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	<title type="html"><![CDATA[Maratis forum - Feature Requests]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=19&amp;type=atom"/>
	<updated>2011-06-23T10:24:11Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=19</id>
		<entry>
			<title type="html"><![CDATA[Re: Feature Requests]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=413#p413"/>
			<content type="html"><![CDATA[<p>We will as for renderers I&#039;m improving upon the OpenGL code and am writing DirectX Renderers 9,10 &amp; 11 for it I hope to include some terrain rendering as well for all four. Make some improvements to the editor and what not I&#039;ll see what I can do about the rest since Anael has his hands full with the Iphone publishing and various fixes.</p>]]></content>
			<author>
				<name><![CDATA[DarkKobra2020]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=114</uri>
			</author>
			<updated>2011-06-23T10:24:11Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=413#p413</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Feature Requests]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=59#p59"/>
			<content type="html"><![CDATA[<p>I got a few feature requests <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> If I may...</p><p>* Point light shadows<br />* Armature\ object animation editing in the editor<br />* Event Triggers (Timers, Area triggers) that trigger specific animations, sounds, spawning of entities etc.<br />* Compilation of game into .exe <br />* Built-in predefined OpenGL filters, with configurable parameters (such as HDR,&nbsp; SSAO, motionblur) for non-programmers.<br />* Content Browsing inside the editor, with material\entity previews shown in the thumbnail or preinterview box for example.</p><p>So to elaborate on the previous point, the content is imported into the current project, or buffered(Whatever it&#039;s called, im no programmer <img src="http://forum.maratis3d.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" />) and all assets used in the current level\game are shown in a built in browser.</p><p>* Custom Keyboard shortcuts<br />* When selecting a field to change(such as shadowblur), highlight the whole field so that It&#039;s easily and quickly edited, like Blender.</p><p>That&#039;s all I can think of for now <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> Ambitious I know, but why not consider some of these in the long term.</p>]]></content>
			<author>
				<name><![CDATA[Christophe]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=23</uri>
			</author>
			<updated>2011-02-09T19:39:33Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=59#p59</id>
		</entry>
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