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		<title><![CDATA[Maratis forum - Dead Space]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=337</link>
		<description><![CDATA[The most recent posts in Dead Space.]]></description>
		<lastBuildDate>Wed, 04 Apr 2012 09:22:13 +0000</lastBuildDate>
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			<title><![CDATA[Re: Dead Space]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1760#p1760</link>
			<description><![CDATA[<p>It&#039;s great to hear that you&#039;ve been checking my website. I&#039;ve got to say that writing the tutorials has got me to learn quite a bit about how Maratis works. I&#039;ve started working on the particle system again this morning. Already debugging the crash so I know why it breaks.</p><p>With regards to you extending what I have done, if you want to make any additions that you think would be helpful to other readers, I would appreciate the contribution <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Wed, 04 Apr 2012 09:22:13 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1760#p1760</guid>
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			<title><![CDATA[Re: Dead Space]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1759#p1759</link>
			<description><![CDATA[<p>I cant recall exactly what the issue is with c++ and lua but I know that once you get into haveing namespaces and or subclasses things get really complicated real quickly. To the point where its not even worth the trouble. I havent looked at how Lua is implamented in Maratis but I am sure Anael took the path of least resestence. Now Plane C and Lua thats cake you can bind any <br />c library in no time flat easyest thing there is. You can execute Plane C functions right from inside lua(luajit). The whole love.graphics thing I am sure something can be worked out thats just a nameing convention. </p><div class="quotebox"><cite>Nistur wrote:</cite><blockquote><p>What I meant was just how the API was structured. With love, there is love.graphics and love.keyboard etc... rather than everything being a global function. It makes it quite easy, when looking through documentation, or even through the code itself, to have a good idea what you&#039;re looking for and what you&#039;re expecting to find. I don&#039;t want to sound like I&#039;m picking at Maratis in particular, it&#039;s quite common from what I&#039;ve seen. I was just saying that I think it would be nice to break up the functionality a bit.</p></blockquote></div><br /><p>No problem looking forward to seeing some screenshots, and keep up the good work with your tutorials. I visit your site often to see what you learned and have to show in regards to Maratis&#039;s C++ api even if its a tutorial on a single function, because eventualy I will referance what you have and extended it.&nbsp; <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> </p><div class="quotebox"><cite>Nistur wrote:</cite><blockquote><p>Also, I just thought I would make a small anouncement here. I hope you don&#039;t feel like I&#039;m hijacking your thread. I&#039;ve got the rest of this week and next week free. I had holidays I needed to take. I should therefore have significantly more time to work on the whole particle stuff so hopefully soon I can demo that and I&#039;ll probably use my own game and finally show some screenshots of it.</p></blockquote></div>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Tue, 03 Apr 2012 20:26:25 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1759#p1759</guid>
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			<title><![CDATA[Re: Dead Space]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1758#p1758</link>
			<description><![CDATA[<p>What I meant was just how the API was structured. With love, there is love.graphics and love.keyboard etc... rather than everything being a global function. It makes it quite easy, when looking through documentation, or even through the code itself, to have a good idea what you&#039;re looking for and what you&#039;re expecting to find. I don&#039;t want to sound like I&#039;m picking at Maratis in particular, it&#039;s quite common from what I&#039;ve seen. I was just saying that I think it would be nice to break up the functionality a bit.</p><p>I have no particular dislike for SCONS, I find it a little overengineered quite often, but it does it&#039;s job, and usually does it well. I can see why people might dislike it though.</p><p>Also, I just thought I would make a small anouncement here. I hope you don&#039;t feel like I&#039;m hijacking your thread. I&#039;ve got the rest of this week and next week free. I had holidays I needed to take. I should therefore have significantly more time to work on the whole particle stuff so hopefully soon I can demo that and I&#039;ll probably use my own game and finally show some screenshots of it.</p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Tue, 03 Apr 2012 20:00:48 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1758#p1758</guid>
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			<title><![CDATA[Re: Dead Space]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1757#p1757</link>
