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	<title type="html"><![CDATA[Maratis forum - I like the look and feel of this engine,]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=131&amp;type=atom"/>
	<updated>2011-08-12T10:59:18Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=131</id>
		<entry>
			<title type="html"><![CDATA[Re: I like the look and feel of this engine,]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=469#p469"/>
			<content type="html"><![CDATA[<p>Hi,<br />thank you and welcome !</p><p>In Maratis, interactivity is built around 3 tools :</p><p>- Behaviors : apply predefined behaviors to objects (like follow, look-at or custom behaviors)<br />- Lua Script : to script the scene events (collisions, keyboard events, timers...)<br />- C++ plugins : to write specific game code, write custom behaviors and custom script functions.</p><br /><p>The behaviors are set visually in the editor, it&#039;s the most simple part, but there is not a lot of behaviors by default yet.<br />You can also attach objects in Maratis using the &quot;Edit&gt;link selection&quot; menu.</p><p>For scripting, you can look at the functions list here, the script loop is synchronized at 60 frame/sec :<br /><a href="http://www.maratis3d.org/?p=269">http://www.maratis3d.org/?p=269</a></p><p>You can look at the tutorials and docs here :<br /><a href="http://www.maratis3d.org/?page_id=53">http://www.maratis3d.org/?page_id=53</a></p><p>There is a general video here :<br /><a href="http://www.maratis3d.org/?p=477">http://www.maratis3d.org/?p=477</a></p><br /><p>About your mesh follow and look-at question,<br />it&#039;s simply using a behavior with the name of the target to follow or look-at<br />(behaviors editing happen in the third tab when you have an object selected).</p><p>The feet-box is just a trick to be sure that the object touch the ground and not the walls<br />(because the box is a bit smaller than the collision box).</p><p>Multiple camera is possible, start by setting all your cameras in Maratis,<br />then in script you can use : changeCurrentCamera(object)</p><br /><p>I&#039;d like to see your creation for sure, don&#039;t hesitate to share some screen-shots and questions on the forum.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2011-08-12T10:59:18Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=469#p469</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[I like the look and feel of this engine,]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=468#p468"/>
			<content type="html"><![CDATA[<p>I like the look and feel of this engine,<br />And I&#039;ve got many ideas I&#039;d like to work on, but I miss the knowledge for now..<br />I&#039;m a graphic designer trying to cross over into game design, 3d and 2d.</p><p>Looking at your examples it should be easy to make a character that&#039;s being followed and looked at like in Maratis Demos and YoFrankie, but when I try it myself, it doesn&#039;t go as planned.</p><p>Why does the mesh follow the player object?<br />Where does the feet-box come in play? (I understand the collision-detection part)<br />Are multiple camera&#039;s and switching between them possible?<br />I&#039;m probably missing some logic here, but that&#039;s what this forum is for, right?</p><p>If I get the hang of this engine and some real understanding of the logic behind and in it, I would love to help write easy to follow tutorials explaining the working of among other things your example files, so people like me can have a go at this..</p>]]></content>
			<author>
				<name><![CDATA[nicecell]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=173</uri>
			</author>
			<updated>2011-08-12T02:09:38Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=468#p468</id>
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