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		<title><![CDATA[Maratis forum - why this is wrong?]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=329</link>
		<description><![CDATA[The most recent posts in why this is wrong?.]]></description>
		<lastBuildDate>Mon, 19 Mar 2012 12:16:50 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: why this is wrong?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1672#p1672</link>
			<description><![CDATA[<p>yes,I want to put it on github or google code.<br />Thanks for answering.</p>]]></description>
			<author><![CDATA[dummy@example.com (lauhonyeung)]]></author>
			<pubDate>Mon, 19 Mar 2012 12:16:50 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1672#p1672</guid>
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			<title><![CDATA[Re: why this is wrong?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1667#p1667</link>
			<description><![CDATA[<p>nice video ! is it a bomberman remake ?</p><p>For the bounding box, maybe the 3ds conversion creates bad matrix,<br />try to apply the matrix by doing : object &gt; apply &gt; rotation &amp; scale</p><p><span class="postimg"><img src="http://www.maratis3d.com/tmp/blender.jpg" alt="http://www.maratis3d.com/tmp/blender.jpg" /></span></p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Mon, 19 Mar 2012 09:28:06 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1667#p1667</guid>
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		<item>
			<title><![CDATA[Re: why this is wrong?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1665#p1665</link>
			<description><![CDATA[<p>I have another question.<br />It&#039;s about the Export/Import.<br />When I Export My Mesh To Maratis Editor,<br />The Bounding Box is wrong.</p><p>My Mesh&#039;s format just Convert this way : .max -&gt; .3ds -&gt; .mesh</p><p>In Maratis Editor<br /><span class="postimg"><img src="http://just.razzi.me/photos/467196/375cd33.jpg" alt="PunBB bbcode test" /></span> <br /><span class="postimg"><img src="http://just.razzi.me/photos/467195/fb8549a.jpg" alt="PunBB bbcode test" /></span> <br />In Blender<br /><span class="postimg"><img src="http://just.razzi.me/photos/467194/b9354dd.jpg" alt="PunBB bbcode test" /></span> </p><p>by the way , I make a game by using maratis,<br />but I don&#039;t know how to open source it.<br />I write it in pure C++.<br />Here&#039;s my game vedio <br /><a href="http://v.youku.com/v_show/id_XMzM3MDI1NDU2.html">http://v.youku.com/v_show/id_XMzM3MDI1NDU2.html</a></p>]]></description>
			<author><![CDATA[dummy@example.com (lauhonyeung)]]></author>
			<pubDate>Mon, 19 Mar 2012 04:16:18 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1665#p1665</guid>
		</item>
		<item>
			<title><![CDATA[Re: why this is wrong?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1663#p1663</link>
			<description><![CDATA[<p>thanks</p>]]></description>
			<author><![CDATA[dummy@example.com (lauhonyeung)]]></author>
			<pubDate>Sun, 18 Mar 2012 22:28:36 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1663#p1663</guid>
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		<item>
			<title><![CDATA[Re: why this is wrong?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1656#p1656</link>
			<description><![CDATA[<p>in lua indices starts at 1 :</p><p>pos[1]=pos[1]+1<br />pos[2]=pos[2]+1<br />pos[3]=pos[3]+1</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sun, 18 Mar 2012 09:21:45 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1656#p1656</guid>
		</item>
		<item>
			<title><![CDATA[why this is wrong?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1652#p1652</link>
			<description><![CDATA[<p>in the lua script<br />&nbsp; pos = getPosition(sth)<br />&nbsp; pos[0]=pos[0]+1</p>]]></description>
			<author><![CDATA[dummy@example.com (lauhonyeung)]]></author>
			<pubDate>Sun, 18 Mar 2012 00:34:40 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1652#p1652</guid>
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