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	<title type="html"><![CDATA[Maratis forum - TinyXML 2.6.2 not compatible with MaratisPlayer?]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=316&amp;type=atom"/>
	<updated>2012-03-09T09:05:35Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=316</id>
		<entry>
			<title type="html"><![CDATA[Re: TinyXML 2.6.2 not compatible with MaratisPlayer?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1555#p1555"/>
			<content type="html"><![CDATA[<p><img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>thank you for using it !</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-03-09T09:05:35Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1555#p1555</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: TinyXML 2.6.2 not compatible with MaratisPlayer?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1554#p1554"/>
			<content type="html"><![CDATA[<p>Now I got everything compiled with Code::Blocks and MinGW: Core, Engine, Player, Editor.<br />Looks like the easiest way to start writing a game in C++ is to use MaratisPlayer source and add there all game related stuff.<br />This is a great engine, and source code is incredibly clean and well written, thanks anael!</p>]]></content>
			<author>
				<name><![CDATA[Lumooja]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=642</uri>
			</author>
			<updated>2012-03-08T21:09:37Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1554#p1554</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: TinyXML 2.6.2 not compatible with MaratisPlayer?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1542#p1542"/>
			<content type="html"><![CDATA[<p>Ah, I found in some other post that Maratis uses a custom TinyXML version, now I got it to compile TinyXML without errors, using this version:<br /><a href="http://code.google.com/p/maratis/source/browse/3rdparty/tinyxml/">http://code.google.com/p/maratis/source &#133; y/tinyxml/</a></p>]]></content>
			<author>
				<name><![CDATA[Lumooja]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=642</uri>
			</author>
			<updated>2012-03-07T11:25:51Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1542#p1542</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[TinyXML 2.6.2 not compatible with MaratisPlayer?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1541#p1541"/>
			<content type="html"><![CDATA[<p>I&#039;m trying to compile Maratis (Core, Engine, Player) with MinGW, but it seems the latest TinyXML is different than the version used in MaratisPlayer:<br /></p><div class="quotebox"><blockquote><p>C:\lib\Maratis-3.02-sources\Maratis\Common\MFileManager\MLevelLoad.cpp||In function &#039;void readLightProperties(TiXmlElement*, MOLight*)&#039;:|<br />C:\lib\Maratis-3.02-sources\Maratis\Common\MFileManager\MLevelLoad.cpp|341|error: &#039;class TiXmlElement&#039; has no member named &#039;QueryUIntAttribute&#039;|<br />C:\lib\Maratis-3.02-sources\Maratis\Common\MFileManager\MLevelLoad.cpp||In function &#039;bool M_loadLevel(const char*, void*, bool)&#039;:|<br />C:\lib\Maratis-3.02-sources\Maratis\Common\MFileManager\MLevelLoad.cpp|529|error: &#039;class TiXmlElement&#039; has no member named &#039;QueryUIntAttribute&#039;|<br />C:\lib\Maratis-3.02-sources\Maratis\Common\MFileManager\MLevelLoad.cpp|704|error: &#039;class TiXmlElement&#039; has no member named &#039;QueryUIntAttribute&#039;|<br />||=== Build finished: 3 errors, 0 warnings ===|</p></blockquote></div>]]></content>
			<author>
				<name><![CDATA[Lumooja]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=642</uri>
			</author>
			<updated>2012-03-07T11:06:59Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1541#p1541</id>
		</entry>
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