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	<title type="html"><![CDATA[Maratis forum - getNumCollisions Function]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=33&amp;type=atom"/>
	<updated>2011-02-18T17:39:51Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=33</id>
		<entry>
			<title type="html"><![CDATA[Re: getNumCollisions Function]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=113#p113"/>
			<content type="html"><![CDATA[<p>Hi,</p><p>getNumCollisions return how much objects are colliding,<br />in the Jules example, it returns the number or objects colliding the &quot;Feet&quot; box,<br />it returns 1 minimum because &quot;Feet&quot; is always touching &quot;Player&quot; (it&#039;s a ghost so it&#039;s just use as a collision test).</p><p>So if the returned number is more than 1, you know that the character is touching some ground.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2011-02-18T17:39:51Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=113#p113</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[getNumCollisions Function]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=112#p112"/>
			<content type="html"><![CDATA[<p>Hi,<br />I&#039;m studying the lua script of the &quot;Jules&quot; level.<br />I don&#039;t understand the getNumCollisions function.<br />It returns a number, stored in the &quot;coll&quot; variable, according to collision between the &quot;feet&quot; mesh and the floor.<br />And this number seems to be sometimes &lt;2 or &gt;1.<br />what are the meanings of these different values?</p><p>Ed</p>]]></content>
			<author>
				<name><![CDATA[Ed]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=41</uri>
			</author>
			<updated>2011-02-18T16:43:19Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=112#p112</id>
		</entry>
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