<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Maratis forum - Hello, and a question]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=262</link>
		<description><![CDATA[The most recent posts in Hello, and a question.]]></description>
		<lastBuildDate>Sun, 01 Jan 2012 12:21:50 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Hello, and a question]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=992#p992</link>
			<description><![CDATA[<p>Great, thanks for the help.</p><p>I&#039;ve imported a few test models to get to grips with the blender exporter. I&#039;ll post some shots of my project when I&#039;ve got my level designed and got a few models textured.</p><p>After playing around with the editor a bit, I&#039;m really excited about starting my project and learning C++.<br />Cheers,<br />Rich</p>]]></description>
			<author><![CDATA[dummy@example.com (Rich Smith)]]></author>
			<pubDate>Sun, 01 Jan 2012 12:21:50 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=992#p992</guid>
		</item>
		<item>
			<title><![CDATA[Re: Hello, and a question]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=990#p990</link>
			<description><![CDATA[<p>Hi,<br />welcome !</p><p>About textures, yes modeling and texturing is done in Blender,<br />there is a plugin to install (Maratis exporter) and some options in the material,<br />you can watch this tutorial : <a href="http://www.maratis3d.org/?p=277">http://www.maratis3d.org/?p=277</a></p><p>Recent hardware can use texture with random sizes, but old hardware and iphone needs power of two textures.<br />So it depends on your hardware and on the machine your target. Best if to use power of two if you can.</p><p>cheers,</p><p>Anaël.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sat, 31 Dec 2011 09:27:45 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=990#p990</guid>
		</item>
		<item>
			<title><![CDATA[Hello, and a question]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=988#p988</link>
			<description><![CDATA[<p>hi all<br />just downloaded maratis and I&#039;m looking forward to getting my project under way. I dont have much C++ experience at all so I&#039;m hoping to pick it up as I go along <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>I&#039;ve got a quick question regarding textures.</p><p>As I understand it, I texture my object in blender using UV maps, then import it into the engine. Do my textures have to be powers of 2? or can they be any dimensions? Also, after I&#039;ve applied the textures in blender (UV mapped), are they applied automatically to the object when its imported into the engine? or is there another step? (assuming I&#039;ve got my diffuse, normal and specular textures all in the map folder).</p><p>I just wanted to check about the textures before I start work so I dont mess everything up from the outset.</p><p>Thanks for reading</p><p>Rich</p>]]></description>
			<author><![CDATA[dummy@example.com (Rich Smith)]]></author>
			<pubDate>Fri, 30 Dec 2011 17:18:32 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=988#p988</guid>
		</item>
	</channel>
</rss>
