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	<title type="html"><![CDATA[Maratis forum - Blender Real-time Exporter]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=220&amp;type=atom"/>
	<updated>2012-02-25T12:28:29Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=220</id>
		<entry>
			<title type="html"><![CDATA[Re: Blender Real-time Exporter]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1470#p1470"/>
			<content type="html"><![CDATA[<p>I think the blender export plugin could be improved to be able to do something more &quot;realtime&quot;, for now it only export the selected objects when you press &quot;export&quot;.</p><p>In python we could catch some interesting Blender events, like file saving or scene modification to automatically export the meshs of the scene using object names or layers.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-02-25T12:28:29Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1470#p1470</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Blender Real-time Exporter]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1469#p1469"/>
			<content type="html"><![CDATA[<p>I only found this post because a spam comment pushed it to the top. I realise it&#039;s pretty old now, but I just thought I would put my thoughts down too. As it stands, the current design of Maratis wouldn&#039;t allow something like this at all. It would require significantly more complexity to be added to the base system and I&#039;m sure that everyone, especially Anael, would prefer a simple, stable engine rather than a bloated one with random features.</p><p>That&#039;s not to say that this wouldn&#039;t be very cool. It definitely would. However, I think there would be a better solution than that blender real-time exporter. If you have a look at the <a href="http://www.youtube.com/watch?v=DPIA2g8T6Hw">tools that Eskil Steenberg wrote</a> to make his semi-mmo game &quot;Love&quot;. His tools are all open source and freely available and use the <a href="http://verse.blender.org/">Verse protocol</a>.</p><p>Again, to add this to the main engine code would be a strain on the design, however, when the plugin system is set up again, might be a candidate for that. Not that I have time to do this, but I thought I would just put the information down in case someone else was interested in picking this up. <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Nistur]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=500</uri>
			</author>
			<updated>2012-02-25T10:14:24Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1469#p1469</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Blender Real-time Exporter]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=871#p871"/>
			<content type="html"><![CDATA[<p>I think this is what maratis exporter need but more robust.<br /><a href="http://sketchesofcode.wordpress.com/2011/11/15/blender-real-time-exporter-simple-version/">http://sketchesofcode.wordpress.com/201 &#133; e-version/</a></p>]]></content>
			<author>
				<name><![CDATA[kakachiex]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=356</uri>
			</author>
			<updated>2011-11-15T04:29:24Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=871#p871</id>
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