			<description><![CDATA[<div class="quotebox"><cite>Nistur wrote:</cite><blockquote><p>Something that might interest you. I&#039;ve done some video playing in a previous project, I&#039;ve not done any videos-to-texture in Maratis, but I can see if I can dig out some code maybe (no promises, a lot of my old code goes walkabouts, never to be seen again).<br />Also, I&#039;m currently looking into both particle systems and shaders within Maratis and will have some documentation up shortly on both I guess.</p></blockquote></div><p>On these forums there is some example code i wrote, I had begun embededing MEngine in SFML and with that i had Video Textures (Theora/Vorbis/OGG) , 2D Graphics Api (Skia, Cairo, ImageMagick, QtPainter) all working the issue I ran into is that I could see MEngine Embeded but I couldn&#039;t see my models I might have had transformations messed up I am not sure.</p><p>But untill I finish the Premake scripts I won&#039;t be doing much coding on Maratis. Yes I dislike scons that much <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><div class="quotebox"><cite>Nistur wrote:</cite><blockquote><p>I have to say, I&#039;m in two minds about exposing more to lua. One issue I&#039;ve had with people using something similar to what Maratis provides, in lua, is that it&#039;s very very easy to get lost in it. I think it would probably be beneficial for Maratis to more split up it&#039;s lua API into several modules, so in general, you don&#039;t have to care about the majoirity of the functionality within the low(er) level stuff when you&#039;re just looking. API documentation for hundreds of functions, however comprehensive, is daunting.</p><p>Of course, I don&#039;t have any say in this, it&#039;s entirely up to Anael, but after having an in depth look at how Love2D works, I would strongly suggest a similar method of partitioning the functionality.</p></blockquote></div><p>Im not sure I understand, Both Love2D and Maratis3D handel lua the same. I would personaly use the luajit headers for performance reasons but thats really really easy to do. Thats how mine is setup. Then you can use luajits ffi module and write <br />c api bindings really easly &quot;CSFML took an hour to bind&quot;, but binding c++ code is a whole differant monster. </p><p>I have some C and Lua examples up here <a href="http://code.google.com/p/zester/wiki/Lua_C">http://code.google.com/p/zester/wiki/Lua_C</a>&nbsp; there is also <a href="https://bitbucket.org/alexames/luawrapper/src">https://bitbucket.org/alexames/luawrapper/src</a>&nbsp; and&nbsp; <a href="https://bitbucket.org/alexames/luawrapperexample/src">https://bitbucket.org/alexames/luawrapperexample/src</a>&nbsp; and you can look at this <a href="http://luajit.org/ext_ffi_tutorial.html">http://luajit.org/ext_ffi_tutorial.html</a></p><p>But to me it doesn&#039;t make a differance how Maratis uses lua <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Tue, 03 Apr 2012 19:04:39 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1757#p1757</guid>
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			<title><![CDATA[Re: Dead Space]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1751#p1751</link>
			<description><![CDATA[<p>Haha, you&#039;ve almost described my project.<br />My project definitely doesn&#039;t have the same story, setting or probably genre, but it&#039;s heavily story based. I&#039;m also currently in the prototype phase and hoping to make a short demo to put on kickstarter <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> I guess whatever they said about great minds must be true <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>I really should put some stuff for my game up, but it&#039;s currently little more than placeholder graphics so I am a bit nervous about putting anything up before I&#039;m happy with them (a bit of a strange viewpoint from a programmer who had little to do with the creation of them, I know)</p><p>Something that might interest you. I&#039;ve done some video playing in a previous project, I&#039;ve not done any videos-to-texture in Maratis, but I can see if I can dig out some code maybe (no promises, a lot of my old code goes walkabouts, never to be seen again).<br />Also, I&#039;m currently looking into both particle systems and shaders within Maratis and will have some documentation up shortly on both I guess.</p><p>I have to say, I&#039;m in two minds about exposing more to lua. One issue I&#039;ve had with people using something similar to what Maratis provides, in lua, is that it&#039;s very very easy to get lost in it. I think it would probably be beneficial for Maratis to more split up it&#039;s lua API into several modules, so in general, you don&#039;t have to care about the majoirity of the functionality within the low(er) level stuff when you&#039;re just looking. API documentation for hundreds of functions, however comprehensive, is daunting.</p><p>Of course, I don&#039;t have any say in this, it&#039;s entirely up to Anael, but after having an in depth look at how Love2D works, I would strongly suggest a similar method of partitioning the functionality. </p><p>Anyway, back on topic. The music sounds quite fitting. Again, I&#039;ve got to say, I&#039;m looking forward to seeing how this turns out <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Mon, 02 Apr 2012 22:31:13 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1751#p1751</guid>
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			<title><![CDATA[Re: Dead Space]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1750#p1750</link>
