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		<title><![CDATA[Maratis forum - SetTextColor!]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=163</link>
		<description><![CDATA[The most recent posts in SetTextColor!.]]></description>
		<lastBuildDate>Fri, 16 Sep 2011 10:38:32 +0000</lastBuildDate>
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			<title><![CDATA[Re: SetTextColor!]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=632#p632</link>
			<description><![CDATA[<p>Hi,</p><p>ok, thanks, I found the problem, it&#039;s a small bug in the fixedRenderer, it will be corrected in the next release,<br />you should not have this problem with the standardRenderer.</p><p>Bug is that the red color of the text is not reseted when the other objects are drawn.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Fri, 16 Sep 2011 10:38:32 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=632#p632</guid>
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			<title><![CDATA[SetTextColor!]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=631#p631</link>
			<description><![CDATA[<p>Hi,<br />&nbsp; &nbsp;I am having a strange problem with setTextColor. When I change the text color, something else also get changed with the text. First time it was the crosshair. When I changed the text color with &quot;setTextColor&quot;, the crosshair became lightless, mean not effected by light. Then I moved it to overlay scene. Now, I added another HUD for life and armor, when text color set to red, that object color also become red! Through script, not editor.</p><p>In the script doc it is written like this:</p><p>setTextColor({r, g, b, a})</p><p>But it works like this:</p><p>setTextColor(object, {r, g, b, a})</p><p>Here:<br /><span class="postimg"><img src="http://img89.imageshack.us/img89/2782/settextcolor.jpg" alt="http://img89.imageshack.us/img89/2782/settextcolor.jpg" /></span></p><p>Regards.</p>]]></description>
			<author><![CDATA[dummy@example.com (Arclord)]]></author>
			<pubDate>Fri, 16 Sep 2011 09:06:06 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=631#p631</guid>
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