;10&quot; end=&quot;10&quot; loops=&quot;-1&quot; /&gt;
        &lt;anim id=&quot;1&quot; name=&quot;&quot; start=&quot;0&quot; end=&quot;82&quot; loops=&quot;-1&quot; /&gt;
    &lt;/Anims&gt;
&lt;/Animation&gt;</code></pre></div><p>Just to be sure, did you go in the entity properties in Maratis and try changing the current animation ?</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2015-07-31T21:24:07Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7583#p7583</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[MULTIPLE ANIMATIONS]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7582#p7582"/>
			<content type="html"><![CDATA[<p>Hi,<br />I&#039;ve an fbx file with a character and a bunch of animations attached to. So I&#039;ve imported this file into Blender (2.74 version), chose Maratis as &quot;Engine to rendering&quot; in the tool bar, pushed on the &quot;+&quot; signs for each animations and setted up the start and end frame for each one.<br />But, once exported in Maratis, I can only saw just one of the animations which initially were into the fbx file.<br />What&#039;s wrong? Could you please explain me how I can use all the animations?<br />Thanks and goodbye!</p>]]></content>
			<author>
				<name><![CDATA[cosmo]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2952</uri>
			</author>
			<updated>2015-07-31T18:26:15Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7582#p7582</id>
		</entry>
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