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		<title><![CDATA[Maratis forum - Potential tutorial series]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=282</link>
		<description><![CDATA[The most recent posts in Potential tutorial series.]]></description>
		<lastBuildDate>Wed, 15 May 2013 17:53:11 +0000</lastBuildDate>
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			<title><![CDATA[Re: Potential tutorial series]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4162#p4162</link>
			<description><![CDATA[<p>I&#039;m trying to work with one of your tutorial:</p><p><a href="http://nistur.com/projects/maratis-3d/tutorials/maratis-tut6/">http://nistur.com/projects/maratis-3d/t &#133; atis-tut6/</a></p><p>I can&#039;t get your source compiled. I need messages for communicate to MyGame.cpp that an Entities with a particular behavior exists without looking each entity. May I have any tip?</p>]]></description>
			<author><![CDATA[dummy@example.com (firelite)]]></author>
			<pubDate>Wed, 15 May 2013 17:53:11 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4162#p4162</guid>
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			<title><![CDATA[Re: Potential tutorial series]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2911#p2911</link>
			<description><![CDATA[<p>Hi, I&#039;m sorry about the delay, I&#039;ve been pretty busy.</p><p>The -&gt; is the crappy web formatting. I thought I managed to fix it all, it&#039;s meant to be -&gt;. It&#039;s replacing &gt; with &gt;. If you notice any of these, can you please let me know which tutorials it&#039;s on and I will fix it.</p><p>In other news, I&#039;ve started working on this stuff again, so I might have another tutorial up soon. I think I&#039;m going to leave the video tutorials for a bit though <img src="http://forum.maratis3d.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Mon, 12 Nov 2012 16:23:38 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2911#p2911</guid>
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			<title><![CDATA[Re: Potential tutorial series]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2866#p2866</link>
			<description><![CDATA[<p>Can i ask a question i am just starting in c++ and maratis 3d and i started your tutorials <br />in tutorial #3 Creating the plugin , in&nbsp; Tutorial plugin.cpp , in the start plugin i saw you adding &quot;-&amp;gt&quot; after the pointers/object of MEngine and MBehaviorManager&nbsp; can you pls explain&nbsp; why and what&nbsp; it is&nbsp; ?<br />btw thanks for the tutorials</p>]]></description>
			<author><![CDATA[dummy@example.com (Crucio777)]]></author>
			<pubDate>Fri, 02 Nov 2012 18:22:03 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2866#p2866</guid>
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			<title><![CDATA[Re: Potential tutorial series]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1762#p1762</link>
			<description><![CDATA[<p>No code in this one, just an overview of how to go about tidying the code and making a more pleasant development environment, along with instructions of how to start a debugging session simply.<br /><a href="http://nistur.com/projects/maratis-3d/tutorials/maratis-tut9/">Tutorial 9</a> is up.</p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Wed, 04 Apr 2012 10:55:16 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1762#p1762</guid>
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			<title><![CDATA[Re: Potential tutorial series]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1741#p1741</link>
			<description><![CDATA[<p>Gah, it&#039;s taken me so long to get this one finished, and it was a very simple tutorial actually. Sorry again, it&#039;s finally <a href="http://nistur.com/projects/maratis-3d/tutorials/maratis-tut8/">online for people to see</a>. I wouldn&#039;t expect anything very impressive or revolutionary, it&#039;s still just framework code, but we&#039;re getting to the end of that finally. I have 2 more tutorials to tie everything up, then we&#039;re onto making a game!</p><p>As always, look forward to any feedback. The sourcecode is all on <a href="https://github.com/nistur/MaratisTutorial">Github</a> as usual.</p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Sun, 01 Apr 2012 12:18:59 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1741#p1741</guid>
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			<title><![CDATA[Re: Potential tutorial series]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1704#p1704</link>
			<description><![CDATA[<p>I&#039;ve not yet finished writing up the next tutorial, but I&#039;ve made a start. And I&#039;ve done all the code (minus the comments) If anyone&#039;s interested, the code is up on <a href="https://github.com/nistur/MaratisTutorial">Github</a> and I&#039;ve started writing the <a href="http://nistur.com/projects/maratis-3d/tutorials/maratis-tut8/">introduction</a>.</p><p>Just some tidying up to do, then we&#039;re practically done with stage 1.</p><p>Apologies to all for this going so slowly.</p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Thu, 22 Mar 2012 23:52:16 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1704#p1704</guid>
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			<title><![CDATA[Re: Potential tutorial series]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1642#p1642</link>
