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		<title><![CDATA[Maratis forum - getNumCollisions Function]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=33</link>
		<description><![CDATA[The most recent posts in getNumCollisions Function.]]></description>
		<lastBuildDate>Fri, 18 Feb 2011 17:39:51 +0000</lastBuildDate>
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			<title><![CDATA[Re: getNumCollisions Function]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=113#p113</link>
			<description><![CDATA[<p>Hi,</p><p>getNumCollisions return how much objects are colliding,<br />in the Jules example, it returns the number or objects colliding the &quot;Feet&quot; box,<br />it returns 1 minimum because &quot;Feet&quot; is always touching &quot;Player&quot; (it&#039;s a ghost so it&#039;s just use as a collision test).</p><p>So if the returned number is more than 1, you know that the character is touching some ground.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Fri, 18 Feb 2011 17:39:51 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=113#p113</guid>
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			<title><![CDATA[getNumCollisions Function]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=112#p112</link>
			<description><![CDATA[<p>Hi,<br />I&#039;m studying the lua script of the &quot;Jules&quot; level.<br />I don&#039;t understand the getNumCollisions function.<br />It returns a number, stored in the &quot;coll&quot; variable, according to collision between the &quot;feet&quot; mesh and the floor.<br />And this number seems to be sometimes &lt;2 or &gt;1.<br />what are the meanings of these different values?</p><p>Ed</p>]]></description>
			<author><![CDATA[dummy@example.com (Ed)]]></author>
			<pubDate>Fri, 18 Feb 2011 16:43:19 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=112#p112</guid>
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