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		<title><![CDATA[Maratis forum - Performance improvement and new example]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=32</link>
		<description><![CDATA[The most recent posts in Performance improvement and new example.]]></description>
		<lastBuildDate>Fri, 11 Nov 2011 13:18:02 +0000</lastBuildDate>
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			<title><![CDATA[Re: Performance improvement and new example]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=858#p858</link>
			<description><![CDATA[<p>I play wow and star sonata a 3d and 2d games and shade work fine am thinking wen i bring the yo frankie to the game engine it docent call the texture,on unity 3d i use deference shade and particle like water,snow,fire,and particle wen character teleport to another place </p><p>On c# i will try to get a converted from c# to C++ ,I wen to lua and i star to read about it hoping to get this language fast </p><p>I wan you to now am not a professional bud am a beginner in this game making</p>]]></description>
			<author><![CDATA[dummy@example.com (Taino)]]></author>
			<pubDate>Fri, 11 Nov 2011 13:18:02 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=858#p858</guid>
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			<title><![CDATA[Re: Performance improvement and new example]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=857#p857</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>That might be enough then, as noted earlier from you, that exported out from a 3d app ( after slicing up before hand ), it would ease up requirements.</p><p>Does this easing up also apply to objects/lighting in each zone or just objects ? ( culling as in)</p><p>thx<br />gm</p></blockquote></div><p>It&#039;s better to divide a big scene in multiple objects so the engine can eliminate the ones out of the screen,<br />there is a camera culling at object and sub-mesh level, and a basic occlusion culling.</p><p>Also, a lot of games use only baked lightning and simpler shaders.<br />This Yo Frankie test is a showcase, so it&#039;s more heavy in light that it needs to be for a final game.</p><br /><div class="quotebox"><blockquote><p>Hi am using Unity 3d and i found this place here.</p><p>I like Maratis i have full control of the game engine bud am not familiar with Lua and dont now much about c++ .</p><p>wen using this yo Frankie i get everything bud no texture.</p><p>i now yo Frankie from blender am learning to use blender.</p><p>is there any way to use c# instead of c++.</p></blockquote></div><p>Hi, welcome,<br />about your bug, try to be sure your computer is using recent 3d drivers, Maratis uses opengl.</p><p>If your computer is old or with a internal 3d chipset (included with the motherboard),<br />it&#039;s possible that the card doesn&#039;t support shaders or textures which are not with a power of two size (128x128, 256x512...).</p><p>The scipting is done in lua, and to access the engine SDK you need c++ (not very different than c#).</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Fri, 11 Nov 2011 09:08:39 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=857#p857</guid>
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			<title><![CDATA[Re: Performance improvement and new example]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=856#p856</link>
			<description><![CDATA[<p>Hi am using Unity 3d and i found this place here.</p><p>I like Maratis i have full control of the game engine bud am not familiar with Lua and dont now much about c++ .</p><p>wen using this yo Frankie i get everything bud no texture.</p><p>i now yo Frankie from blender am learning to use blender.</p><p>is there any way to use c# instead of c++.</p>]]></description>
			<author><![CDATA[dummy@example.com (Taino)]]></author>
			<pubDate>Fri, 11 Nov 2011 06:19:32 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=856#p856</guid>
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			<title><![CDATA[Re: Performance improvement and new example]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=854#p854</link>
			<description><![CDATA[<div class="quotebox"><cite>anael wrote:</cite><blockquote><p>Hi, test was done on a laptop, not the best for 3d,<br />the scene is also not so light, using full pixel lightning with multiple passes and 2 dynamic soft shadows.</p><p>This scene is running at 60fps on my 3 years old desktop computer.</p></blockquote></div><p>That might be enough then, as noted earlier from you, that exported out from a 3d app ( after slicing up before hand ), it would ease up requirements.</p><p>Does this easing up also apply to objects/lighting in each zone or just objects ? ( culling as in) </p><p>thx<br />gm</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Fri, 11 Nov 2011 00:05:28 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=854#p854</guid>
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			<title><![CDATA[Re: Performance improvement and new example]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=853#p853</link>
			<description><![CDATA[<p>Hi, test was done on a laptop, not the best for 3d,<br />the scene is also not so light, using full pixel lightning with multiple passes and 2 dynamic soft shadows.</p><p>This scene is running at 60fps on my 3 years old desktop computer.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Thu, 10 Nov 2011 16:54:25 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=853#p853</guid>
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			<title><![CDATA[Re: Performance improvement and new example]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=852#p852</link>
			<description><![CDATA[<div class="quotebox"><cite>anael wrote:</cite><blockquote><p>Hi there !</p><p>I also used this time to improve drawing performance by using early-z rejection,<br />making this example running from 20 fps to 40 fps on my laptop, with 2 dynamic lights/shadows.<br />I will post more news soon on the website.</p><p>Cheer,</p><p>Anaël.</p></blockquote></div><p>Hi there, and sorry for late reply on this topic:<br />Isn&#039;t even 40 fps on this tiny scene rather poor, or is your gpu/cpu combo really low tech ?</p><p>NO offense, just hoping this engine is capable of epic scenes, as if not it will not work for my needs.</p><p>cheers and best to this engine <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /><br />gm</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Thu, 10 Nov 2011 16:12:46 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=852#p852</guid>
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			<title><![CDATA[Re: Performance improvement and new example]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=750#p750</link>
			<description><![CDATA[<p>Have you made its images on your own? And what about the graphic settings? How have you made its settings? Thanks...!</p>]]></description>
			<author><![CDATA[dummy@example.com (Rattiee)]]></author>
			<pubDate>Thu, 20 Oct 2011 11:37:49 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=750#p750</guid>
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			<title><![CDATA[Re: Performance improvement and new example]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=122#p122</link>
			<description><![CDATA[<p>Example and new release are ready !<br /><a href="http://www.maratis3d.org/?page_id=13">http://www.maratis3d.org/?page_id=13</a></p><p>I&#039;ll describe soon how to reproduce this example in a tutorial.</p><p>Cheers !<br />Anaël.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sun, 20 Feb 2011 20:53:19 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=122#p122</guid>
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			<title><![CDATA[Re: Performance improvement and new example]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=108#p108</link>
			<description><![CDATA[<p>fun stuff <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> I hope this evolves to something really nice <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (pixellegolas)]]></author>
			<pubDate>Fri, 18 Feb 2011 09:43:40 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=108#p108</guid>
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		<item>
			<title><![CDATA[Performance improvement and new example]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=107#p107</link>
			<description><![CDATA[<p>Hi there !</p><p>I&#039;m working on a new example using &quot;Yo Frankie&quot; models,<br />Yo Frankie is the first Blender foundation open-game.</p><p><span class="postimg"><img src="http://www.maratis3d.org/wp-content/uploads/2011/02/YoFrankieMaratis.jpg" alt="http://www.maratis3d.org/wp-content/uploads/2011/02/YoFrankieMaratis.jpg" /></span></p><p>I also used this time to improve drawing performance by using early-z rejection,<br />making this example running from 20 fps to 40 fps on my laptop, with 2 dynamic lights/shadows.<br />I will post more news soon on the website.</p><p>Cheer,</p><p>Anaël.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Thu, 17 Feb 2011 19:33:53 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=107#p107</guid>
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