<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[Maratis forum - Character animations]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=338&amp;type=atom"/>
	<updated>2012-06-03T17:03:42Z</updated>
	<generator>PunBB</generator>
	<id>http://forum.maratis3d.com/viewtopic.php?id=338</id>
		<entry>
			<title type="html"><![CDATA[Re: Character animations]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2049#p2049"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>anael wrote:</cite><blockquote><p>Hi,</p><p>morphing is different than animation blending, it is used to animate vertex position for special effect like facial expression.<br />Animation blending is not super difficult to do but like all the other feature it requires time and budget I&#039;m struggling to find. I&#039;ll add it to the wiki. When the TODO list is big enough I might try to start a donation campaign to be able to stop my other work for one or two month to focuse only on Maratis, lets see, it&#039;s difficult to organize.</p></blockquote></div><p>Yes its often difficult to find time when other projects which are bread and butter get in the way <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>Never mean to come across as expecting things, though its easy to do, but as a mostly non programmer ( python is easy, lua, but the rest scare me , though doable : as for you its going to take me some time ) Im sorta at the mercy of those who can <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>Thanks for what is here of course, and good luck getting todo list done as you move forward.</p><p>cheers<br />gm</p>]]></content>
			<author>
				<name><![CDATA[VeganDev]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=18</uri>
			</author>
			<updated>2012-06-03T17:03:42Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2049#p2049</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Character animations]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2048#p2048"/>
			<content type="html"><![CDATA[<p>Hi,</p><p>morphing is different than animation blending, it is used to animate vertex position for special effect like facial expression.<br />Animation blending is not super difficult to do but like all the other feature it requires time and budget I&#039;m struggling to find. I&#039;ll add it to the wiki. When the TODO list is big enough I might try to start a donation campaign to be able to stop my other work for one or two month to focuse only on Maratis, lets see, it&#039;s difficult to organize.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-06-03T10:02:41Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2048#p2048</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Character animations]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=2047#p2047"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>anael wrote:</cite><blockquote><p>I have planned a morphing system to be used additionally to the bone system, for facial animation, deformation etc.</p><p>The main code is done in &quot;MMorphingData&quot; but I never had the time to do the morphing data export in the blender plugin, so also never tested.</p><p>After there is also some solutions using the current system, for example by separating the mesh in multiple parts, or by using multiple meshs for the face and hidding/showing it by code or using a mma animation (with animating opacity to show/hide).</p></blockquote></div><p>Does that system allow for animation blending as well as noted by other poste here ?</p><p>That&#039;s a very big deal for gaming; if not is this feature on a todo list or terribly difficult to code if not ? <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>cheers<br />gm</p>]]></content>
			<author>
				<name><![CDATA[VeganDev]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=18</uri>
			</author>
			<updated>2012-06-02T20:43:56Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=2047#p2047</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Character animations]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1723#p1723"/>
			<content type="html"><![CDATA[<p>Thanks for the quick replies. I will have a look what work is involved with the possible solutions. I will maybe try and persuade the artist sitting next to me to throw together a couple of test models for me <img src="http://forum.maratis3d.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> To be honest though, I probably won&#039;t touch this for months <img src="http://forum.maratis3d.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> I&#039;m still working on a small demo for my game. There are some features I will need for that, but I don&#039;t think facial animation is one of the most important things.</p>]]></content>
			<author>
				<name><![CDATA[Nistur]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=500</uri>
			</author>
			<updated>2012-03-27T10:44:16Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1723#p1723</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Character animations]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1722#p1722"/>
			<content type="html"><![CDATA[<p>I have planned a morphing system to be used additionally to the bone system, for facial animation, deformation etc.</p><p>The main code is done in &quot;MMorphingData&quot; but I never had the time to do the morphing data export in the blender plugin, so also never tested.</p><p>After there is also some solutions using the current system, for example by separating the mesh in multiple parts, or by using multiple meshs for the face and hidding/showing it by code or using a mma animation (with animating opacity to show/hide).</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2012-03-27T10:29:17Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1722#p1722</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Character animations]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1721#p1721"/>
			<content type="html"><![CDATA[<p>I guess what you are looking for is animation blending?</p><p>that could be used for example to make the character wave his hand while walking, instead of 1 at a time.</p><p>I&#039;m unsure if it&#039;s supported. but you could just test by playing 2 animations at the same time through script, it might work.</p>]]></content>
			<author>
				<name><![CDATA[hedphelym]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=181</uri>
			</author>
			<updated>2012-03-27T10:10:53Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1721#p1721</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Character animations]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=1720#p1720"/>
			<content type="html"><![CDATA[<p>Not something I intend to do any time in the very near future, I&#039;ve just been attempting to plan a roadmap for my project.</p><p>For my game, I will need to animate characters. That much is simple. I&#039;ve played with the animation stuff a little. What I was wondering was whether there was any way to split these animations up. For example, what I&#039;m used to at work is having a &quot;main&quot; animation which applies to the whole skeleton, and then potentially multiple sub animations which will overwrite the animation from one bone down it&#039;s children. To be honest, I&#039;ve not had an in depth look at the animation system yet, so I&#039;m not entirely sure if it&#039;s possible.</p><p>Also, if it&#039;s not possible, and not easy for someone (could be me) to add at a later date, how difficult would it be to expose the animation stuff itself, so (and here I go again) I could get a 3rd party library and add it in a plugin.</p><p>I realise that 3D models and animations are likely to be heavily integrated so it&#039;s probably not very easy to extract and extend. As I said, I&#039;m trying to plan a roadmap, seeing what&#039;s possible and how much time I would need to invest for each feature. I would _really_ like to be able to have independant facial animations and am prepared to spend a considerable amount of time getting it to work <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p><em>EDIT: I realise that I keep coming up with new features, and I&#039;m definitely not planning on taking this one on until I&#039;ve got considerably further.</em></p>]]></content>
			<author>
				<name><![CDATA[Nistur]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=500</uri>
			</author>
			<updated>2012-03-27T09:57:57Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=1720#p1720</id>
		</entry>
</feed>
