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	<title type="html"><![CDATA[Maratis forum - Settings for a terrain]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=34&amp;type=atom"/>
	<updated>2011-02-20T19:05:15Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=34</id>
		<entry>
			<title type="html"><![CDATA[Re: Settings for a terrain]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=121#p121"/>
			<content type="html"><![CDATA[<p>Check that you didn&#039;t scale the terrain (scale need to be 1.0 1.0 1.0),<br />for triangle-mesh collision, scaling is not supported in the actual version,</p><p>it will be added in the next release (code is already done).</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2011-02-20T19:05:15Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=121#p121</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Settings for a terrain]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=120#p120"/>
			<content type="html"><![CDATA[<p>Hi,<br />I don&#039;t know if this topic is at the right place.<br />I&#039;m trying to replace the room in the Jules level by a terrain made with a simple subdivided grid from Blender.<br />I put it in the level, set &quot;Physics&quot; on, choose &quot;Triangle-Mesh&quot; for shape collision and set &quot;Ghost&quot; off and put the same physics settings as the stoneset.mesh , but the character doesn&#039;t collide well with the grid. It quickly goes trough it as I try to move it around the ground.<br />How could I solve this ?</p>]]></content>
			<author>
				<name><![CDATA[Ed]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=41</uri>
			</author>
			<updated>2011-02-20T18:49:58Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=120#p120</id>
		</entry>
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