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		<title><![CDATA[Maratis forum - Feature Requests]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=19</link>
		<description><![CDATA[The most recent posts in Feature Requests.]]></description>
		<lastBuildDate>Thu, 23 Jun 2011 10:24:11 +0000</lastBuildDate>
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			<title><![CDATA[Re: Feature Requests]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=413#p413</link>
			<description><![CDATA[<p>We will as for renderers I&#039;m improving upon the OpenGL code and am writing DirectX Renderers 9,10 &amp; 11 for it I hope to include some terrain rendering as well for all four. Make some improvements to the editor and what not I&#039;ll see what I can do about the rest since Anael has his hands full with the Iphone publishing and various fixes.</p>]]></description>
			<author><![CDATA[dummy@example.com (DarkKobra2020)]]></author>
			<pubDate>Thu, 23 Jun 2011 10:24:11 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=413#p413</guid>
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			<title><![CDATA[Feature Requests]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=59#p59</link>
			<description><![CDATA[<p>I got a few feature requests <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> If I may...</p><p>* Point light shadows<br />* Armature\ object animation editing in the editor<br />* Event Triggers (Timers, Area triggers) that trigger specific animations, sounds, spawning of entities etc.<br />* Compilation of game into .exe <br />* Built-in predefined OpenGL filters, with configurable parameters (such as HDR,&nbsp; SSAO, motionblur) for non-programmers.<br />* Content Browsing inside the editor, with material\entity previews shown in the thumbnail or preinterview box for example.</p><p>So to elaborate on the previous point, the content is imported into the current project, or buffered(Whatever it&#039;s called, im no programmer <img src="http://forum.maratis3d.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" />) and all assets used in the current level\game are shown in a built in browser.</p><p>* Custom Keyboard shortcuts<br />* When selecting a field to change(such as shadowblur), highlight the whole field so that It&#039;s easily and quickly edited, like Blender.</p><p>That&#039;s all I can think of for now <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> Ambitious I know, but why not consider some of these in the long term.</p>]]></description>
			<author><![CDATA[dummy@example.com (Christophe)]]></author>
			<pubDate>Wed, 09 Feb 2011 19:39:33 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=59#p59</guid>
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