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		<title><![CDATA[Maratis forum - How to disable smoothing textures in maratis?]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=1183</link>
		<description><![CDATA[The most recent posts in How to disable smoothing textures in maratis?.]]></description>
		<lastBuildDate>Wed, 28 Sep 2016 08:46:14 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: How to disable smoothing textures in maratis?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7709#p7709</link>
			<description><![CDATA[<p>Be sure to parse all the textures of the mesh (mesh-&gt;getTexturesNumber()), you don&#039;t need to use the second parameter for that.<br />Also, if some textures are shared between objects, do this after all meshes are loaded in case the loading override the filtering.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Wed, 28 Sep 2016 08:46:14 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7709#p7709</guid>
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			<title><![CDATA[Re: How to disable smoothing textures in maratis?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7708#p7708</link>
			<description><![CDATA[<p>works well on objects with a single texture and a single material, objects with various textures and various materials has no effect.<br />I see the bindTexture () function takes an optional second parameter called multitextureId should I allocate a value to this variable?</p>]]></description>
			<author><![CDATA[dummy@example.com (ArielRiv)]]></author>
			<pubDate>Wed, 28 Sep 2016 06:47:03 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7708#p7708</guid>
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		<item>
			<title><![CDATA[Re: How to disable smoothing textures in maratis?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7707#p7707</link>
			<description><![CDATA[<p>In c++, after loading the mesh, you can parse the textures of the mesh and call :</p><p>MTexture * texture = mesh-&gt;getTexture(i);<br />render-&gt;bindTexture(texture-&gt;getTextureRef()-&gt;getTextureId());<br />render-&gt;setTextureFilterMode(M_TEX_FILTER_NEAREST, M_TEX_FILTER_NEAREST);</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Tue, 27 Sep 2016 17:30:46 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7707#p7707</guid>
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		<item>
			<title><![CDATA[How to disable smoothing textures in maratis?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7706#p7706</link>
			<description><![CDATA[<p>I want to achieve a retro result, using very small as in this game textures:</p><p><a href="http://cdn.akamai.steamstatic.com/steam/apps/496920/header.jpg?t=1469233030">http://cdn.akamai.steamstatic.com/steam &#133; 1469233030</a></p><p><a href="http://s2.n4g.com/news/1941257_0.jpg">http://s2.n4g.com/news/1941257_0.jpg</a></p><p><a href="http://insertmoin.de/wp-content/uploads/2016/08/moirai.jpg">http://insertmoin.de/wp-content/uploads &#133; moirai.jpg</a></p><p><a href="https://i.ytimg.com/vi/50jOBb5QKMI/maxresdefault.jpg">https://i.ytimg.com/vi/50jOBb5QKMI/maxresdefault.jpg</a></p><br /><p>the problem is that maratis smooth textures making small textures look very blurry, can I disable smoothing?</p>]]></description>
			<author><![CDATA[dummy@example.com (ArielRiv)]]></author>
			<pubDate>Tue, 27 Sep 2016 17:11:31 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7706#p7706</guid>
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