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		<title><![CDATA[Maratis forum - A quick mess around with some art assets]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=293</link>
		<description><![CDATA[The most recent posts in A quick mess around with some art assets.]]></description>
		<lastBuildDate>Thu, 02 Feb 2012 16:35:48 +0000</lastBuildDate>
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			<title><![CDATA[Re: A quick mess around with some art assets]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1375#p1375</link>
			<description><![CDATA[<p>Trying to debug an issue that only happens on device at work, which means lots of very slow compiles... I&#039;ve had time to have a bit of a fiddle with Blender and sort the edge split stuff. Lighting looks a lot better now, thanks <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p><span class="postimg"><img src="http://nistur.com/maratis/Umar/sshot2.png" alt="http://nistur.com/maratis/Umar/sshot2.png" /></span></p><p>Some issues with this is that they&#039;re still low poly block outs without the correct textures (apart from the bannisters on the stairs) so it still looks a little wrong, but very pretty still I think. Unfortunately he made it originally for UDK, which has lots and lots of shiny features like the light beams coming through all the windows... but still</p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Thu, 02 Feb 2012 16:35:48 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1375#p1375</guid>
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			<title><![CDATA[Re: A quick mess around with some art assets]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1374#p1374</link>
			<description><![CDATA[<p><img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> nice</p><p>for smoothing group :<br />there is no way to import it from another software but, in Blender, add a &quot;edge split&quot; modifier,<br />you can set up an angle or use marked edges.</p><p>waiting to see more</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Thu, 02 Feb 2012 15:35:53 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1374#p1374</guid>
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		<item>
			<title><![CDATA[A quick mess around with some art assets]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1373#p1373</link>
			<description><![CDATA[<p>I just put some assets from my friend <a href="http://forums.cgsociety.org/showthread.php?t=944350">Umar</a> from an environment he&#039;s working on. I&#039;m mainly using this as a test of the art pipeline, but also, it looks very pretty.</p><p>I&#039;m having a couple of issues with shading groups when importing into Blender (hence the shadows looking incorrect) but I just thought I&#039;d throw up a screenshot to show how it looks <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p><span class="postimg"><img src="http://nistur.com/maratis/Umar/sshot1.jpg" alt="http://nistur.com/maratis/Umar/sshot1.jpg" /></span></p><p>Updates likely</p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Thu, 02 Feb 2012 14:15:43 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1373#p1373</guid>
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