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	<title type="html"><![CDATA[Maratis forum - Creating objects?]]></title>
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	<updated>2012-03-14T08:49:56Z</updated>
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		<entry>
			<title type="html"><![CDATA[Re: Creating objects?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1624#p1624"/>
			<content type="html"><![CDATA[<p>Hi,<br />sorry I didn&#039;t see the message,<br />it&#039;s on the TODO list for improved lua scripting, it should be there for the next release.<br />In the meanwhile yes you have to hide/unhide precreated objects or use c++.</p><p>ps: it is possible to create custom script function in c++ that you can access in lua,<br />shared functions could be then added to the trunk.</p><p>thanks,<br />Anaël.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-03-14T08:49:56Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1624#p1624</id>
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		<entry>
			<title type="html"><![CDATA[Creating objects?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1600#p1600"/>
			<content type="html"><![CDATA[<p>Any idea when the ability to add objects will be added in Lua? If anything a simple dupObject() function would be nice that just duplicated and activated a deactivated object.</p>]]></content>
			<author>
				<name><![CDATA[g1i1ch]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=658</uri>
			</author>
			<updated>2012-03-11T19:47:12Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1600#p1600</id>
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