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		<title><![CDATA[Maratis forum - is maratis dead?]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=1167</link>
		<description><![CDATA[The most recent posts in is maratis dead?.]]></description>
		<lastBuildDate>Sat, 29 Jul 2017 18:16:51 +0000</lastBuildDate>
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			<title><![CDATA[Re: is maratis dead?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=8154#p8154</link>
			<description><![CDATA[<p>Alright, I&#039;ll give a try.<br />I&#039;m having some trouble with X11/extensions/XInput2.h to compile in Linux (even with dev libraries installed).</p>]]></description>
			<author><![CDATA[dummy@example.com (Nomad)]]></author>
			<pubDate>Sat, 29 Jul 2017 18:16:51 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=8154#p8154</guid>
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		<item>
			<title><![CDATA[Re: is maratis dead?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=8153#p8153</link>
			<description><![CDATA[<p>You can try to compile it under linux with CMake (see instructions on github). You will need to install CMake first.</p><p>I don&#039;t know codelite but I guess you can generate a makefile with CMake and give it&#039;s path to codelite or something like that.<br />It&#039;s possible that codelite can open visualc++ projects (that you can generate with CMake too).</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Fri, 28 Jul 2017 16:02:36 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=8153#p8153</guid>
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		<item>
			<title><![CDATA[Re: is maratis dead?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=8152#p8152</link>
			<description><![CDATA[<p>So, where could I start to start creating an editor and grow up Maratis 4.x engine? Is possible to achieve that using Linux and CodeLite? Or do I need windows and VisualStudio?</p>]]></description>
			<author><![CDATA[dummy@example.com (Nomad)]]></author>
			<pubDate>Fri, 28 Jul 2017 13:45:47 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=8152#p8152</guid>
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		<item>
			<title><![CDATA[Re: is maratis dead?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7644#p7644</link>
			<description><![CDATA[<p>Well, Maratis is not entirely dead on github: <a href="https://github.com/anael-seghezzi/Maratis-4">https://github.com/anael-seghezzi/Maratis-4</a><br />Today I mostly work on a C version of Maratis / image processing library: <a href="https://github.com/anael-seghezzi/Maratis-Tiny-C-library">https://github.com/anael-seghezzi/Marat &#133; -C-library</a></p><p>It&#039;s difficult to stand next to Unity or Unreal in a similar category, plus Maratis didn&#039;t get a lot of support. I also got more and more work on non-videogame projects (before my profession was more tied with Maratis).</p><p>Maratis-4 engine rewrite is complete, not the editor (and I&#039;m not sure it will be in a classical sense). I think a shift is necessary to distance Maratis from other (big) classical 3d-editor models.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Fri, 15 Jul 2016 18:46:34 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7644#p7644</guid>
		</item>
		<item>
			<title><![CDATA[is maratis dead?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7643#p7643</link>
			<description><![CDATA[<p>if ever, what reason killed the growth of maratis?</p>]]></description>
			<author><![CDATA[dummy@example.com (Ryuutakahashi_09)]]></author>
			<pubDate>Thu, 14 Jul 2016 19:28:29 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7643#p7643</guid>
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