			<description><![CDATA[<p>No worries. I&#039;m actually planning on using the majority of the tutorial stuff for my own game project, even though it&#039;s not an FPS, so I&#039;m trying to write most of it nice and generally <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>What I&#039;ve been trying to do until now is give a solid idea as to the concepts I use when coding. For that I&#039;ve been going pretty slowly. In order to cover the topics I have planned for the next stage, I&#039;m going to have to change to either writing considerably more per tutorial, or go over the stuff at a greater speed, relying on the reader to understand techniques from earlier on. I&#039;m not sure which I will choose yet, but yes, it should be a bit juicier <img src="http://forum.maratis3d.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>I&#039;ve been playing with the idea of the save system, but I&#039;ve decided to drop it for now. The reason being that the game we&#039;re making will be incredibly minimal from a functionality point of view, there won&#039;t be much at all to save. There are arguments for both implementing a save system early and leaving it until later, I think I&#039;d prefer, especially with the tutorial series, to leave it until there&#039;s something worthwhile saving.</p><p>Pausing can be (hopefully) done pretty quickly and easily. I can try and work it into the existing tutorial layout, maybe enlarge stage 2 to maybe 25 tutorials <img src="http://forum.maratis3d.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> Replays are another matter however as it requires keeping track of everything which happened&nbsp; up until the point you want to play to. That means a whole load of extra information to store, the exact animations every entity was playing for a set period of time. It&#039;s definitely not something for this tutorial series at this stage.</p><p>Thanks for the feedback. I&#039;ll try to keep working on them this weekend, I&#039;ve been trying to get a particle system plugin sorted though to let us all make nice effects <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> Also wondering whether I should invest time in integrating it with bullet, or maybe putting it on GPU. Oh the possibilities. So much to do, so little time <img src="http://forum.maratis3d.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Fri, 16 Mar 2012 23:28:01 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1642#p1642</guid>
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			<title><![CDATA[Re: Potential tutorial series]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1635#p1635</link>
			<description><![CDATA[<p>Seems awesome. I personally can&#039;t try the tutorials (yet) so i can&#039;t give concrete feedback,<br />but i think step by step is pretty nice for tutorials cause there&#039;s no way to screw up while following them.<br />Anyway i think any infos/tutorials you write down will never be a waste, because many of these steps will be needed in many games genre.<br />The next steps of the tutorials seems very juicy, especially Decals, shaders and bullets steps, hope i can get my PC working back soon enough to try all these.</p><p>There&#039;s also one thing from your first post that was really interesting :<br />&quot;- Save Data (Hmmm, this might be a good use for protobuf)&quot;<br />And i&#039;m suggesting :<br />- Pause game<br />- Replays</p><p>But well i&#039;m speaking about things that are beyond my understanding &gt;.&gt;</p><p>Anyway, Thank you for all this <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /><br />(And sorry for my noob english)</p>]]></description>
			<author><![CDATA[dummy@example.com (Vegas)]]></author>
			<pubDate>Thu, 15 Mar 2012 22:31:40 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1635#p1635</guid>
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			<title><![CDATA[Re: Potential tutorial series]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1613#p1613</link>
			<description><![CDATA[<p>I&#039;ve, unfortunately, been pretty busy recently so I haven&#039;t had time to work on the tutorial series so much. I have, however, I think, come up with a full plan of the next stage of the series. Let me know what you think.</p><p>Still to do in Stage 1:<br />- Tutorial 8 - Game framework 4 - Interaction<br />&nbsp; &nbsp; Some basic inter-behaviour framework stuff<br />- Tutorial 9 - Game framework 5 - Tidying up<br />&nbsp; &nbsp; Branching the project and setting up for our game<br />- Tutorial 10 - Overview and planning<br />&nbsp; &nbsp; Some scribbles about what we&#039;re planning on doing</p><p>Up and coming in Stage 2:<br />- Tutorial 11 - Revisiting our controller<br />&nbsp; &nbsp; Making a simple player object which will listen to commands<br />- Tutorial 12 - Give me a place to stand<br />&nbsp; &nbsp; Adding a world for us to explore and some physics-y stuff<br />- Tutorial 13 - Guns, guns, guns<br />&nbsp; &nbsp; How we handle guns and shooting them<br />- Tutorial 14 - Pew pew. Bullets<br />&nbsp; &nbsp; Making things fly around the world, possibly even visibly, depending how enthusiastic we get<br />- Tutorial 15 - Decals<br />&nbsp; &nbsp; Bullet holes in the scenery. Nice.<br />- Tutorial 16 - Animations<br />&nbsp; &nbsp; Setting up for reloading etc<br />- Tutorial 17 - Enemies are stupid<br />&nbsp; &nbsp; A very basic AI. Don&#039;t expect much here apart from randomly walking around (maybe do an AI series later?)<br />- Tutorial 18 - Particles everywhere<br />&nbsp; &nbsp; Fire. Smoke. Water. That kind of thing. They look pretty<br />- Tutorial 19 - Fun in the shade(r)<br />&nbsp; &nbsp; I&#039;ve been playing with post processing, so I may as well put some shader stuff up.<br />- Tutorial 20 - How gooey is a game?<br />&nbsp; &nbsp; some GUI work, maybe a simple HUD, we&#039;ll see</p><p>There&#039;s really not a lot left in Stage 1, Stage 2, however, will get a lot more involved. I&#039;m hoping to go into as much detail as possible when writing them, but at the same time, I don&#039;t have several weeks to write a particle system and tutorialise it. I think the plan for this is to use an existing system. With any luck, the plugin system will be up and running and I will write up a bit about integrating a particle system (possibly <a href="http://www.particlesystems.org/">this one</a> even though it&#039;s a bit old now) into a plugin, separate from the tutorial series, then use the tutorial to explain how to set up pretty looking particle systems. The same is true for the GUI stuff as I&#039;m intending to integrate a GUI system into a plugin. Of course, if the plugin system isn&#039;t ready to go at this stage, I&#039;ll probably do the work in the game project, at the very least as a placeholder.</p><p>Anyway, what do people think? I should be able to scrape together some more time this week to hopefully finish off the last 3 tutorials in Stage 1 and start thinking about Stage 2. Are people finding this helpful?</p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Mon, 12 Mar 2012 23:14:59 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1613#p1613</guid>
