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	<title type="html"><![CDATA[Maratis forum - Scale -> Translate]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=178&amp;type=atom"/>
	<updated>2011-10-05T09:28:38Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=178</id>
		<entry>
			<title type="html"><![CDATA[Re: Scale -> Translate]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=701#p701"/>
			<content type="html"><![CDATA[<p>Faut s&#039;qui faut</p><p>Merci !</p>]]></content>
			<author>
				<name><![CDATA[Vegas]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=53</uri>
			</author>
			<updated>2011-10-05T09:28:38Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=701#p701</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Scale -> Translate]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=700#p700"/>
			<content type="html"><![CDATA[<p>Ok, je peux corriger ça,<br />par contre, si je corrige ça risque de casser les scripts, il faudra remettre les bonnes valeurs.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2011-10-05T06:59:50Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=700#p700</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Scale -> Translate]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=698#p698"/>
			<content type="html"><![CDATA[<p>En francais deso, ca fait 30 min que jessaye d&#039;ecrire trois foutue phrases en<br />anglais et le resultat est incompréhensible (meme par moi ..)</p><p>En fait plus l&#039;objet est petit moins il reagit a addcentralforce</p><p>Par exemple, un simple cube avec 1.00 de masse et addcentralforce 1, 0 ,0<br />et Scale a 1.00 bouge tout a fait normalement,<br />mais si je diminue le scale a 0.10 il ne bougera plu dutout</p><p>Note que ca me fait le meme truc avec translate</p><p>J&#039;ai remarqué ca quand j&#039;ai fait ma scene de simulation d&#039;espace, <br />Pour faire tenir la &quot;player box&quot; dans les airs je lui mets une masse de 0.01<br />(La quand je lance le jeu il tombe, logique) et ensuite en script <br />je lui ajoute pile la difference en addcentralforce (Z) pour qu&#039;il tienne en apesanteur</p><p>Ca fonctionne bien, mais si je change sa taille, elle ne tient plu et<br />je dois chercher a nouveau la bonne dose de addcentralforce</p>]]></content>
			<author>
				<name><![CDATA[Vegas]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=53</uri>
			</author>
			<updated>2011-10-04T23:10:12Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=698#p698</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Scale -> Translate]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=697#p697"/>
			<content type="html"><![CDATA[<p>The force is not scale dependent, but are you saying you need to apply a bigger force to move a bigger object at the same speed as a smaller one ? Also, it can depend of the mass, when the mass is bigger you need a bigger force.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2011-10-04T20:48:30Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=697#p697</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Scale -> Translate]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=695#p695"/>
			<content type="html"><![CDATA[<p>Maybe its not a bug, <br />but i noticed when you scale an object, the translate / addforce doesn&#039;t stay the same (in game),<br />the object is moving slower/faster depending if he&#039;s smaller/bigger</p>]]></content>
			<author>
				<name><![CDATA[Vegas]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=53</uri>
			</author>
			<updated>2011-10-04T17:13:56Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=695#p695</id>
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