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		<title><![CDATA[Maratis forum - I like the look and feel of this engine,]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=131</link>
		<description><![CDATA[The most recent posts in I like the look and feel of this engine,.]]></description>
		<lastBuildDate>Fri, 12 Aug 2011 10:59:18 +0000</lastBuildDate>
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			<title><![CDATA[Re: I like the look and feel of this engine,]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=469#p469</link>
			<description><![CDATA[<p>Hi,<br />thank you and welcome !</p><p>In Maratis, interactivity is built around 3 tools :</p><p>- Behaviors : apply predefined behaviors to objects (like follow, look-at or custom behaviors)<br />- Lua Script : to script the scene events (collisions, keyboard events, timers...)<br />- C++ plugins : to write specific game code, write custom behaviors and custom script functions.</p><br /><p>The behaviors are set visually in the editor, it&#039;s the most simple part, but there is not a lot of behaviors by default yet.<br />You can also attach objects in Maratis using the &quot;Edit&gt;link selection&quot; menu.</p><p>For scripting, you can look at the functions list here, the script loop is synchronized at 60 frame/sec :<br /><a href="http://www.maratis3d.org/?p=269">http://www.maratis3d.org/?p=269</a></p><p>You can look at the tutorials and docs here :<br /><a href="http://www.maratis3d.org/?page_id=53">http://www.maratis3d.org/?page_id=53</a></p><p>There is a general video here :<br /><a href="http://www.maratis3d.org/?p=477">http://www.maratis3d.org/?p=477</a></p><br /><p>About your mesh follow and look-at question,<br />it&#039;s simply using a behavior with the name of the target to follow or look-at<br />(behaviors editing happen in the third tab when you have an object selected).</p><p>The feet-box is just a trick to be sure that the object touch the ground and not the walls<br />(because the box is a bit smaller than the collision box).</p><p>Multiple camera is possible, start by setting all your cameras in Maratis,<br />then in script you can use : changeCurrentCamera(object)</p><br /><p>I&#039;d like to see your creation for sure, don&#039;t hesitate to share some screen-shots and questions on the forum.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Fri, 12 Aug 2011 10:59:18 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=469#p469</guid>
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			<title><![CDATA[I like the look and feel of this engine,]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=468#p468</link>
			<description><![CDATA[<p>I like the look and feel of this engine,<br />And I&#039;ve got many ideas I&#039;d like to work on, but I miss the knowledge for now..<br />I&#039;m a graphic designer trying to cross over into game design, 3d and 2d.</p><p>Looking at your examples it should be easy to make a character that&#039;s being followed and looked at like in Maratis Demos and YoFrankie, but when I try it myself, it doesn&#039;t go as planned.</p><p>Why does the mesh follow the player object?<br />Where does the feet-box come in play? (I understand the collision-detection part)<br />Are multiple camera&#039;s and switching between them possible?<br />I&#039;m probably missing some logic here, but that&#039;s what this forum is for, right?</p><p>If I get the hang of this engine and some real understanding of the logic behind and in it, I would love to help write easy to follow tutorials explaining the working of among other things your example files, so people like me can have a go at this..</p>]]></description>
			<author><![CDATA[dummy@example.com (nicecell)]]></author>
			<pubDate>Fri, 12 Aug 2011 02:09:38 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=468#p468</guid>
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