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			<title><![CDATA[Re: Potential tutorial series]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1484#p1484</link>
			<description><![CDATA[<p>I&#039;ve been far busier than I anticipated. I finally managed to spec out a little of the next stage, I&#039;d like to have some feedback on the plans I have <a href="http://nistur.com/projects/maratis-3d/tutorials/">so far</a>, especially from anyone with any experience making an FPS in Maratis as to what features I&#039;m likely to need. To be honest, much as my name is in the credits of <a href="http://itunes.apple.com/gb/app/call-of-duty-black-ops-zombies/id471063940?mt=8">an FPS game</a> I wouldn&#039;t presume to know what might be needed in setting one up from scratch in Maratis.</p><p>I have, however, been trying to acquire an environment from my friend <a href="http://forums.cgsociety.org/showthread.php?t=944350">Umar</a>, which would probably be licensed CC BY-NC-ND. So at least the game should look pretty <img src="http://forum.maratis3d.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Mon, 27 Feb 2012 12:25:40 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1484#p1484</guid>
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			<title><![CDATA[Re: Potential tutorial series]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1465#p1465</link>
			<description><![CDATA[<p>I had a go with something similar already and couldn&#039;t find numbers that would make it feel smooth uphill which didn&#039;t cause you to float down too slowly if you ran off the top. I&#039;ll have another fiddle and see what I can get working <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> Thanks</p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Wed, 22 Feb 2012 19:22:55 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1465#p1465</guid>
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			<title><![CDATA[Re: Potential tutorial series]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1464#p1464</link>
			<description><![CDATA[<p>Hi,<br />something simple for stairs is to put a flat plane on top of the stairs and set it invisible (I did it before it works pretty ok).</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Wed, 22 Feb 2012 18:32:23 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1464#p1464</guid>
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			<title><![CDATA[Re: Potential tutorial series]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1463#p1463</link>
			<description><![CDATA[<p>Thanks dodosoft. That&#039;s great <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> I&#039;m sure I can find something there I can throw in <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> I&#039;ll quickly spec out stage 2 and see what people think about that. I think there&#039;s also no decision that has to be made about which <a href="http://www.blendswap.com/blends/weapons/high-poly-desert-eagle-50-cal/">gun to use</a>.</p><p>One quick question, what do people think about the actual movement. We have access to Bullet in Maratis, it&#039;s probably the quickest and easiest way to get something reasonable moving around a 3D world, but has the problem that things like going up stairs will cause the player to slow down. I&#039;ve fiddled with some numbers already and found it awkward to do in a nice and easy way. Another option is to ignore physics and move around the world manually using a 3D mesh, possibly an invisible lower poly one. I believe it will get better results quicker, but also be more prone to miscalculations... gah. Well, if someone has thoughts, please shout. I&#039;ll look into it a bit more and see what I can do quickly otherwise.</p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Wed, 22 Feb 2012 17:55:20 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1463#p1463</guid>
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			<title><![CDATA[Re: Potential tutorial series]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1462#p1462</link>
			<description><![CDATA[<div class="quotebox"><cite>Nistur wrote:</cite><blockquote><p>If anyone wants to donate a gun model for upcoming tutorials, I would be very thankful</p></blockquote></div><p>I don&#039;t have a gun model but I have a great <a href="http://www.blendswap.com/">link</a>.&nbsp; <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (dodosoft)]]></author>
			<pubDate>Wed, 22 Feb 2012 16:42:30 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1462#p1462</guid>
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			<title><![CDATA[Re: Potential tutorial series]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1461#p1461</link>
			<description><![CDATA[<p>Unfortunately, I&#039;ve been quite busy recently and haven&#039;t been able to push forward with this, but I should be able to get back on top of it soon. If anyone wants to donate a gun model for upcoming tutorials, I would be very thankful, otherwise I&#039;ll scour for something free and suitable.</p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Wed, 22 Feb 2012 14:50:21 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1461#p1461</guid>
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