<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Maratis forum - ODE-Solver?]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=319</link>
		<description><![CDATA[The most recent posts in ODE-Solver?.]]></description>
		<lastBuildDate>Wed, 16 May 2012 09:39:25 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: ODE-Solver?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1990#p1990</link>
			<description><![CDATA[<p>Soft bodies still need to be plugged to Maratis, for now it only support rigid bodies.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Wed, 16 May 2012 09:39:25 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1990#p1990</guid>
		</item>
		<item>
			<title><![CDATA[Re: ODE-Solver?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1988#p1988</link>
			<description><![CDATA[<div class="quotebox"><cite>anael wrote:</cite><blockquote><p>also, Maratis got a time-syncronised logic system, so by default all games will run at the same speed on different computers, only the drawing will be dependent.</p></blockquote></div><p>Curious, does maratis support bullet soft bodies as well ?</p><p>cheers<br />gm</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Wed, 16 May 2012 04:25:33 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1988#p1988</guid>
		</item>
		<item>
			<title><![CDATA[Re: ODE-Solver?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1567#p1567</link>
			<description><![CDATA[<p>also, Maratis got a time-syncronised logic system, so by default all games will run at the same speed on different computers, only the drawing will be dependent.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Fri, 09 Mar 2012 15:32:55 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1567#p1567</guid>
		</item>
		<item>
			<title><![CDATA[Re: ODE-Solver?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1565#p1565</link>
			<description><![CDATA[<p>Bullet 2.80 is deterministic, so it will give the same results on all computers. However, I noticed that Maratis does not work directly with Bullet 2.80 yet, but I hope it will be fixed soon, because Bullet 2.80 has now also OpenCL GPU acceleration on all GPUs, which is very important when you want to make your game logic based on physics for the most part.</p>]]></description>
			<author><![CDATA[dummy@example.com (Lumooja)]]></author>
			<pubDate>Fri, 09 Mar 2012 14:03:51 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1565#p1565</guid>
		</item>
		<item>
			<title><![CDATA[ODE-Solver?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1562#p1562</link>
			<description><![CDATA[<p>... and my next question. As far as I know Maratis uses Bullet. I don&#039;t know Bullet, but for Tuxracer it&#039;s important that the physics have an ODE-solver implemented. Otherwise the time measurement on different computers can&#039;t be correct. Is there a built-in ODE-Solver?</p>]]></description>
			<author><![CDATA[dummy@example.com (erinmh)]]></author>
			<pubDate>Fri, 09 Mar 2012 13:43:24 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1562#p1562</guid>
		</item>
	</channel>
</rss>
