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		<title><![CDATA[Maratis forum - animations?]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=298</link>
		<description><![CDATA[The most recent posts in animations?.]]></description>
		<lastBuildDate>Fri, 13 Apr 2012 01:37:32 +0000</lastBuildDate>
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			<title><![CDATA[Re: animations?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1825#p1825</link>
			<description><![CDATA[<p>Does Maratis support inverse kinematics?</p>]]></description>
			<author><![CDATA[dummy@example.com (Arturok)]]></author>
			<pubDate>Fri, 13 Apr 2012 01:37:32 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1825#p1825</guid>
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			<title><![CDATA[Re: animations?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1445#p1445</link>
			<description><![CDATA[<p>maratis3D using LUA right? nice. thanks <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (freaka61)]]></author>
			<pubDate>Thu, 16 Feb 2012 05:23:10 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1445#p1445</guid>
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			<title><![CDATA[Re: animations?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1444#p1444</link>
			<description><![CDATA[<p>In lua (script) :</p><p>object = getObject(« objectName »)<br />changeAnimation(object, animationId)</p><p>or in c++, it&#039;s more advanced but more complex</p><p>Have a look at the examples inside the release, &quot;Jules&quot; example uses animation,<br />you should look at the script to see how it works, it&#039;s very simple.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Wed, 15 Feb 2012 15:33:31 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1444#p1444</guid>
		</item>
		<item>
			<title><![CDATA[Re: animations?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1443#p1443</link>
			<description><![CDATA[<p>I already looked at this tutorial but how to use in maratis3d? how can i call animations in some functions? is it like c++?</p>]]></description>
			<author><![CDATA[dummy@example.com (freaka61)]]></author>
			<pubDate>Wed, 15 Feb 2012 14:24:44 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1443#p1443</guid>
		</item>
		<item>
			<title><![CDATA[Re: animations?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1442#p1442</link>
			<description><![CDATA[<p>Hi,</p><p>for now, you have to export from Blender :<br /><a href="http://www.maratis3d.org/?p=277">http://www.maratis3d.org/?p=277</a></p><p>It supports bones animation, material animation and uv-texture animation (texture offset/scale).</p><p>You can also find more tutorials here :<br /><a href="http://www.maratis3d.org/?page_id=53">http://www.maratis3d.org/?page_id=53</a></p><p>or in this forum (tutorial/examples section)</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Wed, 15 Feb 2012 12:56:46 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1442#p1442</guid>
		</item>
		<item>
			<title><![CDATA[animations?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1441#p1441</link>
			<description><![CDATA[<p>how can i use animations in maratis? ex. 3ds max FBX model or other model is animated for fps, how i import them into the maratis and how i use in my scripts. for example: <br /> -- fire<br />&nbsp; &nbsp; if isKeyPressed(</p>]]></description>
			<author><![CDATA[dummy@example.com (freaka61)]]></author>
			<pubDate>Tue, 14 Feb 2012 19:41:40 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1441#p1441</guid>
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