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		<title><![CDATA[Maratis forum - Creating objects?]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=324</link>
		<description><![CDATA[The most recent posts in Creating objects?.]]></description>
		<lastBuildDate>Wed, 14 Mar 2012 08:49:56 +0000</lastBuildDate>
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			<title><![CDATA[Re: Creating objects?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1624#p1624</link>
			<description><![CDATA[<p>Hi,<br />sorry I didn&#039;t see the message,<br />it&#039;s on the TODO list for improved lua scripting, it should be there for the next release.<br />In the meanwhile yes you have to hide/unhide precreated objects or use c++.</p><p>ps: it is possible to create custom script function in c++ that you can access in lua,<br />shared functions could be then added to the trunk.</p><p>thanks,<br />Anaël.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Wed, 14 Mar 2012 08:49:56 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1624#p1624</guid>
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			<title><![CDATA[Creating objects?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1600#p1600</link>
			<description><![CDATA[<p>Any idea when the ability to add objects will be added in Lua? If anything a simple dupObject() function would be nice that just duplicated and activated a deactivated object.</p>]]></description>
			<author><![CDATA[dummy@example.com (g1i1ch)]]></author>
			<pubDate>Sun, 11 Mar 2012 19:47:12 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1600#p1600</guid>
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