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	<title type="html"><![CDATA[Maratis forum - is maratis dead?]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=1167&amp;type=atom"/>
	<updated>2017-07-29T18:16:51Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=1167</id>
		<entry>
			<title type="html"><![CDATA[Re: is maratis dead?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=8154#p8154"/>
			<content type="html"><![CDATA[<p>Alright, I&#039;ll give a try.<br />I&#039;m having some trouble with X11/extensions/XInput2.h to compile in Linux (even with dev libraries installed).</p>]]></content>
			<author>
				<name><![CDATA[Nomad]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=4177</uri>
			</author>
			<updated>2017-07-29T18:16:51Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=8154#p8154</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: is maratis dead?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=8153#p8153"/>
			<content type="html"><![CDATA[<p>You can try to compile it under linux with CMake (see instructions on github). You will need to install CMake first.</p><p>I don&#039;t know codelite but I guess you can generate a makefile with CMake and give it&#039;s path to codelite or something like that.<br />It&#039;s possible that codelite can open visualc++ projects (that you can generate with CMake too).</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2017-07-28T16:02:36Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=8153#p8153</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: is maratis dead?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=8152#p8152"/>
			<content type="html"><![CDATA[<p>So, where could I start to start creating an editor and grow up Maratis 4.x engine? Is possible to achieve that using Linux and CodeLite? Or do I need windows and VisualStudio?</p>]]></content>
			<author>
				<name><![CDATA[Nomad]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=4177</uri>
			</author>
			<updated>2017-07-28T13:45:47Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=8152#p8152</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: is maratis dead?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7644#p7644"/>
			<content type="html"><![CDATA[<p>Well, Maratis is not entirely dead on github: <a href="https://github.com/anael-seghezzi/Maratis-4">https://github.com/anael-seghezzi/Maratis-4</a><br />Today I mostly work on a C version of Maratis / image processing library: <a href="https://github.com/anael-seghezzi/Maratis-Tiny-C-library">https://github.com/anael-seghezzi/Marat &#133; -C-library</a></p><p>It&#039;s difficult to stand next to Unity or Unreal in a similar category, plus Maratis didn&#039;t get a lot of support. I also got more and more work on non-videogame projects (before my profession was more tied with Maratis).</p><p>Maratis-4 engine rewrite is complete, not the editor (and I&#039;m not sure it will be in a classical sense). I think a shift is necessary to distance Maratis from other (big) classical 3d-editor models.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2016-07-15T18:46:34Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7644#p7644</id>
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		<entry>
			<title type="html"><![CDATA[is maratis dead?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7643#p7643"/>
			<content type="html"><![CDATA[<p>if ever, what reason killed the growth of maratis?</p>]]></content>
			<author>
				<name><![CDATA[Ryuutakahashi_09]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=3261</uri>
			</author>
			<updated>2016-07-14T19:28:29Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7643#p7643</id>
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