			<description><![CDATA[<div class="quotebox"><cite>Nistur wrote:</cite><blockquote><p>I<br /> have absolutely no idea how your nun might fit in with your existing <br />plot, but she certainly seems to fit the atmosphere you&#039;ve demonstrated.</p><p>I love the idea of a episodic game, too few games do it. I&#039;ve considered<br /> trying to make an episodic game myself but I honestly wouldn&#039;t know <br />where to begin. Will you keep a project blog or just document your <br />progress on here?</p></blockquote></div><p>Well I was thinking...</p><p>Intro music plays (Scoldt – From My Guts <br /><a href="http://zester.googlecode.com/files/Scoldt-From_My_Guts.mp3">http://zester.googlecode.com/files/Scol &#133; y_Guts.mp3</a> ) images are <br />shown of present earth (Alien scout drones patrolling the streets of <br />earth, citys and towns in ruin from the fires, rotting corpses, Humans <br />being hurded into concentration camps, Human growth or breeding chambers<br /> on alien ships, warehouses on earth or ships underground?).</p><p>The nun might be the product of a breeding experament done by the <br />aliens, she was rescued along with some others. You and your team <br />rescues them unaware of whats growing inside of them untill its to late. <br />Then the tenticals come out of them whipping around, you see <br />something frantically pushing against the insides of there bellys! Its the <br />outline of a tiny alien babys hand!</p><p>Episodic Game: I did it this way because I hate games with no real story and I wanted <br />this game to be more about the story than the graphics. Also I wanted to build up a vast <br />array of art assets for future projects. I also wanted something easily extended. Each season is an<br />expansion pack and each episode is a level. A single level could be 45 - 60 min&#039;s of game play <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> <br />So its like your playing the characters in a tv show.</p><p>Right now what you see is just me prototyping the game finding ideas/concepts/plots that i like<br />and expanding on them to see what I come up with. Thats why alot of the models are not textured.</p><p>Eventually I will be documenting the whole process from start to finish, everything from coming up with a<br />story idea to doing screenplays, how to turn screenplays into workable dialog, prototyping scenes and concepts<br />storyboarding, modeling, animation, gfx effects, sound effects, music composition, .... </p><p>Once all that is done I will be looking into Cloud Funding on Kickstart, Amazon Studios, Donations, ... <br />in order to raise funds to hire out developers to improve Maratis.</p><p>The feature I am looking at are mainly:<br />1. Playing videos on textures<br />2. Partical Effects<br />3. Shaders<br />4. Networking<br />5. Exposing more of the C++ api to lua<br />6. MEngine in Qt5</p><p>I enjoy doing all this stuff and really really want to see Maratis grow. <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Mon, 02 Apr 2012 22:19:33 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1750#p1750</guid>
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			<title><![CDATA[Re: Dead Space]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1749#p1749</link>
			<description><![CDATA[<p>I have absolutely no idea how your nun might fit in with your existing plot, but she certainly seems to fit the atmosphere you&#039;ve demonstrated.</p><p>I love the idea of a episodic game, too few games do it. I&#039;ve considered trying to make an episodic game myself but I honestly wouldn&#039;t know where to begin. Will you keep a project blog or just document your progress on here?</p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Mon, 02 Apr 2012 19:13:05 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1749#p1749</guid>
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			<title><![CDATA[Re: Dead Space]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1747#p1747</link>
			<description><![CDATA[<p>Thanks <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /><br /></p><div class="quotebox"><cite>Nistur wrote:</cite><blockquote><p>Hey, this game looks really great. It&#039;s certainly coming along a lot. I&#039;m looking forward to seeing more soon <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><br /><p>This is from an older project that I was working on but never finished. I am thinking it might fit well <br />in this project.</p><p>Pregnant Nun with Tentacles come out of her.</p><p><span class="postimg"><img src="http://i56.tinypic.com/fjpwxw.png" alt="nun" /></span></p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Mon, 02 Apr 2012 16:36:40 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1747#p1747</guid>
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			<title><![CDATA[Re: Dead Space]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1746#p1746</link>
			<description><![CDATA[<p>Hey, this game looks really great. It&#039;s certainly coming along a lot. I&#039;m looking forward to seeing more soon <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Mon, 02 Apr 2012 15:01:04 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1746#p1746</guid>
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			<title><![CDATA[Re: Dead Space]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1745#p1745</link>
			<description><![CDATA[<p>I was just testing out Normal Maps and Differant Materal settings in Blender for Maratis <br />and this is what I ended up with. Not very impressive but I like the direction its heading. <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><br /><p><span class="postimg"><img src="http://i42.tinypic.com/wbdkiw.png" alt="Alien Lab" /></span></p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Mon, 02 Apr 2012 08:16:12 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1745#p1745</guid>
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			<title><![CDATA[Re: Dead Space]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1740#p1740</link>
