<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Maratis forum - About collisions]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=30</link>
		<description><![CDATA[The most recent posts in About collisions.]]></description>
		<lastBuildDate>Wed, 16 Feb 2011 20:47:46 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: About collisions]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=105#p105</link>
			<description><![CDATA[<p>I&#039;ll experiment with the editor and try to make a simple level imported from blender.<br />So it will be a good way for me to think about other functions a dummy coder like me would like to have <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Ed)]]></author>
			<pubDate>Wed, 16 Feb 2011 20:47:46 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=105#p105</guid>
		</item>
		<item>
			<title><![CDATA[Re: About collisions]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=101#p101</link>
			<description><![CDATA[<p>Hi !</p><p>Collision and physics settings happen in the property tab when you select an entity :</p><p><span class="postimg"><img src="http://www.maratis3d.com/wp-content/uploads/2011/02/screen01.jpg" alt="http://www.maratis3d.com/wp-content/uploads/2011/02/screen01.jpg" /></span></p><p>You can choose different shape mode, triangle-mesh is used only for static mesh.<br />You also have access to physics properties, mass, joints, etc.</p><p>If you want to use an entity as a trigger, you can select &quot;invisible&quot; and &quot;ghost&quot;</p><p>For scripting, you have some functions to know if there is a collision, one is &quot;isCollisionBetween(obj1, obj2)&quot;.<br />There is not particle system implemented yet, it can be done manually using c++ SDK.<br />Depending what you need, you can maybe use texture animation for now, but that&#039;s not particles.</p><p>To pick up objects ? There is multiple way, the best would be to create a special behavior but you want to use script only.<br />With script, with the collision detection function, you will know if the player touch an object, you can then hide this object and enable a camera-linked weapon which is hidden by default.</p><p>I should add script functions yes, for now people can add custom functions with c++ SDK.<br />You can also make a list of functions you would like to see implemented and I will add it when I will have time.</p><p>There is no implemented script function to get fps number or editor option, that&#039;s not hard to do I&#039;ll try to add it.</p><p>Thanks,<br />Anaël.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Wed, 16 Feb 2011 15:41:36 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=101#p101</guid>
		</item>
		<item>
			<title><![CDATA[About collisions]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=100#p100</link>
			<description><![CDATA[<p>Hi,<br />Great work, really, with this software.<br />I appreciate it is free and open source, as Blender.<br />I also appreciate the possibility to script using lua, as I am more comfortable in modeling, animating, etc... the artistic<br />part rather than the programming one. Scripting in Lua is possible for me but not C++ or any Object Oriented Language.</p><p>So, about scripting, a few questions:<br />- How do you setup collisions between 3d object? Is it possible to choose the shape of the collision volume? Or is it box or sphere collision by default? I see functions about collisions in the Lua functions list but no informations about that.</p><p>- How could I script particles emissions with Lua? What would be the workflow?</p><p>- Is there a way to implement a &quot;socket&quot; system, so that a player can pick up a weapon or any other object, in his hand?</p><p>- Do you plan to add other functions in the Lua List?</p><p>And, last: is there a way to display the number of frames per second when running a level?</p><p>Hope there are not too many questions for this post.</p>]]></description>
			<author><![CDATA[dummy@example.com (Ed)]]></author>
			<pubDate>Wed, 16 Feb 2011 14:26:39 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=100#p100</guid>
		</item>
	</channel>
</rss>
