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	<title type="html"><![CDATA[Maratis forum - importing textures]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=292&amp;type=atom"/>
	<updated>2012-09-10T14:16:55Z</updated>
	<generator>PunBB</generator>
	<id>http://forum.maratis3d.com/viewtopic.php?id=292</id>
		<entry>
			<title type="html"><![CDATA[Re: importing textures]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2556#p2556"/>
			<content type="html"><![CDATA[<p>Hello!<br />I exported simple scene (box with texture) with 3d s max exporter&nbsp; ( <a href="http://forum.maratis3d.com/viewtopic.php?id=134&amp;p=5">http://forum.maratis3d.com/viewtopic.php?id=134&amp;p=5</a> ). Export was successful. <br />When&nbsp; trying to open it in Maratis.app (Mac , 3.1 beta) , I see black box without texture. I tried to change path to texture in Box.mesh file, and to change parameters of texture.<br />I also tried to load this scene in iPhonePunlishing example. I saw the same result.<br />Can you look at this scene, what is wrong with it?&nbsp; &nbsp;<a href="http://www.sendspace.com/file/3apm6x">Scene</a></p>]]></content>
			<author>
				<name><![CDATA[Petr]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1081</uri>
			</author>
			<updated>2012-09-10T14:16:55Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2556#p2556</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: importing textures]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1403#p1403"/>
			<content type="html"><![CDATA[<p>just check on nvidia or amd/ati website to install the latest drivers for your card</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-02-08T09:41:47Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1403#p1403</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: importing textures]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1402#p1402"/>
			<content type="html"><![CDATA[<p>where can i find an opengl update? i googled it and i couldnt find any site i can update off of</p>]]></content>
			<author>
				<name><![CDATA[mogzdogz]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=544</uri>
			</author>
			<updated>2012-02-08T03:43:37Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1402#p1402</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: importing textures]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1388#p1388"/>
			<content type="html"><![CDATA[<p><img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> good, it means your card miss a mipmap extension, it could probably be corrected with up-to date drivers if there is (for opengl specially).</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-02-05T09:51:49Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1388#p1388</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: importing textures]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1387#p1387"/>
			<content type="html"><![CDATA[<p>yayyy! it worked!! <img src="http://forum.maratis3d.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> thank you</p>]]></content>
			<author>
				<name><![CDATA[mogzdogz]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=544</uri>
			</author>
			<updated>2012-02-05T04:13:36Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1387#p1387</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: importing textures]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1383#p1383"/>
			<content type="html"><![CDATA[<p>no 512x512 is a power of two,<br />look at the command line, it shows the opengl version.</p><p>but try to set mipmap=&quot;0&quot; in the mesh file (in case the extension is not supported)</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-02-03T20:59:16Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1383#p1383</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: importing textures]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1382#p1382"/>
			<content type="html"><![CDATA[<p>my drivers are good. i believe i have openGL 2.0 on my machine..and all my textures are all by the powers of 2. in this case my textures are 512x512. should i resize them to 256x256?</p>]]></content>
			<author>
				<name><![CDATA[mogzdogz]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=544</uri>
			</author>
			<updated>2012-02-03T20:36:14Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1382#p1382</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: importing textures]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1380#p1380"/>
			<content type="html"><![CDATA[<p>maybe your drivers are not up to date for opengl, try installing the latest drivers for your card,<br />some users had similar issues.</p><p>Can you tell me what is written in Maratis command line (OpenGL something...) ?<br />And just in case, try to make your texture with a power two size (ex 256x256) and set mipmap=&quot;0&quot; in the mesh file with a text editor.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-02-03T08:41:01Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1380#p1380</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: importing textures]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1378#p1378"/>
			<content type="html"><![CDATA[<p>whoops i didnt realize the message was cut off after typing the code in lol! my mistake.. what i was trying to say was yes the texture file path within the mesh is correct when opening it in notepad++ ..it just doesnt show in the editor or when i test the project out. and also all the examples that came with maratis none of the textures show either:( hmmm..and i have a high end graffix card.</p>]]></content>
			<author>
				<name><![CDATA[mogzdogz]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=544</uri>
			</author>
			<updated>2012-02-03T03:54:30Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1378#p1378</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: importing textures]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1377#p1377"/>
			<content type="html"><![CDATA[<p>yes it&#039;s uv mapped and my graffix card is good, also i opened the mesh file in notepad++ and its says <br />&lt;image filename=</p>]]></content>
			<author>
				<name><![CDATA[mogzdogz]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=544</uri>
			</author>
			<updated>2012-02-03T00:21:42Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1377#p1377</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: importing textures]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1376#p1376"/>
			<content type="html"><![CDATA[<p>Is the mesh texture coordinates on UV ? <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[Alinor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=64</uri>
			</author>
			<updated>2012-02-02T18:31:50Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1376#p1376</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: importing textures]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1371#p1371"/>
			<content type="html"><![CDATA[<p>did you directly export your mesh to the final directory (project/meshs) ? or did you moved it after exporting ?<br />when exporting, the path are made relative to the mesh file, so if you move the file, the path are no longer good.<br />to be sure, you can open the mesh file with a text editor (its xml) and check that the texture filename if good.</p><p>it can also be the texture, what is the format of the texture ? maybe your 3d card only support power of two textures ?</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-02-02T11:01:20Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1371#p1371</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[importing textures]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1369#p1369"/>
			<content type="html"><![CDATA[<p>first off. this is an incredible game engine. one of the best open source engines i have came across thus far. great work flow, not too steep of a learning curve. but i do have one problem. is importing textures. i placed a texture in the map folder, and through blender i created a model set the paths to relative and export the model into the mesh folder. and still get a black mesh within maratis. can somebody provide me a short tutorial on how to view my textures and materials in the editor? <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[mogzdogz]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=544</uri>
			</author>
			<updated>2012-02-02T07:41:35Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1369#p1369</id>
		</entry>
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