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	<title type="html"><![CDATA[Maratis forum - How to disable smoothing textures in maratis?]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=1183&amp;type=atom"/>
	<updated>2016-09-28T08:46:14Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=1183</id>
		<entry>
			<title type="html"><![CDATA[Re: How to disable smoothing textures in maratis?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7709#p7709"/>
			<content type="html"><![CDATA[<p>Be sure to parse all the textures of the mesh (mesh-&gt;getTexturesNumber()), you don&#039;t need to use the second parameter for that.<br />Also, if some textures are shared between objects, do this after all meshes are loaded in case the loading override the filtering.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2016-09-28T08:46:14Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7709#p7709</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to disable smoothing textures in maratis?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7708#p7708"/>
			<content type="html"><![CDATA[<p>works well on objects with a single texture and a single material, objects with various textures and various materials has no effect.<br />I see the bindTexture () function takes an optional second parameter called multitextureId should I allocate a value to this variable?</p>]]></content>
			<author>
				<name><![CDATA[ArielRiv]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2860</uri>
			</author>
			<updated>2016-09-28T06:47:03Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7708#p7708</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to disable smoothing textures in maratis?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7707#p7707"/>
			<content type="html"><![CDATA[<p>In c++, after loading the mesh, you can parse the textures of the mesh and call :</p><p>MTexture * texture = mesh-&gt;getTexture(i);<br />render-&gt;bindTexture(texture-&gt;getTextureRef()-&gt;getTextureId());<br />render-&gt;setTextureFilterMode(M_TEX_FILTER_NEAREST, M_TEX_FILTER_NEAREST);</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2016-09-27T17:30:46Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7707#p7707</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[How to disable smoothing textures in maratis?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7706#p7706"/>
			<content type="html"><![CDATA[<p>I want to achieve a retro result, using very small as in this game textures:</p><p><a href="http://cdn.akamai.steamstatic.com/steam/apps/496920/header.jpg?t=1469233030">http://cdn.akamai.steamstatic.com/steam &#133; 1469233030</a></p><p><a href="http://s2.n4g.com/news/1941257_0.jpg">http://s2.n4g.com/news/1941257_0.jpg</a></p><p><a href="http://insertmoin.de/wp-content/uploads/2016/08/moirai.jpg">http://insertmoin.de/wp-content/uploads &#133; moirai.jpg</a></p><p><a href="https://i.ytimg.com/vi/50jOBb5QKMI/maxresdefault.jpg">https://i.ytimg.com/vi/50jOBb5QKMI/maxresdefault.jpg</a></p><br /><p>the problem is that maratis smooth textures making small textures look very blurry, can I disable smoothing?</p>]]></content>
			<author>
				<name><![CDATA[ArielRiv]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2860</uri>
			</author>
			<updated>2016-09-27T17:11:31Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7706#p7706</id>
		</entry>
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