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		<title><![CDATA[Maratis forum - Blender Real-time Exporter]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=220</link>
		<description><![CDATA[The most recent posts in Blender Real-time Exporter.]]></description>
		<lastBuildDate>Sat, 25 Feb 2012 12:28:29 +0000</lastBuildDate>
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			<title><![CDATA[Re: Blender Real-time Exporter]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1470#p1470</link>
			<description><![CDATA[<p>I think the blender export plugin could be improved to be able to do something more &quot;realtime&quot;, for now it only export the selected objects when you press &quot;export&quot;.</p><p>In python we could catch some interesting Blender events, like file saving or scene modification to automatically export the meshs of the scene using object names or layers.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sat, 25 Feb 2012 12:28:29 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1470#p1470</guid>
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		<item>
			<title><![CDATA[Re: Blender Real-time Exporter]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1469#p1469</link>
			<description><![CDATA[<p>I only found this post because a spam comment pushed it to the top. I realise it&#039;s pretty old now, but I just thought I would put my thoughts down too. As it stands, the current design of Maratis wouldn&#039;t allow something like this at all. It would require significantly more complexity to be added to the base system and I&#039;m sure that everyone, especially Anael, would prefer a simple, stable engine rather than a bloated one with random features.</p><p>That&#039;s not to say that this wouldn&#039;t be very cool. It definitely would. However, I think there would be a better solution than that blender real-time exporter. If you have a look at the <a href="http://www.youtube.com/watch?v=DPIA2g8T6Hw">tools that Eskil Steenberg wrote</a> to make his semi-mmo game &quot;Love&quot;. His tools are all open source and freely available and use the <a href="http://verse.blender.org/">Verse protocol</a>.</p><p>Again, to add this to the main engine code would be a strain on the design, however, when the plugin system is set up again, might be a candidate for that. Not that I have time to do this, but I thought I would just put the information down in case someone else was interested in picking this up. <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Sat, 25 Feb 2012 10:14:24 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1469#p1469</guid>
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		<item>
			<title><![CDATA[Blender Real-time Exporter]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=871#p871</link>
			<description><![CDATA[<p>I think this is what maratis exporter need but more robust.<br /><a href="http://sketchesofcode.wordpress.com/2011/11/15/blender-real-time-exporter-simple-version/">http://sketchesofcode.wordpress.com/201 &#133; e-version/</a></p>]]></description>
			<author><![CDATA[dummy@example.com (kakachiex)]]></author>
			<pubDate>Tue, 15 Nov 2011 04:29:24 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=871#p871</guid>
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