			<description><![CDATA[<p>Here is the story line that we are working on now, its very rough draft but should give a good idea on<br />what the story for the game is.</p><p>Scene 1:&nbsp; </p><p>Feb 23 2012&nbsp; 2:28PM Earth</p><p>A mother pushes her child on a swing at the park.<br />The Mail Man delivers mail on is route<br />A Police Officer directs traffic at an inter section.</p><p>***Blank*** &quot;Needs to be filled in&quot;</p><p>Alien space crafts the size of a citys appear in the sky. People are pointing<br />at the sky, some are confused some screaming, some with no expression at all.</p><p>Judgment&nbsp; Day has come but it wasn&#039;t what we thought.</p><p>The Aliens&nbsp; attack, total devastation earth is lost to total ruin.</p><br /><p>Scene 2:<br />The most elite of humans set off to terriform mars.<br />For a thousand years mars terriforms and becomes beautiful. </p><p>The date is Dec 10 3312</p><p>The human species on earth is wild no one left to save. Earth IS HELL&nbsp; </p><p>The human race on mars is made up of only the ancestry of those that set off so long ago to make mars home. </p><p>Very few humans humans survive 1% of original population, earth culture is now very primitive.</p><p> The people of mars are though of as those other people that live in the sky. </p><p>Mars humans are very sophisticated, smart, advanced in technology.</p><p>***Blank*** &quot;Needs to be filled in&quot;</p><p>The aliens that devastated earth there mothership has come looking for them.</p><p>The aliens find that those that were sent to destroy earth were killed, finds a very different earth instead. Learns of mars.</p><p>The aliens plan on exterminating the&nbsp; remaining human species.</p><p>On Mars the aliens covert attacks are nothing more than rumors of wild animal attacks.</p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Sat, 31 Mar 2012 19:59:00 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1740#p1740</guid>
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			<title><![CDATA[Re: Dead Space]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1739#p1739</link>
			<description><![CDATA[<div class="quotebox"><cite>Arclord wrote:</cite><blockquote><p>Nice Project Zester. I will try to contribute some models whenever I can.</p><p>Regards.</p></blockquote></div><p>Sure that would be great. Once we have a project page and more of a complete story line up <br />then everyone will be able to grab what we have and make new citys, planits, submit new levels or<br />whatever. Maybe you have a side story you would like to put together.</p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Sat, 31 Mar 2012 19:54:47 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1739#p1739</guid>
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			<title><![CDATA[Re: Dead Space]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1738#p1738</link>
			<description><![CDATA[<p>Well aparently there is allready a game and movie called DeadSpace. So me and my partner are looking at new names. <br />We also made some changes to the story line.&nbsp; I am putting that together now.<br />Here are a couple new screenshot of our work in progress.</p><p>All of this is just a rough draft.</p><p>Runined Earth City<br /><span class="postimg"><img src="http://i42.tinypic.com/ztvtvq.png" alt="Runined Earth City" /></span></p><p><span class="postimg"><img src="http://i39.tinypic.com/kboea9.png" alt="Runined Earth City vin Maratis" /></span></p><p><span class="postimg"><img src="http://i44.tinypic.com/2ytsd4l.png" alt="Test Character" /></span></p><p><span class="postimg"><img src="http://i54.tinypic.com/241qtfc.png" alt="Another Test Character" /></span></p><p><span class="postimg"><img src="http://i52.tinypic.com/140kokk.jpg" alt="The Butcher" /></span></p><p><span class="postimg"><img src="http://i52.tinypic.com/293zwag.png" alt="Maget" /></span></p><p><span class="postimg"><img src="http://i55.tinypic.com/a0ud5f.png" alt="The Dead" /></span></p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Sat, 31 Mar 2012 19:29:30 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1738#p1738</guid>
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			<title><![CDATA[Re: Dead Space]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1737#p1737</link>
			<description><![CDATA[<p>Nice Project Zester. I will try to contribute some models whenever I can.</p><p>Regards.</p>]]></description>
			<author><![CDATA[dummy@example.com (Arclord)]]></author>
			<pubDate>Fri, 30 Mar 2012 19:28:38 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1737#p1737</guid>
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			<title><![CDATA[Re: Dead Space]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=1735#p1735</link>
			<description><![CDATA[<p>An Adventure type game. Yahh in a way it is. What I am trying to do is develop the game in seasons like a tv show. following a script. But I want to do it in such away that there can be unscripted play.</p><p>For season 1 you would play out the main character for each scene. </p><p>In season 2 you might play the character of a new recruit in the military going threw basic training and then on missions and your commanding officer might be one of the main characters you met in the season 1 storyline. </p><p>For season 3 you might choose to play a&nbsp; different character, maybe you are a young child and something dramatic happens to you, your family is killed and you are captured by these hostile invading aliens and eventually your season 2 character ends up on a mission were you just happen to be discovered and rescued.</p><p>There will be multiple worlds to play in our galaxy. </p><p>Maybe you end up as a ship commander and your on a mission to harvest ore from an asteroid or a type of gas from a gas giant.&nbsp; Harvesting ore might lead to a new weapon design.</p><p>Your ship might be hit with micro meteorites when your harvesting and you have to repair your ship in a certain amount of time before your whole crew dies.</p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Thu, 29 Mar 2012 17:26:33 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=1735#p1735</guid>
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